Player Matchup

Vamana
Vamana
Platinum IV
 
Vamana
Platinum IV
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Scylla
Scylla
Platinum V
DarkFireMonkey
Scylla
Platinum V
Level 127
God Stats
1W - 8L
1,373 SR
Queue Stats
310W - 317L
1,774 MMR
Solo
Amaterasu
Amaterasu
Gold I
MoncusB
Amaterasu
Gold I
Level 156
God Stats
18W - 17L
1,617 SR
Queue Stats
196W - 201L
1,802 MMR
Solo
Terra
Terra
Platinum IV
Not 1Entity31
Terra
Platinum IV
Level 88
God Stats
2W - 3L
1,605 SR
Queue Stats
293W - 274L
1,763 MMR
Solo
Xbalanque
Xbalanque
Platinum II
mak1nplayz_-
Xbalanque
Platinum II
Level 158
God Stats
10W - 5L
1,709 SR
Queue Stats
659W - 659L
1,858 MMR
Party 1
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 132
1,561 SR
1,739 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 125
1,539 SR
1,761 MMR
Hel
Hel
Platinum IV
BafometKill
Hel
Platinum IV
Level 129
God Stats
6W - 2L
1,191 SR
Queue Stats
297W - 296L
1,797 MMR
Solo
Cthulhu
Cthulhu
Platinum V
CrashLattice803
Cthulhu
Platinum V
Level 140
God Stats
7W - 2L
1,730 SR
Queue Stats
42W - 37L
1,727 MMR
Solo
Sobek
Sobek
Platinum IV
Slinkycar22
Sobek
Platinum IV
Level 117
God Stats
12W - 9L
1,574 SR
Queue Stats
67W - 57L
1,782 MMR
Solo
Jing Wei
Jing Wei
Platinum V
joc_andres1995
Jing Wei
Platinum V
Level 127
God Stats
2W - 0L
1,566 SR
Queue Stats
70W - 75L
1,731 MMR
Solo
Awilix
Awilix
Platinum III
xl PepaxDD lx
Awilix
Platinum III
Level 114
God Stats
23W - 20L
1,636 SR
Queue Stats
320W - 296L
1,768 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
12
0 / 1 / 1
6,999
500
3,813
10,923
5,170
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

11
1 / 3 / 0
6,270
448
1,702
9,016
3,198
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Amaterasu
MoncusB
Amaterasu
11
1 / 4 / 1
6,648
475
4,284
12,678
5,049
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

10
1 / 4 / 1
6,491
464
3,629
13,246
6,125
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Xbalanque
mak1nplayz_-
Xbalanque
10
0 / 2 / 1
6,209
444
4,233
4,936
1,859
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
SetTiamatAthenaMorgan Le FayGeb

VS

Bans
GilgameshTsukuyomiApolloArachneTyr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 1 / 5
8,338
596
7,414
4,181
1,199
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

13
0 / 1 / 4
7,948
568
5,449
7,904
7,017
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

12
1 / 1 / 8
7,286
520
5,299
11,662
11,112
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Jing Wei
15
3 / 0 / 5
8,300
593
8,448
7,274
2,168
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

14
7 / 0 / 3
8,520
609
8,593
6,414
2,119
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
39
3
Kills
14
14
Deaths
3
4
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Vamana
 
Vamana
0
1
1
0.5
W
3
1
5
5.5
W
0
1
4
2
L
1
3
0
0.33
L
Amaterasu
MoncusB
Amaterasu
1
4
1
0.38
L
1
4
1
0.38
W
1
1
8
5
W
Jing Wei
3
0
5
5.5
L
Xbalanque
mak1nplayz_-
Xbalanque
0
2
1
0.25
W
7
0
3
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,661
Damage
35,203
50,799
Taken
37,435
21,401
Mitigated
23,615
10,735
Healing
16,769
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vamana
 
Vamana
3,813
2,109
0
4,666
10,923
5,170
0
3,872
7,051
0
36,945
W
7,414
248
3,266
2,519
4,181
1,199
2,384
1,571
2,540
47,426
0
W
5,449
671
356
3,019
7,904
7,017
873
86
7,818
46,030
0
L
1,702
118
0
1,302
9,016
3,198
0
5,873
3,143
31,230
0
L
Amaterasu
MoncusB
Amaterasu
4,284
2,058
0
1,447
12,678
5,049
0
3,271
9,407
0
38,653
L
3,629
327
663
1,473
13,246
6,125
0
4,793
8,453
24,209
0
W
5,299
709
0
3,626
11,662
11,112
705
2,127
9,299
21,424
0
W
Jing Wei
8,448
6,695
0
3,858
7,274
2,168
3,333
424
6,850
0
55,685
L
Xbalanque
mak1nplayz_-
Xbalanque
4,233
1,835
0
1,184
4,936
1,859
0
353
4,583
0
33,228
W
8,593
3,006
0
125
6,414
2,119
1,064
721
5,597
0
54,945

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,617
Gold Earned
40,392
326
Minions Killed
428
0
Camps Cleared
0
1,212,905
Distance Traveled
1,428,058
13
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vamana
6,999
500
86
6
0
256,411
3
W
Hel
8,338
596
107
8
0
285,002
6
W
Cthulhu
7,948
568
104
7
0
267,966
3
L
Scylla
6,270
448
59
4
0
247,782
5
L
Amaterasu
6,648
475
80
6
0
265,674
1
L
Terra
6,491
464
33
2
0
260,308
1
W
Sobek
7,286
520
32
2
0
299,415
3
W
Jing Wei
8,300
593
106
8
0
244,596
5
L
Xbalanque
6,209
444
68
5
0
182,730
3
W
Awilix
8,520
609
79
6
0
331,079
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role