Player Matchup

Mercury
Mercury
 
Mercury
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Izanami
Izanami
 
Izanami
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cabrakan
Cabrakan
DiligentCod
Cabrakan
Level 6
God Stats
2W - 1L
1,919 SR
Queue Stats
7W - 3L
1,720 Elo+
Party 1
Hachiman
Hachiman
KoGin2038
Hachiman
Level 20
God Stats
5W - 11L
1,236 SR
Queue Stats
83W - 91L
1,380 Elo+
Solo
Chang'e
Chang'e
UwU Imtrash2627
Chang'e
Level 11
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 Elo+
Party 1
Team Averages
Level 27
1,531 SR
1,520 Elo+

VS

Team Averages
Level 17
1,559 SR
1,453 Elo+
Da Ji
Da Ji
Archagent99
Da Ji
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
78W - 103L
1,402 Elo+
Party 3
Bellona
Bellona
BonoVen
Bellona
Level 4
God Stats
1W - 1L
1,737 SR
Queue Stats
1W - 7L
1,391 Elo+
Party 2
Agni
Agni
C0wB0yR0y9469
Agni
Level 30
God Stats
112W - 91L
1,553 SR
Queue Stats
211W - 234L
1,452 Elo+
Party 3
Jing Wei
Jing Wei
Cupcakegirl5304
Jing Wei
Level 22
God Stats
2W - 1L
1,507 SR
Queue Stats
3W - 1L
1,628 Elo+
Solo
Sylvanus
Sylvanus
IsaacMather3
Sylvanus
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 7L
1,391 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
14
5 / 3 / 1
8,888
556
1,379
8,981
3,810
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Izanami
 
Izanami
14
4 / 1 / 3
8,600
538
4,513
8,346
2,835
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cabrakan
DiligentCod
Cabrakan
13
8 / 5 / 3
8,908
557
11,236
14,405
10,473
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hachiman
KoGin2038
Hachiman
13
1 / 1 / 5
7,913
495
6,446
6,811
2,139
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

17
21 / 0 / 5
11,229
702
21,755
11,766
4,603
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 5 / 0
6,189
387
2,505
9,362
2,663
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Mace

Mace

+10
Physical Power

Bellona
BonoVen
Bellona
11
1 / 13 / 1
6,466
404
1,428
14,395
7,966
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

12
4 / 5 / 0
7,718
482
8,394
11,963
3,832
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Jing Wei
7
2 / 6 / 0
6,203
388
1,511
8,032
2,226
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Sylvanus
IsaacMather3
Sylvanus
9
0 / 10 / 3
6,255
391
2,306
14,778
8,608
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
13
39
Kills
9
10
Deaths
39
17
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Mercury
 
Mercury
5
3
1
1.83
W
Izanami
 
Izanami
4
1
3
5.5
L
2
5
0
0.4
L
Bellona
BonoVen
Bellona
1
13
1
0.12
L
4
5
0
0.8
L
Jing Wei
2
6
0
0.33
W
Cabrakan
DiligentCod
Cabrakan
8
5
3
1.9
L
Sylvanus
IsaacMather3
Sylvanus
0
10
3
0.15
W
Hachiman
KoGin2038
Hachiman
1
1
5
3.5
W
21
0
5
23.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,329
Damage
16,144
50,309
Taken
58,530
23,860
Mitigated
25,295
19,215
Healing
4,957
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
 
Mercury
1,379
328
0
0
8,981
3,810
801
710
8,271
0
60,247
W
Izanami
 
Izanami
4,513
2,326
0
3,057
8,346
2,835
4,597
1,716
6,630
0
50,038
L
2,505
582
0
0
9,362
2,663
0
2,139
7,223
0
12,223
L
Bellona
BonoVen
Bellona
1,428
742
0
1,103
14,395
7,966
0
10,266
4,129
0
18,861
L
8,394
542
88
2,836
11,963
3,832
308
8,622
3,341
40,070
0
L
Jing Wei
1,511
978
0
0
8,032
2,226
0
4,063
3,969
0
11,748
W
Cabrakan
DiligentCod
Cabrakan
11,236
1,449
0
3,367
14,405
10,473
1,013
5,125
9,280
41,681
0
L
Sylvanus
IsaacMather3
Sylvanus
2,306
1,473
71
859
14,778
8,608
149
7,901
6,877
16,404
0
W
Hachiman
KoGin2038
Hachiman
6,446
3,049
0
3,336
6,811
2,139
879
1,424
5,387
0
28,656
W
21,755
3,870
1,681
7,774
11,766
4,603
1,771
1,890
9,876
67,847
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,538
Gold Earned
32,831
449
Minions Killed
165
0
Camps Cleared
0
1,480,113
Distance Traveled
1,242,821
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
8,888
556
100
6
0
345,404
0
W
Izanami
8,600
538
120
8
0
300,394
0
L
Da Ji
6,189
387
20
1
0
264,508
0
L
Bellona
6,466
404
41
3
0
246,572
4
L
Agni
7,718
482
69
4
0
274,927
0
L
Jing Wei
6,203
388
21
1
0
216,309
1
W
Cabrakan
8,908
557
73
5
0
262,725
2
L
Sylvanus
6,255
391
14
1
0
240,505
0
W
Hachiman
7,913
495
41
3
0
282,278
0
W
Chang'e
11,229
702
115
7
0
289,312
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role