Player Matchup

Cabrakan
Cabrakan
 
Cabrakan
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fenrir
Fenrir
CarolBaskinsAnus
Fenrir
Level 13
God Stats
2W - 2L
1,318 SR
Queue Stats
23W - 19L
1,573 Elo+
Solo
Awilix
Awilix
The_1stWizard
Awilix
Level 66
God Stats
2W - 2L
1,678 SR
Queue Stats
115W - 91L
1,516 Elo+
Party 1
Ra
Ra
Zornado
Ra
Level 4
God Stats
3W - 3L
1,539 SR
Queue Stats
65W - 93L
1,445 Elo+
Party 1
Cthulhu
Cthulhu
rubyjr
Cthulhu
Level 13
God Stats
9W - 8L
1,408 SR
Queue Stats
130W - 148L
1,413 Elo+
Party 1
Team Averages
Level 48
1,489 SR
1,490 Elo+

VS

Team Averages
Level 22
1,630 SR
1,538 Elo+
Khepri
Khepri
ASBO83
Khepri
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 41L
1,601 Elo+
Solo
Zhong Kui
Zhong Kui
LIL DUCK xD
Zhong Kui
Level 16
God Stats
3W - 4L
1,782 SR
Queue Stats
34W - 35L
1,487 Elo+
Solo
Nemesis
Nemesis
Pootis_Slayer
Nemesis
Level 29
God Stats
11W - 11L
1,563 SR
Queue Stats
107W - 109L
1,512 Elo+
Solo
Scylla
Scylla
SenatorLorgana
Scylla
Level 27
God Stats
8W - 5L
1,806 SR
Queue Stats
177W - 174L
1,511 Elo+
Solo
Neith
Neith
worth-nothing-
Neith
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 31L
1,579 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
 
Cabrakan
12
9 / 1 / 2
7,359
566
9,449
8,630
4,235
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
5 / 0 / 3
7,379
568
6,774
10,197
5,352
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

12
4 / 1 / 2
7,045
542
4,144
8,817
3,744
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

9
0 / 2 / 2
5,728
441
1,156
4,105
1,240
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cthulhu
rubyjr
Cthulhu
11
0 / 0 / 2
6,162
474
2,247
4,705
3,133
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
ASBO83
Khepri
9
0 / 4 / 2
5,979
460
2,553
8,496
5,181
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Zhong Kui
LIL DUCK xD
Zhong Kui
11
0 / 2 / 0
6,468
498
4,574
6,974
5,397
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nemesis
9
0 / 3 / 0
5,833
449
1,522
5,889
1,711
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

10
2 / 5 / 0
6,250
481
3,209
7,238
1,764
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
2 / 4 / 0
6,724
517
6,659
6,309
1,778
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
6
18
Kills
4
4
Deaths
18
11
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Cabrakan
 
Cabrakan
9
1
2
10
L
Khepri
ASBO83
Khepri
0
4
2
0.25
W
5
0
3
6.5
L
Zhong Kui
LIL DUCK xD
Zhong Kui
0
2
0
0
L
Nemesis
0
3
0
0
L
2
5
0
0.4
W
4
1
2
5
W
0
2
2
0.5
W
Cthulhu
rubyjr
Cthulhu
0
0
2
1
L
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,770
Damage
18,517
36,454
Taken
34,906
17,704
Mitigated
15,831
14,846
Healing
5,990
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cabrakan
 
Cabrakan
9,449
1,514
108
4,037
8,630
4,235
0
3,129
5,501
35,447
0
L
Khepri
ASBO83
Khepri
2,553
180
182
1,280
8,496
5,181
0
3,669
4,599
13,345
0
W
6,774
2,077
0
4,860
10,197
5,352
0
2,070
8,127
0
46,573
L
Zhong Kui
LIL DUCK xD
Zhong Kui
4,574
800
0
1,839
6,974
5,397
1,196
3,557
3,417
31,094
0
L
Nemesis
1,522
554
0
1,757
5,889
1,711
0
2,525
3,327
0
25,396
L
3,209
497
0
250
7,238
1,764
40
1,299
5,911
30,692
0
W
4,144
1,829
0
3,170
8,817
3,744
0
499
8,318
0
36,531
W
1,156
220
214
75
4,105
1,240
655
2,027
2,078
20,263
0
W
Cthulhu
rubyjr
Cthulhu
2,247
57
112
2,270
4,705
3,133
180
2,611
2,094
19,915
0
L
6,659
2,906
0
682
6,309
1,778
337
1,821
4,278
0
40,083

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,673
Gold Earned
31,254
311
Minions Killed
294
0
Camps Cleared
0
1,220,497
Distance Traveled
1,076,059
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cabrakan
7,359
566
54
4
0
227,909
0
L
Khepri
5,979
460
23
2
0
216,015
7
W
Fenrir
7,379
568
80
6
0
271,625
0
L
Zhong Kui
6,468
498
68
5
0
176,597
0
L
Nemesis
5,833
449
60
5
0
255,423
0
L
Scylla
6,250
481
68
5
0
211,981
2
W
Awilix
7,045
542
76
6
0
265,883
0
W
Ra
5,728
441
50
4
0
235,283
0
W
Cthulhu
6,162
474
51
4
0
219,797
3
L
Neith
6,724
517
75
6
0
216,043
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role