Player Matchup

Athena
Athena
Guerrera1
Athena
Level 66
God Stats
13W - 11L
1,553 SR
Queue Stats
66W - 103L
1,400 Elo+
Party 1
Anubis
Anubis
Mentejuicillo
Anubis
Level 25
God Stats
3W - 0L
1,799 SR
Queue Stats
20W - 17L
1,477 Elo+
Party 1
Fenrir
Fenrir
StoneShelter
Fenrir
Level 28
God Stats
8W - 9L
1,502 SR
Queue Stats
348W - 371L
1,445 Elo+
Solo
Team Averages
Level 40
1,618 SR
1,441 Elo+

VS

Team Averages
Level 46
1,471 SR
1,480 Elo+
Sun Wukong
Sun Wukong
Manel
Sun Wukong
Level 48
God Stats
73W - 51L
1,662 SR
Queue Stats
326W - 233L
1,577 Elo+
Party 2
Da Ji
Da Ji
NasteeZGamer
Da Ji
Level 26
God Stats
0W - 2L
1,285 SR
Queue Stats
56W - 39L
1,547 Elo+
Party 2
Ra
Ra
No1Eye
Ra
Level 63
God Stats
0W - 2L
1,468 SR
Queue Stats
90W - 164L
1,317 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
Guerrera1
Athena
17
2 / 2 / 10
11,140
655
3,269
10,411
12,674
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

18
10 / 4 / 3
12,749
750
18,188
16,924
11,322
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
15
2 / 4 / 10
11,251
662
8,406
12,551
11,845
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Manel
Sun Wukong
15
5 / 2 / 5
11,745
691
12,745
16,462
16,932
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

13
2 / 6 / 6
10,436
614
8,068
12,539
2,822
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Ra
15
3 / 6 / 7
10,797
635
11,027
11,552
2,733
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
28
14
Kills
10
10
Deaths
14
23
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Athena
Guerrera1
Athena
2
2
10
3.5
L
Sun Wukong
Manel
Sun Wukong
5
2
5
3.75
W
10
4
3
2.88
L
2
6
6
0.83
L
Ra
3
6
7
1.08
W
Fenrir
2
4
10
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,863
Damage
31,840
39,886
Taken
40,553
35,841
Mitigated
22,487
10,900
Healing
7,412
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Athena
Guerrera1
Athena
3,269
460
129
305
10,411
12,674
702
3,543
6,868
15,414
0
L
Sun Wukong
Manel
Sun Wukong
12,745
2,969
293
2,731
16,462
16,932
307
4,782
11,261
0
36,052
W
18,188
1,203
0
8,652
16,924
11,322
1,910
4,799
12,125
81,765
0
L
8,068
2,019
0
1,394
12,539
2,822
845
7,323
4,991
0
24,604
L
Ra
11,027
1,570
1,258
1,736
11,552
2,733
257
9,352
2,159
47,148
0
W
Fenrir
8,406
2,252
0
1,814
12,551
11,845
390
2,685
9,866
0
37,489

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,140
Gold Earned
32,978
198
Minions Killed
185
0
Camps Cleared
0
860,456
Distance Traveled
890,175
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
11,140
655
21
1
0
323,696
3
L
Sun Wukong
11,745
691
51
3
0
310,364
2
W
Anubis
12,749
750
120
7
0
237,151
1
L
Da Ji
10,436
614
35
2
0
310,181
4
L
Ra
10,797
635
99
6
0
269,630
0
W
Fenrir
11,251
662
57
3
0
299,609
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role