Player Matchup

Sol
Sol
 
Sol
Level 91
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ganesha
Ganesha
Acnologia_20x102
Ganesha
Level 77
God Stats
11W - 9L
1,617 SR
Queue Stats
62W - 72L
1,396 Elo+
Party 2
Bastet
Bastet
Frank_Woods10
Bastet
Level 82
God Stats
12W - 14L
1,711 SR
Queue Stats
87W - 110L
1,397 Elo+
Party 2
Bellona
Bellona
KenzieSegale09
Bellona
Level 28
God Stats
3W - 8L
1,368 SR
Queue Stats
246W - 283L
1,336 Elo+
Party 1
Neith
Neith
kota209
Neith
Level 34
God Stats
5W - 11L
1,401 SR
Queue Stats
8W - 15L
1,213 Elo+
Party 1
Team Averages
Level 62
1,519 SR
1,368 Elo+

VS

Team Averages
Level 73
1,469 SR
1,390 Elo+
Hera
Hera
Andregame007
Hera
Level 49
God Stats
18W - 19L
1,454 SR
Queue Stats
262W - 347L
1,327 Elo+
Solo
Cthulhu
Cthulhu
BrotherTwixx
Cthulhu
Level 49
God Stats
48W - 37L
1,574 SR
Queue Stats
205W - 184L
1,470 Elo+
Solo
Guan Yu
Guan Yu
Cenny Senpai
Guan Yu
Level 104
God Stats
18W - 16L
1,408 SR
Queue Stats
277W - 301L
1,315 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
GorrilaGlue2000
Morgan Le Fay
Level 85
God Stats
2W - 6L
1,500 SR
Queue Stats
128W - 127L
1,470 Elo+
Solo
Sun Wukong
Sun Wukong
VaultHhunterBro
Sun Wukong
Level 76
God Stats
4W - 6L
1,407 SR
Queue Stats
567W - 622L
1,366 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
11
1 / 5 / 5
7,465
439
5,704
8,047
2,544
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

10
1 / 5 / 6
6,796
400
3,981
11,002
8,659
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
7 / 4 / 0
8,714
513
7,252
12,954
4,311
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
0 / 3 / 0
7,612
448
3,369
8,383
5,024
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Neith
kota209
Neith
11
0 / 6 / 0
6,897
406
6,167
9,230
2,880
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 3 / 4
8,032
472
5,687
6,947
2,100
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cthulhu
BrotherTwixx
Cthulhu
12
4 / 1 / 8
8,330
490
5,467
14,375
7,866
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Guan Yu
Cenny Senpai
Guan Yu
16
2 / 0 / 3
9,460
556
6,551
9,874
8,677
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Morgan Le Fay
GorrilaGlue2000
Morgan Le Fay
15
5 / 4 / 6
9,531
561
7,129
10,940
3,779
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Sun Wukong
VaultHhunterBro
Sun Wukong
14
8 / 2 / 1
9,221
542
7,773
10,749
4,638
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
44
9
Kills
22
23
Deaths
10
11
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
1
5
5
0.7
L
1
5
6
0.8
W
3
3
4
1.67
W
Cthulhu
BrotherTwixx
Cthulhu
4
1
8
8
W
Guan Yu
Cenny Senpai
Guan Yu
2
0
3
3.5
L
7
4
0
1.75
W
Morgan Le Fay
GorrilaGlue2000
Morgan Le Fay
5
4
6
2
L
0
3
0
0
W
Sun Wukong
VaultHhunterBro
Sun Wukong
8
2
1
4.25
L
Neith
kota209
Neith
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,473
Damage
32,607
49,616
Taken
52,885
23,418
Mitigated
27,060
7,550
Healing
18,860
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
5,704
2,207
0
2,147
8,047
2,544
1,184
3,736
4,031
31,128
0
L
3,981
201
227
1,405
11,002
8,659
0
4,360
6,344
13,205
0
W
5,687
1,145
123
1,343
6,947
2,100
36
1,365
5,582
39,553
0
W
Cthulhu
BrotherTwixx
Cthulhu
5,467
595
141
5,598
14,375
7,866
429
2,363
12,012
27,243
0
W
Guan Yu
Cenny Senpai
Guan Yu
6,551
292
270
5,777
9,874
8,677
493
980
8,894
0
52,547
L
7,252
3,539
0
1,405
12,954
4,311
0
4,542
8,004
0
47,923
W
Morgan Le Fay
GorrilaGlue2000
Morgan Le Fay
7,129
965
0
5,526
10,940
3,779
0
1,432
9,508
57,726
0
L
3,369
319
0
1,331
8,383
5,024
0
0
7,599
495
43,879
W
Sun Wukong
VaultHhunterBro
Sun Wukong
7,773
1,815
0
82
10,749
4,638
0
3,606
7,143
0
43,771
L
Neith
kota209
Neith
6,167
3,739
66
969
9,230
2,880
686
4,966
4,088
0
39,906

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,484
Gold Earned
44,574
318
Minions Killed
366
0
Camps Cleared
0
1,355,901
Distance Traveled
1,542,816
2
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
7,465
439
70
4
0
199,498
2
L
Ganesha
6,796
400
12
1
0
297,287
0
W
Hera
8,032
472
63
4
0
292,752
4
W
Cthulhu
8,330
490
31
2
0
311,360
3
W
Guan Yu
9,460
556
110
6
0
280,707
0
L
Bastet
8,714
513
73
4
0
349,692
0
W
Morgan Le Fay
9,531
561
92
5
0
294,965
3
L
Bellona
7,612
448
89
5
0
283,713
0
W
Sun Wukong
9,221
542
70
4
0
363,032
0
L
Neith
6,897
406
74
4
0
225,711
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role