Player Matchup

Hachiman
Hachiman
Adviic3
Hachiman
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,700 Elo+
Party 3
Olorun
Olorun
Ezcool7
Olorun
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
28W - 22L
1,808 Elo+
Party 2
Thor
Thor
GodZykxs
Thor
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Cabrakan
Cabrakan
Seevelogix
Cabrakan
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,435 Elo+
Party 3
Fenrir
Fenrir
noproblemCZ
Fenrir
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 20L
1,808 Elo+
Party 2
Team Averages
Level 11
1,500 SR
1,650 Elo+

VS

Team Averages
Level 20
1,494 SR
1,407 Elo+
Izanami
Izanami
BerMorais
Izanami
Level 29
God Stats
4W - 4L
1,459 SR
Queue Stats
82W - 92L
1,436 Elo+
Party 1
Ymir
Ymir
Dizy49
Ymir
Level 7
God Stats
4W - 4L
1,438 SR
Queue Stats
64W - 101L
1,370 Elo+
Solo
Kukulkan
Kukulkan
Hodonius
Kukulkan
Level 26
God Stats
8W - 3L
1,847 SR
Queue Stats
95W - 74L
1,572 Elo+
Solo
Nemesis
Nemesis
azul2001
Nemesis
Level 13
God Stats
1W - 1L
1,287 SR
Queue Stats
18W - 15L
1,503 Elo+
Party 1
Hachiman
Hachiman
cexfhf
Hachiman
Level 27
God Stats
30W - 36L
1,442 SR
Queue Stats
88W - 147L
1,154 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Adviic3
Hachiman
9
0 / 7 / 1
5,531
425
2,618
9,285
2,495
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Olorun
Ezcool7
Olorun
10
3 / 6 / 1
6,650
512
4,776
9,159
3,897
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Thor
10
0 / 4 / 0
5,941
457
1,444
6,565
2,083
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cabrakan
Seevelogix
Cabrakan
7
0 / 5 / 2
4,978
383
1,004
8,808
6,958
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Fenrir
8
1 / 5 / 2
5,973
459
3,299
11,237
3,361
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
BerMorais
Izanami
14
9 / 0 / 9
8,358
643
9,957
7,016
2,501
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ymir
Dizy49
Ymir
10
2 / 2 / 14
6,864
528
4,563
6,619
4,984
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Kukulkan
Hodonius
Kukulkan
15
7 / 1 / 5
8,882
683
9,143
8,297
4,331
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Nemesis
azul2001
Nemesis
15
6 / 1 / 5
8,633
664
6,465
6,563
3,397
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hachiman
cexfhf
Hachiman
12
3 / 0 / 6
7,220
555
3,030
3,649
1,066
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
66
4
Kills
27
27
Deaths
4
6
Assists
39
Player
Kills
Deaths
Assists
KDA
L
Hachiman
Adviic3
Hachiman
0
7
1
0.07
W
Izanami
BerMorais
Izanami
9
0
9
13.5
W
Ymir
Dizy49
Ymir
2
2
14
4.5
L
Olorun
Ezcool7
Olorun
3
6
1
0.58
L
Thor
0
4
0
0
W
Kukulkan
Hodonius
Kukulkan
7
1
5
9.5
L
Cabrakan
Seevelogix
Cabrakan
0
5
2
0.2
W
Nemesis
azul2001
Nemesis
6
1
5
8.5
W
Hachiman
cexfhf
Hachiman
3
0
6
6
L
Fenrir
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,141
Damage
33,158
45,054
Taken
32,144
18,794
Mitigated
16,279
7,424
Healing
13,437
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
Adviic3
Hachiman
2,618
2,271
0
944
9,285
2,495
0
2,073
7,212
0
21,488
W
Izanami
BerMorais
Izanami
9,957
5,790
0
3,850
7,016
2,501
1,957
173
6,843
0
51,481
W
Ymir
Dizy49
Ymir
4,563
177
0
500
6,619
4,984
232
1,662
4,957
13,358
0
L
Olorun
Ezcool7
Olorun
4,776
1,992
357
1,635
9,159
3,897
504
5,408
3,751
29,425
2,287
L
Thor
1,444
680
0
87
6,565
2,083
798
1,394
5,171
0
19,715
W
Kukulkan
Hodonius
Kukulkan
9,143
1,537
0
4,998
8,297
4,331
742
1,897
6,400
64,715
0
L
Cabrakan
Seevelogix
Cabrakan
1,004
367
0
500
8,808
6,958
0
2,233
6,575
9,613
0
W
Nemesis
azul2001
Nemesis
6,465
3,125
0
2,122
6,563
3,397
0
734
5,829
0
61,519
W
Hachiman
cexfhf
Hachiman
3,030
1,513
0
1,967
3,649
1,066
1,388
801
2,848
0
25,634
L
Fenrir
3,299
1,439
0
3,901
11,237
3,361
0
2,598
8,639
0
25,550

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,073
Gold Earned
39,957
214
Minions Killed
390
0
Camps Cleared
0
1,122,635
Distance Traveled
1,270,845
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
5,531
425
47
4
0
223,446
3
W
Izanami
8,358
643
84
6
0
245,621
2
W
Ymir
6,864
528
18
1
0
268,825
0
L
Olorun
6,650
512
58
4
0
217,824
2
L
Thor
5,941
457
41
3
0
244,395
0
W
Kukulkan
8,882
683
131
10
0
231,341
2
L
Cabrakan
4,978
383
16
1
0
200,218
2
W
Nemesis
8,633
664
106
8
0
304,217
0
W
Hachiman
7,220
555
51
4
0
220,841
0
L
Fenrir
5,973
459
52
4
0
236,752
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role