Player Matchup

Osiris
Osiris
 
Osiris
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Da Ji
Da Ji
H4z4rdd
Da Ji
Level 76
God Stats
1W - 1L
1,500 SR
Queue Stats
190W - 181L
1,425 Elo+
Party 2
Ymir
Ymir
Mas-ueh
Ymir
Level 42
God Stats
8W - 9L
1,126 SR
Queue Stats
212W - 224L
1,427 Elo+
Party 1
Merlin
Merlin
dem0n94
Merlin
Level 25
God Stats
7W - 4L
1,500 SR
Queue Stats
122W - 120L
1,423 Elo+
Party 2
Danzaburou
Danzaburou
streamer-mulekin
Danzaburou
Level 16
God Stats
2W - 0L
1,721 SR
Queue Stats
42W - 38L
1,403 Elo+
Party 1
Team Averages
Level 60
1,469 SR
1,436 Elo+

VS

Team Averages
Level 61
1,535 SR
1,485 Elo+
Vamana
Vamana
BGH-Crazy1
Vamana
Level 45
God Stats
0W - 3L
1,323 SR
Queue Stats
121W - 167L
1,371 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
LucasEdeLP7
Morgan Le Fay
Level 123
God Stats
4W - 7L
1,595 SR
Queue Stats
451W - 582L
1,401 Elo+
Solo
Yemoja
Yemoja
ales11
Yemoja
Level 27
God Stats
2W - 1L
1,718 SR
Queue Stats
35W - 16L
1,706 Elo+
Party 3
Fenrir
Fenrir
alexxiiiii1
Fenrir
Level 66
God Stats
32W - 42L
1,482 SR
Queue Stats
395W - 375L
1,490 Elo+
Party 3
Cupid
Cupid
fannezinha
Cupid
Level 42
God Stats
170W - 157L
1,558 SR
Queue Stats
340W - 387L
1,459 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
12
2 / 7 / 6
8,304
519
8,231
17,208
8,169
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Da Ji
H4z4rdd
Da Ji
16
14 / 2 / 1
10,297
644
11,876
10,816
3,686
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ymir
Mas-ueh
Ymir
11
1 / 3 / 8
7,564
473
6,430
14,973
14,102
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Merlin
dem0n94
Merlin
15
1 / 1 / 3
8,676
542
5,933
7,993
2,629
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Danzaburou
streamer-mulekin
Danzaburou
14
2 / 3 / 5
8,804
550
4,917
8,139
2,652
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
BGH-Crazy1
Vamana
13
2 / 3 / 5
8,250
516
8,913
10,865
8,437
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Morgan Le Fay
LucasEdeLP7
Morgan Le Fay
13
3 / 5 / 3
7,698
481
6,928
10,899
3,333
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Yemoja
ales11
Yemoja
11
2 / 2 / 6
7,373
461
5,391
9,406
7,979
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Fenrir
14
8 / 7 / 5
9,127
570
14,569
13,037
4,489
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cupid
14
1 / 3 / 3
8,013
501
4,821
8,996
3,244
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
38
20
Kills
16
16
Deaths
20
23
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Osiris
 
Osiris
2
7
6
0.71
L
Vamana
BGH-Crazy1
Vamana
2
3
5
1.5
W
Da Ji
H4z4rdd
Da Ji
14
2
1
7.25
L
Morgan Le Fay
LucasEdeLP7
Morgan Le Fay
3
5
3
0.9
W
Ymir
Mas-ueh
Ymir
1
3
8
1.67
L
Yemoja
ales11
Yemoja
2
2
6
2.5
L
Fenrir
8
7
5
1.5
W
Merlin
dem0n94
Merlin
1
1
3
2.5
L
Cupid
1
3
3
0.83
W
Danzaburou
streamer-mulekin
Danzaburou
2
3
5
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,387
Damage
40,622
59,129
Taken
53,203
31,238
Mitigated
27,482
14,573
Healing
15,346
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
 
Osiris
8,231
4,171
0
7,515
17,208
8,169
1,196
3,419
13,789
0
45,365
L
Vamana
BGH-Crazy1
Vamana
8,913
3,103
0
4,117
10,865
8,437
0
924
9,941
0
46,939
W
Da Ji
H4z4rdd
Da Ji
11,876
3,379
0
935
10,816
3,686
0
1,468
9,348
0
54,657
L
Morgan Le Fay
LucasEdeLP7
Morgan Le Fay
6,928
925
0
1,480
10,899
3,333
0
3,113
7,622
45,352
0
W
Ymir
Mas-ueh
Ymir
6,430
1,467
0
2,804
14,973
14,102
0
3,304
11,669
20,416
0
L
Yemoja
ales11
Yemoja
5,391
1,636
1,071
579
9,406
7,979
15
3,689
5,553
23,074
0
L
Fenrir
14,569
4,285
0
3,823
13,037
4,489
0
2,376
10,465
0
51,638
W
Merlin
dem0n94
Merlin
5,933
374
0
2,170
7,993
2,629
466
2,058
5,935
53,886
0
L
Cupid
4,821
2,481
629
3,647
8,996
3,244
0
1,911
7,085
0
52,852
W
Danzaburou
streamer-mulekin
Danzaburou
4,917
3,568
0
1,149
8,139
2,652
0
2,070
6,069
0
50,125

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,645
Gold Earned
40,461
398
Minions Killed
404
0
Camps Cleared
0
1,470,490
Distance Traveled
1,453,983
12
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
8,304
519
84
5
0
269,801
0
L
Vamana
8,250
516
99
6
0
313,787
3
W
Da Ji
10,297
644
80
5
0
339,506
7
L
Morgan Le Fay
7,698
481
74
5
0
267,452
0
W
Ymir
7,564
473
21
1
0
289,911
1
L
Yemoja
7,373
461
32
2
0
259,092
1
L
Fenrir
9,127
570
88
6
0
329,272
3
W
Merlin
8,676
542
115
7
0
294,897
1
L
Cupid
8,013
501
111
7
0
284,380
4
W
Danzaburou
8,804
550
98
6
0
276,375
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role