Player Matchup

Medusa
Medusa
Gold IV
Alan_Garcia69
Medusa
Gold IV
Level 49
God Stats
0W - 2L
1,613 SR
Queue Stats
79W - 93L
1,352 MMR
Solo
Cerberus
Cerberus
Gold V
AphroBodyPillow
Cerberus
Gold V
Level 107
God Stats
13W - 10L
1,700 SR
Queue Stats
269W - 265L
1,335 MMR
Solo
Loki
Loki
Bronze III
McWraith
Loki
Bronze III
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 15L
1,353 MMR
Solo
Vulcan
Vulcan
Silver I
dja336
Vulcan
Silver I
Level 140
God Stats
0W - 1L
1,926 SR
Queue Stats
24W - 27L
1,367 MMR
Solo
Ymir
Ymir
Silver I
stugamer
Ymir
Silver I
Level 158
God Stats
4W - 8L
1,286 SR
Queue Stats
278W - 298L
1,327 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 105
1,605 SR
1,347 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 130
1,545 SR
1,388 MMR
Nemesis
Nemesis
Gold V
 
Nemesis
Gold V
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Artemis
Artemis
Silver III
Cj1010
Artemis
Silver III
Level 147
God Stats
2W - 1L
1,601 SR
Queue Stats
46W - 49L
1,294 MMR
Party 2
Chronos
Chronos
Gold III
StivenMa16
Chronos
Gold III
Level 135
God Stats
19W - 7L
1,597 SR
Queue Stats
177W - 169L
1,504 MMR
Party 2
Cthulhu
Cthulhu
Bronze III
Thrilz
Cthulhu
Bronze III
Level 124
God Stats
5W - 7L
1,601 SR
Queue Stats
77W - 63L
1,322 MMR
Solo
Sylvanus
Sylvanus
Silver IV
YangoTango
Sylvanus
Silver IV
Level 101
God Stats
1W - 5L
1,424 SR
Queue Stats
99W - 89L
1,319 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 1 / 2
3,078
616
1,422
2,071
288
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cerberus
5
2 / 0 / 0
3,467
693
1,239
3,892
815
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Loki
4
0 / 3 / 2
3,077
615
650
3,191
629
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Vulcan
dja336
Vulcan
6
0 / 0 / 0
3,269
654
796
1,367
354
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Ymir
5
0 / 1 / 0
2,982
596
269
1,747
546
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Bans
TiamatAthenaDanzaburouMorgan Le FayArachne

VS

Bans
GilgameshAnhurScyllaHachimanThoth
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
6
4 / 0 / 0
4,056
811
820
1,360
487
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Artemis
Cj1010
Artemis
5
1 / 1 / 0
3,138
628
3,254
1,959
363
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chronos
StivenMa16
Chronos
7
0 / 0 / 1
3,921
784
1,111
1,638
528
Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Cthulhu
Thrilz
Cthulhu
6
0 / 0 / 1
3,503
701
804
1,447
495
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Sylvanus
YangoTango
Sylvanus
5
0 / 1 / 1
3,194
639
1,285
2,706
1,128
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
8
2
Kills
5
5
Deaths
2
4
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
4
0
0
4
L
0
1
2
1
L
Cerberus
2
0
0
2
W
Artemis
Cj1010
Artemis
1
1
0
1
L
Loki
0
3
2
0.33
W
Chronos
StivenMa16
Chronos
0
0
1
0.5
W
Cthulhu
Thrilz
Cthulhu
0
0
1
0.5
W
Sylvanus
YangoTango
Sylvanus
0
1
1
0.5
L
Vulcan
dja336
Vulcan
0
0
0
0
L
Ymir
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,376
Damage
7,274
12,268
Taken
9,110
2,632
Mitigated
3,001
4,244
Healing
3,441
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
820
307
0
655
1,360
487
0
169
1,191
0
13,354
L
1,422
859
0
941
2,071
288
0
487
1,584
0
10,962
L
Cerberus
1,239
151
0
2,042
3,892
815
0
727
3,165
7,544
0
W
Artemis
Cj1010
Artemis
3,254
2,060
0
432
1,959
363
0
442
1,517
0
11,992
L
Loki
650
232
0
250
3,191
629
0
533
2,658
0
9,584
W
Chronos
StivenMa16
Chronos
1,111
368
0
695
1,638
528
0
688
950
18,537
0
W
Cthulhu
Thrilz
Cthulhu
804
81
0
730
1,447
495
0
208
1,239
13,116
0
W
Sylvanus
YangoTango
Sylvanus
1,285
857
86
843
2,706
1,128
0
797
1,909
8,518
0
L
Vulcan
dja336
Vulcan
796
298
0
480
1,367
354
0
649
718
13,648
0
L
Ymir
269
31
0
531
1,747
546
0
804
943
6,777
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,873
Gold Earned
17,812
112
Minions Killed
146
0
Camps Cleared
0
458,409
Distance Traveled
465,309
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
4,056
811
38
8
0
109,706
3
L
Medusa
3,078
616
20
4
0
96,798
1
L
Cerberus
3,467
693
26
5
0
100,853
1
W
Artemis
3,138
628
21
4
0
89,366
1
L
Loki
3,077
615
21
4
0
85,101
1
W
Chronos
3,921
784
41
8
0
91,142
2
W
Cthulhu
3,503
701
30
6
0
89,118
0
W
Sylvanus
3,194
639
16
3
0
85,977
2
L
Vulcan
3,269
654
27
5
0
110,927
3
L
Ymir
2,982
596
18
4
0
64,730
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role