Player Matchup

Ravana
Ravana
 
Ravana
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chiron
Chiron
Boon_The_Outlaw
Chiron
Level 120
God Stats
1W - 0L
1,703 SR
Queue Stats
1W - 2L
1,098 Elo+
Party 1
Ganesha
Ganesha
DoctorGoodnite
Ganesha
Level 89
God Stats
1W - 0L
1,494 SR
Queue Stats
6W - 5L
1,444 Elo+
Party 1
Nu Wa
Nu Wa
SUBWAYK1D200
Nu Wa
Level 80
God Stats
27W - 24L
1,511 SR
Queue Stats
142W - 162L
1,427 Elo+
Solo
Ares
Ares
adriuthor
Ares
Level 121
God Stats
15W - 10L
1,576 SR
Queue Stats
134W - 132L
1,497 Elo+
Solo
Team Averages
Level 103
1,557 SR
1,393 Elo+

VS

Team Averages
Level 86
1,464 SR
1,409 Elo+
Sobek
Sobek
 
Sobek
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cupid
Cupid
Known_Tyrant
Cupid
Level 108
God Stats
3W - 2L
1,515 SR
Queue Stats
570W - 688L
1,400 Elo+
Party 2
Tyr
Tyr
OL_killchris_TTV
Tyr
Level 66
God Stats
5W - 5L
1,484 SR
Queue Stats
368W - 395L
1,378 Elo+
Party 2
Arachne
Arachne
Sync Avenge
Arachne
Level 60
God Stats
8W - 9L
1,548 SR
Queue Stats
103W - 113L
1,392 Elo+
Solo
Freya
Freya
Tms-dark_event
Freya
Level 87
God Stats
1W - 2L
1,273 SR
Queue Stats
362W - 478L
1,377 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
 
Ravana
12
4 / 1 / 6
7,611
507
5,928
9,282
3,677
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

11
3 / 3 / 2
6,925
462
5,901
7,899
2,581
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

11
0 / 1 / 8
7,382
492
2,631
8,266
6,176
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

14
3 / 3 / 6
8,196
546
8,956
6,382
2,212
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ares
14
6 / 3 / 3
8,230
549
12,071
9,408
10,986
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
10
0 / 3 / 5
6,717
448
3,858
13,931
9,520
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

11
4 / 5 / 0
7,554
504
8,848
8,106
1,990
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

12
3 / 5 / 1
7,238
483
5,943
11,137
6,682
Breastplate

Breastplate

+20
Physical Protection

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Arachne
Sync Avenge
Arachne
14
4 / 1 / 0
8,094
540
4,366
11,347
3,386
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

6
0 / 2 / 0
5,246
350
1,746
5,131
1,242
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
17
16
Kills
11
11
Deaths
16
25
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Ravana
 
Ravana
4
1
6
7
L
Sobek
 
Sobek
0
3
5
0.83
W
3
3
2
1.33
W
0
1
8
4
L
4
5
0
0.8
L
3
5
1
0.7
W
3
3
6
2
L
Arachne
Sync Avenge
Arachne
4
1
0
4
L
0
2
0
0
W
Ares
6
3
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,487
Damage
24,761
41,237
Taken
49,652
25,632
Mitigated
22,820
13,878
Healing
9,478
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ravana
 
Ravana
5,928
1,639
0
4,144
9,282
3,677
0
1,323
7,959
0
34,274
L
Sobek
 
Sobek
3,858
61
0
3,569
13,931
9,520
0
5,488
8,158
17,235
0
W
5,901
2,468
889
2,539
7,899
2,581
503
655
7,244
0
33,766
W
2,631
403
369
3,335
8,266
6,176
450
1,471
6,795
21,225
0
L
8,848
4,047
118
604
8,106
1,990
1,218
2,006
6,086
0
38,223
L
5,943
641
0
1,543
11,137
6,682
0
7,533
3,066
0
34,571
W
8,956
2,299
0
1,372
6,382
2,212
561
1,163
5,219
48,892
0
L
Arachne
Sync Avenge
Arachne
4,366
3,210
0
2,146
11,347
3,386
0
5,095
5,904
0
57,001
L
1,746
657
0
1,498
5,131
1,242
0
2,161
2,780
15,080
0
W
Ares
12,071
369
0
1,230
9,408
10,986
126
992
8,416
41,323
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,344
Gold Earned
34,849
333
Minions Killed
289
0
Camps Cleared
0
1,413,116
Distance Traveled
1,210,101
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ravana
7,611
507
68
5
0
303,003
3
L
Sobek
6,717
448
22
1
0
264,663
4
W
Chiron
6,925
462
80
5
0
267,739
0
W
Ganesha
7,382
492
14
1
0
305,246
2
L
Cupid
7,554
504
75
5
0
250,279
1
L
Tyr
7,238
483
68
5
0
272,961
0
W
Nu Wa
8,196
546
103
7
0
261,499
1
L
Arachne
8,094
540
93
6
0
311,984
1
L
Freya
5,246
350
31
2
0
110,214
2
W
Ares
8,230
549
68
5
0
275,629
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role