Player Matchup

Ratatoskr
Ratatoskr
 
Ratatoskr
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
Elissanderson
Loki
Level 17
God Stats
5W - 8L
1,380 SR
Queue Stats
83W - 114L
1,272 Elo+
Solo
Skadi
Skadi
Mururui
Skadi
Level 24
God Stats
9W - 7L
1,526 SR
Queue Stats
69W - 81L
1,357 Elo+
Party 1
Cabrakan
Cabrakan
SamuelMachado222
Cabrakan
Level 26
God Stats
2W - 3L
1,500 SR
Queue Stats
88W - 104L
1,352 Elo+
Party 1
Zhong Kui
Zhong Kui
chouta1070
Zhong Kui
Level 28
God Stats
11W - 8L
1,783 SR
Queue Stats
142W - 186L
1,344 Elo+
Solo
Team Averages
Level 25
1,538 SR
1,365 Elo+

VS

Team Averages
Level 17
1,581 SR
1,472 Elo+
Cerberus
Cerberus
D1SC1
Cerberus
Level 7
God Stats
1W - 0L
1,375 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Janus
Janus
Hoteyesbr
Janus
Level 26
God Stats
14W - 6L
1,752 SR
Queue Stats
133W - 141L
1,493 Elo+
Solo
Da Ji
Da Ji
ShisuiDIIX
Da Ji
Level 5
God Stats
2W - 1L
1,467 SR
Queue Stats
3W - 2L
1,500 Elo+
Solo
Izanami
Izanami
Trancapeoo
Izanami
Level 23
God Stats
28W - 20L
1,789 SR
Queue Stats
348W - 349L
1,438 Elo+
Solo
Gilgamesh
Gilgamesh
dBigode
Gilgamesh
Level 25
God Stats
15W - 8L
1,523 SR
Queue Stats
91W - 76L
1,431 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ratatoskr
 
Ratatoskr
15
10 / 7 / 0
10,374
546
9,731
14,513
5,013
Bristlebush Acorn

Bristlebush Acorn

+45
Physical Power
+6%
Movement Speed
+25
Critical Strike Chance

PASSIVE: Dart deals 40% increased damage and can Critically Strike. When Dart damages an enemy Ratatoskr gains 22.5% Physical Lifesteal and 20% Basic Attack damage for 6s.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

12
0 / 7 / 1
7,692
405
2,502
10,365
2,938
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Skadi
Mururui
Skadi
12
0 / 8 / 2
7,385
389
4,878
13,263
3,624
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

12
1 / 4 / 5
7,963
419
5,731
13,861
6,437
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Zhong Kui
chouta1070
Zhong Kui
13
0 / 8 / 3
8,067
425
9,854
19,145
16,613
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
D1SC1
Cerberus
13
3 / 3 / 10
9,103
479
4,860
10,571
10,087
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Janus
Hoteyesbr
Janus
16
2 / 3 / 7
9,703
511
9,446
5,877
1,664
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Da Ji
16
6 / 2 / 8
10,377
546
7,239
11,291
4,465
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Izanami
Trancapeoo
Izanami
17
12 / 1 / 7
10,961
577
19,972
14,633
5,431
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Gilgamesh
dBigode
Gilgamesh
19
11 / 2 / 6
12,406
653
14,374
16,908
11,523
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
72
11
Kills
34
34
Deaths
11
11
Assists
38
Player
Kills
Deaths
Assists
KDA
L
Ratatoskr
 
Ratatoskr
10
7
0
1.43
W
Cerberus
D1SC1
Cerberus
3
3
10
2.67
L
0
7
1
0.07
W
Janus
Hoteyesbr
Janus
2
3
7
1.83
L
Skadi
Mururui
Skadi
0
8
2
0.13
L
1
4
5
0.88
W
Da Ji
6
2
8
5
W
Izanami
Trancapeoo
Izanami
12
1
7
15.5
L
Zhong Kui
chouta1070
Zhong Kui
0
8
3
0.19
W
Gilgamesh
dBigode
Gilgamesh
11
2
6
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,696
Damage
55,891
71,147
Taken
59,280
34,625
Mitigated
33,170
10,387
Healing
15,168
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ratatoskr
 
Ratatoskr
9,731
1,860
0
60
14,513
5,013
0
1,669
12,844
0
44,908
W
Cerberus
D1SC1
Cerberus
4,860
638
0
1,550
10,571
10,087
161
2,512
7,805
20,827
0
L
2,502
924
0
986
10,365
2,938
1,479
827
9,538
0
33,127
W
Janus
Hoteyesbr
Janus
9,446
245
0
975
5,877
1,664
216
967
4,748
66,417
0
L
Skadi
Mururui
Skadi
4,878
1,769
0
1,533
13,263
3,624
720
5,458
7,805
0
46,129
L
5,731
941
50
1,656
13,861
6,437
432
5,036
8,825
23,438
0
W
Da Ji
7,239
1,415
0
5,918
11,291
4,465
0
1,578
9,440
0
65,809
W
Izanami
Trancapeoo
Izanami
19,972
14,605
0
5,182
14,633
5,431
2,009
4,676
9,236
0
72,756
L
Zhong Kui
chouta1070
Zhong Kui
9,854
1,181
101
6,001
19,145
16,613
0
1,377
17,768
41,497
0
W
Gilgamesh
dBigode
Gilgamesh
14,374
6,115
0
1,543
16,908
11,523
1,210
4,097
12,366
0
82,702

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,481
Gold Earned
52,550
317
Minions Killed
516
0
Camps Cleared
0
1,514,963
Distance Traveled
1,852,033
11
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ratatoskr
10,374
546
63
3
0
383,862
3
W
Cerberus
9,103
479
26
1
0
354,940
2
L
Loki
7,692
405
63
3
0
294,971
0
W
Janus
9,703
511
130
7
0
360,600
1
L
Skadi
7,385
389
91
5
0
261,446
3
L
Cabrakan
7,963
419
36
2
0
307,571
1
W
Da Ji
10,377
546
110
6
0
406,141
2
W
Izanami
10,961
577
114
6
0
371,955
4
L
Zhong Kui
8,067
425
64
3
0
267,113
4
W
Gilgamesh
12,406
653
136
7
0
358,397
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role