Player Matchup

Scylla
Scylla
ItsAHardNoxLif3
Scylla
Level 160
God Stats
8W - 3L
1,841 SR
Queue Stats
282W - 160L
1,766 Elo+
Party 2
Mulan
Mulan
Neskí
Mulan
Level 160
God Stats
1W - 0L
1,323 SR
Queue Stats
48W - 19L
1,805 Elo+
Party 2
Neith
Neith
ShelbyRose
Neith
Level 8
God Stats
1W - 1L
1,730 SR
Queue Stats
4W - 5L
1,500 Elo+
Party 2
Team Averages
Level 109
1,631 SR
1,690 Elo+

VS

Team Averages
Level 67
1,545 SR
1,485 Elo+
Khepri
Khepri
 
Khepri
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
Darkãngël
Danzaburou
Level 27
God Stats
40W - 36L
1,635 SR
Queue Stats
156W - 163L
1,488 Elo+
Party 1
Ah Puch
Ah Puch
lymuja
Ah Puch
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
98W - 94L
1,468 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
10 / 2 / 11
10,382
865
13,924
8,270
2,750
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Mulan
Neskí
Mulan
15
7 / 2 / 12
10,073
839
11,137
10,962
9,833
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Neith
11
4 / 4 / 9
8,743
729
7,428
7,848
2,775
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
 
Khepri
12
4 / 5 / 2
8,287
691
3,521
16,138
15,907
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Danzaburou
Darkãngël
Danzaburou
7
0 / 4 / 2
6,908
576
658
6,287
1,339
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ah Puch
lymuja
Ah Puch
12
1 / 12 / 3
8,126
677
7,050
15,230
4,644
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
12
21
Kills
5
8
Deaths
21
32
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Khepri
 
Khepri
4
5
2
1
L
Danzaburou
Darkãngël
Danzaburou
0
4
2
0.25
W
10
2
11
7.75
W
Mulan
Neskí
Mulan
7
2
12
6.5
W
Neith
4
4
9
2.13
L
Ah Puch
lymuja
Ah Puch
1
12
3
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,489
Damage
11,229
27,080
Taken
37,655
15,358
Mitigated
21,890
7,000
Healing
860
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Khepri
 
Khepri
3,521
242
0
403
16,138
15,907
163
4,012
10,839
12,823
0
L
Danzaburou
Darkãngël
Danzaburou
658
250
0
84
6,287
1,339
0
2,989
3,013
0
2,598
W
13,924
1,951
0
3,478
8,270
2,750
795
2,501
5,769
36,518
0
W
Mulan
Neskí
Mulan
11,137
1,506
0
2,801
10,962
9,833
0
3,078
7,884
0
33,325
W
Neith
7,428
1,931
0
721
7,848
2,775
414
4,992
2,856
0
24,694
L
Ah Puch
lymuja
Ah Puch
7,050
631
157
216
15,230
4,644
198
6,099
8,344
27,262
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,198
Gold Earned
23,321
139
Minions Killed
71
0
Camps Cleared
0
577,541
Distance Traveled
346,173
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Khepri
8,287
691
12
1
0
172,566
2
L
Danzaburou
6,908
576
3
0
0
35,897
0
W
Scylla
10,382
865
57
5
0
190,938
0
W
Mulan
10,073
839
45
4
0
231,020
3
W
Neith
8,743
729
37
3
0
155,583
0
L
Ah Puch
8,126
677
56
5
0
137,710
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role