Player Matchup

Neith
Neith
 
Neith
Level 13
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
He Bo
He Bo
 
He Bo
Level 8
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anhur
Anhur
Felipe2247
Anhur
Level 24
God Stats
1W - 0L
1,226 SR
Queue Stats
3W - 2L
1,562 Elo+
Solo
Mercury
Mercury
Santana2010
Mercury
Level 20
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 2L
1,816 Elo+
Party 1
Cthulhu
Cthulhu
memeñigga
Cthulhu
Level 12
God Stats
2W - 2L
1,541 SR
Queue Stats
22W - 9L
1,700 Elo+
Party 1
Team Averages
Level 15
1,453 SR
1,616 Elo+

VS

Team Averages
Level 39
1,399 SR
1,454 Elo+
Thanatos
Thanatos
JesusSalvador
Thanatos
Level 159
God Stats
9W - 9L
1,363 SR
Queue Stats
288W - 256L
1,602 Elo+
Party 2
Neith
Neith
MifFFFF
Neith
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Yemoja
Yemoja
ZayraCarnivora
Yemoja
Level 2
God Stats
0W - 2L
1,294 SR
Queue Stats
0W - 2L
1,210 Elo+
Party 2
Hercules
Hercules
sebbbarei
Hercules
Level 18
God Stats
11W - 9L
1,633 SR
Queue Stats
71W - 49L
1,550 Elo+
Solo
Merlin
Merlin
weeeedlover
Merlin
Level 11
God Stats
8W - 10L
1,206 SR
Queue Stats
22W - 17L
1,411 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
15
2 / 0 / 7
9,376
625
8,157
6,099
2,542
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

He Bo
 
He Bo
13
6 / 3 / 7
8,300
553
8,404
9,300
3,542
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Anhur
13
5 / 1 / 5
8,234
549
2,461
6,132
1,823
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Mace

Mace

+10
Physical Power

Mercury
Santana2010
Mercury
16
4 / 1 / 10
9,419
628
8,012
11,312
3,573
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cthulhu
memeñigga
Cthulhu
14
13 / 1 / 7
9,769
651
9,776
14,941
9,360
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
JesusSalvador
Thanatos
12
2 / 8 / 3
8,523
568
5,117
13,918
4,639
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Neith
MifFFFF
Neith
8
0 / 8 / 1
5,854
390
3,775
8,928
2,866
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8
0 / 5 / 1
5,832
389
1,684
7,040
4,158
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Hercules
sebbbarei
Hercules
13
3 / 3 / 0
8,077
538
5,818
10,125
4,941
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Merlin
11
1 / 6 / 1
6,669
445
5,722
8,255
3,132
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
12
30
Kills
6
6
Deaths
30
36
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
2
0
7
5.5
W
He Bo
 
He Bo
6
3
7
3.17
W
Anhur
5
1
5
7.5
L
Thanatos
JesusSalvador
Thanatos
2
8
3
0.44
L
Neith
MifFFFF
Neith
0
8
1
0.06
W
Mercury
Santana2010
Mercury
4
1
10
9
L
0
5
1
0.1
W
Cthulhu
memeñigga
Cthulhu
13
1
7
16.5
L
Hercules
sebbbarei
Hercules
3
3
0
1
L
Merlin
1
6
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,810
Damage
22,116
47,784
Taken
48,266
20,840
Mitigated
19,736
18,880
Healing
10,472
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
8,157
2,718
0
3,677
6,099
2,542
2,820
1,274
4,825
0
60,601
W
He Bo
 
He Bo
8,404
648
0
2,343
9,300
3,542
0
1,334
7,966
47,727
0
W
Anhur
2,461
1,457
0
200
6,132
1,823
1,805
623
5,509
0
35,565
L
Thanatos
JesusSalvador
Thanatos
5,117
1,200
0
7,179
13,918
4,639
0
5,163
8,755
0
37,706
L
Neith
MifFFFF
Neith
3,775
2,102
0
454
8,928
2,866
228
4,269
4,659
0
20,367
W
Mercury
Santana2010
Mercury
8,012
4,988
0
6,020
11,312
3,573
2
1,009
10,303
0
63,035
L
1,684
563
819
92
7,040
4,158
75
3,446
3,492
10,374
0
W
Cthulhu
memeñigga
Cthulhu
9,776
900
0
6,640
14,941
9,360
297
3,166
11,775
34,252
0
L
Hercules
sebbbarei
Hercules
5,818
1,699
0
1,828
10,125
4,941
0
1,644
8,481
0
38,705
L
Merlin
5,722
242
0
100
8,255
3,132
0
3,658
4,597
38,306
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,098
Gold Earned
34,955
424
Minions Killed
268
0
Camps Cleared
0
1,536,775
Distance Traveled
1,308,365
26
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
9,376
625
132
9
0
272,080
3
W
He Bo
8,300
553
63
4
0
296,244
6
W
Anhur
8,234
549
71
5
0
266,111
4
L
Thanatos
8,523
568
78
5
0
288,573
3
L
Neith
5,854
390
38
3
0
229,939
4
W
Mercury
9,419
628
114
8
0
370,080
9
L
Yemoja
5,832
389
13
1
0
234,508
1
W
Cthulhu
9,769
651
44
3
0
332,260
4
L
Hercules
8,077
538
71
5
0
277,194
2
L
Merlin
6,669
445
68
5
0
278,151
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role