Player Matchup

Da Ji
Da Ji
Altoins
Da Ji
Level 28
God Stats
9W - 25L
1,331 SR
Queue Stats
98W - 125L
1,255 Elo+
Solo
Danzaburou
Danzaburou
Hakouz
Danzaburou
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 9L
1,419 Elo+
Party 2
Ymir
Ymir
OneChilledMonkey
Ymir
Level 16
God Stats
12W - 9L
1,729 SR
Queue Stats
14W - 11L
1,639 Elo+
Party 2
Fenrir
Fenrir
TobiIstEinPro
Fenrir
Level 3
God Stats
4W - 7L
1,334 SR
Queue Stats
19W - 14L
1,419 Elo+
Party 2
Neith
Neith
dinskey
Neith
Level 29
God Stats
2W - 5L
1,469 SR
Queue Stats
5W - 7L
1,464 Elo+
Solo
Team Averages
Level 20
1,472 SR
1,439 Elo+

VS

Team Averages
Level 15
1,462 SR
1,437 Elo+
Bellona
Bellona
 
Bellona
Level 22
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
 
Chang'e
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ratatoskr
Ratatoskr
EyalWp
Ratatoskr
Level 13
God Stats
1W - 1L
1,158 SR
Queue Stats
160W - 214L
1,360 Elo+
Solo
Ymir
Ymir
Yanichka
Ymir
Level 5
God Stats
3W - 0L
1,858 SR
Queue Stats
4W - 4L
1,412 Elo+
Party 1
Anhur
Anhur
mirkothemann
Anhur
Level 4
God Stats
3W - 3L
1,294 SR
Queue Stats
9W - 7L
1,412 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Altoins
Da Ji
7
0 / 4 / 0
4,713
428
1,782
6,874
1,827
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Danzaburou
Hakouz
Danzaburou
8
2 / 2 / 0
5,205
473
2,124
3,415
1,046
Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

6
1 / 5 / 1
4,891
445
4,140
8,628
4,196
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

6
1 / 3 / 1
4,645
422
2,117
5,602
2,763
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Neith
dinskey
Neith
7
0 / 3 / 0
4,459
405
1,624
5,277
1,130
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
11
3 / 0 / 0
6,344
577
2,963
4,131
3,246
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Chang'e
 
Chang'e
11
3 / 1 / 2
6,280
571
3,675
6,331
2,420
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ratatoskr
EyalWp
Ratatoskr
9
1 / 2 / 2
5,409
492
2,062
4,996
1,425
Thistlethorn Acorn

Thistlethorn Acorn

+45
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Ymir
8
6 / 0 / 5
5,945
540
3,281
5,640
3,495
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

10
4 / 1 / 4
6,110
555
6,169
5,353
1,559
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
30
4
Kills
17
17
Deaths
4
2
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Bellona
 
Bellona
3
0
0
3
W
Chang'e
 
Chang'e
3
1
2
4
L
Da Ji
Altoins
Da Ji
0
4
0
0
W
Ratatoskr
EyalWp
Ratatoskr
1
2
2
1
L
Danzaburou
Hakouz
Danzaburou
2
2
0
1
L
1
5
1
0.3
L
1
3
1
0.5
W
Ymir
6
0
5
8.5
L
Neith
dinskey
Neith
0
3
0
0
W
4
1
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,787
Damage
18,150
29,796
Taken
26,451
10,962
Mitigated
12,145
5,907
Healing
7,569
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
 
Bellona
2,963
391
0
1,250
4,131
3,246
758
898
3,233
0
31,255
W
Chang'e
 
Chang'e
3,675
254
456
4,013
6,331
2,420
422
522
5,809
33,413
0
L
Da Ji
Altoins
Da Ji
1,782
302
0
1,970
6,874
1,827
0
224
6,532
0
19,110
W
Ratatoskr
EyalWp
Ratatoskr
2,062
250
0
0
4,996
1,425
56
897
4,099
0
23,941
L
Danzaburou
Hakouz
Danzaburou
2,124
846
0
702
3,415
1,046
0
862
2,463
0
16,696
L
4,140
882
0
1,170
8,628
4,196
0
2,845
5,706
11,495
0
L
2,117
468
0
1,664
5,602
2,763
0
1,025
4,534
0
13,937
W
Ymir
3,281
1,065
0
357
5,640
3,495
0
981
4,659
7,812
0
L
Neith
dinskey
Neith
1,624
201
0
401
5,277
1,130
0
2,000
3,277
0
19,256
W
6,169
3,439
0
1,493
5,353
1,559
0
842
4,511
0
36,360

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,913
Gold Earned
30,088
148
Minions Killed
264
0
Camps Cleared
0
856,550
Distance Traveled
1,071,743
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
6,344
577
78
7
0
225,391
3
W
Chang'e
6,280
571
66
6
0
217,516
0
L
Da Ji
4,713
428
43
4
0
163,449
3
W
Ratatoskr
5,409
492
47
4
0
228,162
0
L
Danzaburou
5,205
473
36
3
0
168,819
3
L
Ymir
4,891
445
19
2
0
208,014
2
L
Fenrir
4,645
422
25
2
0
166,777
1
W
Ymir
5,945
540
4
0
0
206,112
4
L
Neith
4,459
405
25
2
0
149,491
0
W
Anhur
6,110
555
69
6
0
194,562
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role