Player Matchup

Danzaburou
Danzaburou
Brais03
Danzaburou
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,195 Elo+
Party 1
Cerberus
Cerberus
ElFilosofo
Cerberus
Level 3
God Stats
0W - 5L
1,264 SR
Queue Stats
4W - 9L
1,044 Elo+
Party 1
Amaterasu
Amaterasu
MayMidd
Amaterasu
Level 5
God Stats
0W - 2L
1,302 SR
Queue Stats
0W - 4L
1,174 Elo+
Party 3
Tiamat
Tiamat
MayaKJ
Tiamat
Level 14
God Stats
1W - 3L
1,413 SR
Queue Stats
1W - 3L
1,542 Elo+
Solo
Loki
Loki
OGAgar55
Loki
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,174 Elo+
Party 3
Team Averages
Level 6
1,396 SR
1,226 Elo+

VS

Team Averages
Level 13
1,470 SR
1,503 Elo+
The Morrigan
The Morrigan
BobaGremlin
The Morrigan
Level 3
God Stats
6W - 2L
1,309 SR
Queue Stats
41W - 25L
1,689 Elo+
Party 2
Cu Chulainn
Cu Chulainn
Boroludi
Cu Chulainn
Level 15
God Stats
6W - 7L
1,417 SR
Queue Stats
12W - 14L
1,387 Elo+
Solo
Cthulhu
Cthulhu
Cynaite
Cthulhu
Level 8
God Stats
4W - 5L
1,481 SR
Queue Stats
15W - 16L
1,296 Elo+
Solo
Loki
Loki
IssaTee
Loki
Level 25
God Stats
11W - 7L
1,719 SR
Queue Stats
92W - 57L
1,625 Elo+
Party 2
Neith
Neith
TeeniJäi
Neith
Level 16
God Stats
2W - 1L
1,425 SR
Queue Stats
21W - 15L
1,521 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Brais03
Danzaburou
11
0 / 8 / 2
7,353
460
1,646
9,659
3,000
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cerberus
ElFilosofo
Cerberus
10
0 / 5 / 1
6,326
395
3,493
10,314
7,151
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Amaterasu
MayMidd
Amaterasu
13
2 / 6 / 2
7,778
486
7,244
16,239
6,553
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Tiamat
MayaKJ
Tiamat
4
0 / 1 / 0
5,147
322
326
2,177
567
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Loki
11
4 / 9 / 1
7,753
485
6,873
13,780
3,906
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
BobaGremlin
The Morrigan
19
7 / 0 / 9
12,452
778
14,076
7,778
3,425
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cu Chulainn
Boroludi
Cu Chulainn
16
8 / 2 / 4
10,194
637
5,303
8,544
4,317
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Cthulhu
Cynaite
Cthulhu
13
1 / 2 / 6
8,475
530
4,607
8,915
8,895
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Loki
IssaTee
Loki
16
6 / 1 / 8
10,272
642
7,134
11,259
3,550
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Neith
TeeniJäi
Neith
15
6 / 1 / 7
9,833
615
6,601
7,737
2,556
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
62
6
Kills
28
29
Deaths
6
6
Assists
34
Player
Kills
Deaths
Assists
KDA
W
The Morrigan
BobaGremlin
The Morrigan
7
0
9
11.5
W
Cu Chulainn
Boroludi
Cu Chulainn
8
2
4
5
L
Danzaburou
Brais03
Danzaburou
0
8
2
0.13
W
Cthulhu
Cynaite
Cthulhu
1
2
6
2
L
Cerberus
ElFilosofo
Cerberus
0
5
1
0.1
W
Loki
IssaTee
Loki
6
1
8
10
L
Amaterasu
MayMidd
Amaterasu
2
6
2
0.5
L
Tiamat
MayaKJ
Tiamat
0
1
0
0
L
Loki
4
9
1
0.5
W
Neith
TeeniJäi
Neith
6
1
7
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,582
Damage
37,721
52,169
Taken
44,233
21,177
Mitigated
22,743
6,085
Healing
15,078
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
The Morrigan
BobaGremlin
The Morrigan
14,076
4,670
120
2,187
7,778
3,425
3,579
1,945
5,815
92,004
2,688
W
Cu Chulainn
Boroludi
Cu Chulainn
5,303
1,826
400
2,285
8,544
4,317
2,066
372
8,172
0
57,928
L
Danzaburou
Brais03
Danzaburou
1,646
841
0
285
9,659
3,000
854
2,230
7,429
0
28,311
W
Cthulhu
Cynaite
Cthulhu
4,607
413
473
1,582
8,915
8,895
793
546
8,369
20,882
0
L
Cerberus
ElFilosofo
Cerberus
3,493
281
0
1,435
10,314
7,151
519
4,964
5,350
27,173
0
W
Loki
IssaTee
Loki
7,134
2,525
0
4,878
11,259
3,550
0
1,085
10,174
0
64,659
L
Amaterasu
MayMidd
Amaterasu
7,244
2,418
0
2,285
16,239
6,553
0
4,899
11,340
336
30,442
L
Tiamat
MayaKJ
Tiamat
326
80
0
930
2,177
567
0
525
1,652
7,105
0
L
Loki
6,873
1,175
0
1,150
13,780
3,906
0
3,377
10,403
0
35,769
W
Neith
TeeniJäi
Neith
6,601
3,491
0
3,153
7,737
2,556
5,222
139
7,598
0
53,151

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,357
Gold Earned
51,226
263
Minions Killed
529
0
Camps Cleared
0
1,124,160
Distance Traveled
1,453,627
1
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
The Morrigan
12,452
778
184
12
0
302,316
5
W
Cu Chulainn
10,194
637
111
7
0
231,927
0
L
Danzaburou
7,353
460
58
4
0
214,535
0
W
Cthulhu
8,475
530
29
2
0
288,656
1
L
Cerberus
6,326
395
71
4
0
260,839
0
W
Loki
10,272
642
104
7
0
356,750
3
L
Amaterasu
7,778
486
47
3
0
279,006
1
L
Tiamat
5,147
322
20
1
0
72,207
0
L
Loki
7,753
485
67
4
0
297,573
0
W
Neith
9,833
615
101
6
0
273,978
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role