Player Matchup

Bacchus
Bacchus
Bronze III
El_xunakle
Bacchus
Bronze III
Level 43
God Stats
2W - 1L
1,498 SR
Queue Stats
11W - 14L
1,224 MMR
Party 2
Nike
Nike
Silver V
GoldBee77
Nike
Silver V
Level 157
God Stats
21W - 14L
1,526 SR
Queue Stats
240W - 238L
590 MMR
Solo
Thanatos
Thanatos
Bronze III
TheLeafboy
Thanatos
Bronze III
Level 127
God Stats
11W - 9L
1,661 SR
Queue Stats
203W - 252L
-151 MMR
Solo
Sol
Sol
Bronze I
pirri1999
Sol
Bronze I
Level 75
God Stats
5W - 3L
1,322 SR
Queue Stats
63W - 87L
959 MMR
Party 2
Vulcan
Vulcan
Bronze II
shrimad123456789
Vulcan
Bronze II
Level 149
God Stats
222W - 243L
1,432 SR
Queue Stats
244W - 275L
198 MMR
Solo
Team Averages
Bronze II
Bronze II
Average Tier
Level 110
1,488 SR
564 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 105
1,449 SR
659 MMR
Mercury
Mercury
Silver III
 
Mercury
Silver III
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Khepri
Khepri
Bronze II
Giacente_Leone
Khepri
Bronze II
Level 160
God Stats
21W - 20L
1,496 SR
Queue Stats
485W - 541L
326 MMR
Solo
Ra
Ra
Gold V
LT-Tomyto
Ra
Gold V
Level 145
God Stats
41W - 33L
1,600 SR
Queue Stats
209W - 213L
1,238 MMR
Party 1
Zhong Kui
Zhong Kui
Bronze I
MATDU4242
Zhong Kui
Bronze I
Level 87
God Stats
0W - 4L
1,149 SR
Queue Stats
21W - 44L
470 MMR
Solo
Danzaburou
Danzaburou
Bronze III
Roodbway
Danzaburou
Bronze III
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
56W - 99L
-241 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
El_xunakle
Bacchus
11
3 / 0 / 1
7,241
517
4,707
6,793
6,373
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Nike
14
4 / 1 / 2
8,322
594
7,174
8,832
5,051
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Thanatos
TheLeafboy
Thanatos
13
4 / 1 / 0
7,568
541
4,265
9,419
3,809
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
0 / 0 / 3
7,083
506
4,874
2,724
839
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

11
0 / 0 / 2
6,837
488
7,815
3,504
1,181
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bans
SetGilgameshTiamatRaijinAthena

VS

Bans
Xing TianCu ChulainnSobekArachneAchilles
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
10
1 / 5 / 0
6,325
452
2,757
9,913
3,004
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

9
0 / 1 / 0
5,747
411
1,427
7,912
2,988
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

12
1 / 0 / 1
7,011
501
4,382
9,454
3,438
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Zhong Kui
MATDU4242
Zhong Kui
9
0 / 4 / 0
6,015
430
3,525
7,789
3,626
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Danzaburou
Roodbway
Danzaburou
9
0 / 1 / 0
5,549
396
2,550
5,254
1,801
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
3
11
Kills
2
2
Deaths
11
8
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
1
5
0
0.2
W
Bacchus
El_xunakle
Bacchus
3
0
1
3.5
L
0
1
0
0
W
Nike
4
1
2
5
L
1
0
1
1.5
L
Zhong Kui
MATDU4242
Zhong Kui
0
4
0
0
L
Danzaburou
Roodbway
Danzaburou
0
1
0
0
W
Thanatos
TheLeafboy
Thanatos
4
1
0
4
W
0
0
3
1.5
W
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,835
Damage
14,641
31,272
Taken
40,322
17,253
Mitigated
14,857
17,112
Healing
10,350
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
2,757
1,004
0
369
9,913
3,004
0
2,825
6,851
0
33,810
W
Bacchus
El_xunakle
Bacchus
4,707
696
0
2,007
6,793
6,373
90
1,416
5,377
20,918
0
L
1,427
44
430
894
7,912
2,988
0
5,341
2,571
17,545
0
W
Nike
7,174
744
0
3,940
8,832
5,051
0
2,905
5,927
1,054
48,247
L
4,382
262
494
3,512
9,454
3,438
93
5,377
4,077
45,520
0
L
Zhong Kui
MATDU4242
Zhong Kui
3,525
365
0
2,840
7,789
3,626
162
0
7,225
28,996
0
L
Danzaburou
Roodbway
Danzaburou
2,550
678
238
1,573
5,254
1,801
0
3,853
1,401
0
23,423
W
Thanatos
TheLeafboy
Thanatos
4,265
841
0
9,173
9,419
3,809
790
3,521
5,898
0
46,122
W
4,874
1,131
0
1,374
2,724
839
3,038
759
1,965
44,775
0
W
7,815
4,138
252
366
3,504
1,181
50
733
2,771
43,310
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,051
Gold Earned
30,647
398
Minions Killed
304
0
Camps Cleared
0
1,355,490
Distance Traveled
1,237,017
9
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
6,325
452
70
5
0
287,036
0
W
Bacchus
7,241
517
23
2
0
278,079
2
L
Khepri
5,747
411
37
3
0
257,302
3
W
Nike
8,322
594
98
7
0
256,114
2
L
Ra
7,011
501
90
6
0
282,464
8
L
Zhong Kui
6,015
430
62
4
0
169,665
3
L
Danzaburou
5,549
396
45
3
0
240,550
3
W
Thanatos
7,568
541
92
7
0
286,663
2
W
Sol
7,083
506
100
7
0
230,857
2
W
Vulcan
6,837
488
85
6
0
303,777
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role