Player Matchup

Cthulhu
Cthulhu
Bronze III
Sir_Sphere
Cthulhu
Bronze III
Level 160
God Stats
0W - 1L
1,694 SR
Queue Stats
0W - 1L
1,500 MMR
Party 1
Skadi
Skadi
Bronze III
Xx_GUMBALL215_xX
Skadi
Bronze III
Level 106
God Stats
4W - 3L
1,785 SR
Queue Stats
11W - 16L
1,500 MMR
Party 1
Kukulkan
Kukulkan
Bronze III
its_millertime09
Kukulkan
Bronze III
Level 106
God Stats
0W - 3L
1,785 SR
Queue Stats
1W - 12L
1,500 MMR
Party 1
Team Averages
Bronze III
Bronze III
Average Tier
Level 124
1,755 SR
1,500 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 109
1,513 SR
1,499 MMR
Vamana
Vamana
Gold III
 
Vamana
Gold III
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Gilgamesh
Gilgamesh
Gold IV
JoeWITHH
Gilgamesh
Gold IV
Level 106
God Stats
29W - 15L
1,540 SR
Queue Stats
152W - 176L
1,496 MMR
Solo
Hel
Hel
Bronze III
StinkyF1ngers1
Hel
Bronze III
Level 63
God Stats
2W - 0L
1,500 SR
Queue Stats
2W - 4L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Sir_Sphere
Cthulhu
16
2 / 4 / 5
11,607
683
13,065
22,544
27,372
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

13
2 / 10 / 5
10,791
635
14,353
17,706
5,967
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
5 / 7 / 4
12,187
717
11,159
12,955
4,677
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Bans
Morgan Le FayAthenaArtemisCerberusTiamat

VS

Bans
AphroditeDanzaburouCabrakanMedusaBacchus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
17
8 / 4 / 10
12,234
720
13,773
23,660
20,403
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Gilgamesh
JoeWITHH
Gilgamesh
16
6 / 4 / 10
11,962
704
16,752
22,355
14,874
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

17
7 / 4 / 11
12,181
717
15,970
17,680
8,750
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
52
9
Kills
21
21
Deaths
12
14
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Vamana
 
Vamana
8
4
10
3.25
W
Gilgamesh
JoeWITHH
Gilgamesh
6
4
10
2.75
L
Cthulhu
Sir_Sphere
Cthulhu
2
4
5
1.13
W
7
4
11
3.13
L
2
10
5
0.45
L
5
7
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,577
Damage
46,495
53,205
Taken
63,695
38,016
Mitigated
44,027
7,867
Healing
28,882
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vamana
 
Vamana
13,773
7,212
0
4,491
23,660
20,403
1,166
7,730
15,930
0
59,593
W
Gilgamesh
JoeWITHH
Gilgamesh
16,752
4,133
0
5,070
22,355
14,874
900
8,298
14,057
0
54,022
L
Cthulhu
Sir_Sphere
Cthulhu
13,065
1,828
0
3,981
22,544
27,372
138
6,670
15,874
37,181
0
W
15,970
556
10,789
8,532
17,680
8,750
771
8,196
9,484
50,921
0
L
14,353
6,128
363
1,825
17,706
5,967
313
3,587
14,119
0
37,814
L
11,159
429
0
1,698
12,955
4,677
39
5,713
7,242
44,783
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,585
Gold Earned
36,377
174
Minions Killed
217
0
Camps Cleared
0
853,748
Distance Traveled
1,001,639
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vamana
12,234
720
75
4
0
327,274
0
W
Gilgamesh
11,962
704
51
3
0
347,422
1
L
Cthulhu
11,607
683
40
2
0
323,616
2
W
Hel
12,181
717
91
5
0
326,943
2
L
Skadi
10,791
635
42
2
0
255,183
4
L
Kukulkan
12,187
717
92
5
0
274,949
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role