Player Matchup

Apollo
Apollo
Franciscans
Apollo
Level 125
God Stats
12W - 3L
1,621 SR
Queue Stats
133W - 132L
1,444 Elo+
Party 1
Hun Batz
Hun Batz
Jonny333
Hun Batz
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
43W - 54L
1,538 Elo+
Party 3
Cabrakan
Cabrakan
Palpatus
Cabrakan
Level 17
God Stats
6W - 3L
1,659 SR
Queue Stats
122W - 122L
1,448 Elo+
Party 3
He Bo
He Bo
SarchichaVerde
He Bo
Level 19
God Stats
12W - 6L
1,689 SR
Queue Stats
49W - 26L
1,686 Elo+
Party 1
Anubis
Anubis
TataniPipsero
Anubis
Level 76
God Stats
5W - 4L
1,579 SR
Queue Stats
135W - 117L
1,502 Elo+
Party 1
Team Averages
Level 73
1,610 SR
1,524 Elo+

VS

Team Averages
Level 72
1,565 SR
1,482 Elo+
Athena
Athena
BenigamiZephyre
Athena
Level 14
God Stats
1W - 2L
1,500 SR
Queue Stats
16W - 30L
1,332 Elo+
Party 4
Chaac
Chaac
LoneStarr90
Chaac
Level 126
God Stats
0W - 2L
1,509 SR
Queue Stats
162W - 171L
1,428 Elo+
Solo
Vulcan
Vulcan
LowRezTodesBerg
Vulcan
Level 28
God Stats
0W - 3L
1,423 SR
Queue Stats
110W - 50L
1,724 Elo+
Party 2
Izanami
Izanami
Marktds
Izanami
Level 143
God Stats
46W - 22L
1,891 SR
Queue Stats
821W - 319L
1,651 Elo+
Party 2
Arachne
Arachne
xX Der Steni Xx
Arachne
Level 51
God Stats
0W - 2L
1,500 SR
Queue Stats
22W - 44L
1,275 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
10
3 / 2 / 2
5,790
579
5,153
5,928
1,596
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hun Batz
Jonny333
Hun Batz
11
2 / 0 / 5
6,109
611
2,870
5,798
1,823
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cabrakan
Palpatus
Cabrakan
8
1 / 0 / 3
4,763
476
1,174
5,705
2,646
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

12
3 / 0 / 0
6,899
690
5,112
4,486
1,704
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

11
6 / 0 / 4
6,573
657
5,402
4,105
1,944
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 3 / 1
4,969
497
827
6,215
2,891
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

9
0 / 3 / 0
5,014
501
2,084
9,196
5,559
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
1 / 3 / 0
5,596
560
4,871
4,892
1,254
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
Marktds
Izanami
9
1 / 2 / 0
5,278
528
7,540
5,087
1,219
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Bow

Short Bow

+15%
Attack Speed

6
0 / 4 / 0
4,469
447
620
5,826
1,781
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
3
15
Kills
2
2
Deaths
15
14
Assists
1
Player
Kills
Deaths
Assists
KDA
L
0
3
1
0.17
W
Apollo
3
2
2
2
W
Hun Batz
Jonny333
Hun Batz
2
0
5
4.5
L
0
3
0
0
L
1
3
0
0.33
L
Izanami
Marktds
Izanami
1
2
0
0.5
W
Cabrakan
Palpatus
Cabrakan
1
0
3
2.5
W
3
0
0
3
W
6
0
4
8
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,711
Damage
15,942
26,022
Taken
31,216
9,713
Mitigated
12,704
10,510
Healing
8,076
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
827
159
0
953
6,215
2,891
234
1,111
5,104
5,259
0
W
Apollo
5,153
3,434
0
1,126
5,928
1,596
0
1,050
4,878
0
34,678
W
Hun Batz
Jonny333
Hun Batz
2,870
1,153
0
2,902
5,798
1,823
0
1,742
4,056
0
31,703
L
2,084
222
0
3,535
9,196
5,559
0
5,317
3,879
0
25,996
L
4,871
857
0
786
4,892
1,254
82
2,121
2,771
38,548
0
L
Izanami
Marktds
Izanami
7,540
5,193
0
1,277
5,087
1,219
519
1,032
4,055
0
49,339
W
Cabrakan
Palpatus
Cabrakan
1,174
155
0
1,660
5,705
2,646
0
374
5,331
7,483
0
W
5,112
901
0
1,847
4,486
1,704
236
0
4,486
41,408
0
W
5,402
624
0
2,975
4,105
1,944
0
2,532
1,573
35,789
0
L
620
325
0
1,525
5,826
1,781
0
2,107
3,719
0
16,672

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,134
Gold Earned
25,326
336
Minions Killed
278
0
Camps Cleared
0
947,525
Distance Traveled
945,486
18
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Athena
4,969
497
9
1
0
197,237
0
W
Apollo
5,790
579
72
7
0
173,433
3
W
Hun Batz
6,109
611
69
7
0
229,697
4
L
Chaac
5,014
501
59
6
0
177,391
1
L
Vulcan
5,596
560
74
7
0
187,736
2
L
Izanami
5,278
528
98
10
0
176,974
5
W
Cabrakan
4,763
476
16
2
0
160,200
2
W
He Bo
6,899
690
87
9
0
186,027
4
W
Anubis
6,573
657
92
9
0
198,168
5
L
Arachne
4,469
447
38
4
0
206,148
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role