Player Matchup

Sun Wukong
Sun Wukong
 
Sun Wukong
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
DEADCANON
Nemesis
Level 121
God Stats
10W - 9L
1,650 SR
Queue Stats
167W - 148L
1,638 Elo+
Solo
Sylvanus
Sylvanus
Escrito
Sylvanus
Level 145
God Stats
10W - 6L
1,742 SR
Queue Stats
178W - 151L
1,555 Elo+
Party 1
Merlin
Merlin
So Ezz Bro
Merlin
Level 143
God Stats
30W - 35L
1,533 SR
Queue Stats
547W - 505L
1,561 Elo+
Solo
Chiron
Chiron
Sopero
Chiron
Level 145
God Stats
15W - 16L
1,631 SR
Queue Stats
645W - 568L
1,655 Elo+
Party 1
Team Averages
Level 140
1,611 SR
1,582 Elo+

VS

Team Averages
Level 109
1,571 SR
1,616 Elo+
Ravana
Ravana
CactusOfSpikes
Ravana
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
376W - 309L
1,575 Elo+
Solo
Gilgamesh
Gilgamesh
armando7797
Gilgamesh
Level 148
God Stats
3W - 7L
1,736 SR
Queue Stats
344W - 347L
1,601 Elo+
Solo
Scylla
Scylla
custos188
Scylla
Level 116
God Stats
3W - 10L
1,366 SR
Queue Stats
229W - 191L
1,597 Elo+
Solo
Terra
Terra
imobchubs
Terra
Level 88
God Stats
5W - 5L
1,572 SR
Queue Stats
280W - 242L
1,696 Elo+
Solo
Danzaburou
Danzaburou
shelly1937
Danzaburou
Level 66
God Stats
20W - 21L
1,680 SR
Queue Stats
608W - 537L
1,611 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
13
1 / 0 / 1
7,197
600
5,924
8,212
7,575
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Nemesis
DEADCANON
Nemesis
11
2 / 0 / 3
6,640
553
4,471
6,548
2,077
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Sylvanus
Escrito
Sylvanus
9
1 / 1 / 4
5,958
497
3,983
7,281
2,907
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Merlin
So Ezz Bro
Merlin
13
2 / 1 / 1
7,390
616
4,253
5,711
1,868
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chiron
Sopero
Chiron
12
6 / 1 / 1
7,252
604
11,215
7,388
2,705
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 2 / 0
5,566
464
2,536
7,287
2,247
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Gilgamesh
armando7797
Gilgamesh
12
1 / 2 / 0
6,418
535
5,250
7,531
4,183
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Scylla
custos188
Scylla
11
0 / 2 / 1
6,466
539
2,926
5,497
1,774
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Terra
imobchubs
Terra
8
0 / 3 / 1
5,235
436
2,178
9,652
4,796
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
shelly1937
Danzaburou
10
2 / 3 / 0
6,235
520
6,497
10,821
3,133
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
5
12
Kills
3
3
Deaths
12
10
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
1
0
1
1.5
L
0
2
0
0
W
Nemesis
DEADCANON
Nemesis
2
0
3
3.5
W
Sylvanus
Escrito
Sylvanus
1
1
4
3
W
Merlin
So Ezz Bro
Merlin
2
1
1
2.5
W
Chiron
Sopero
Chiron
6
1
1
6.5
L
Gilgamesh
armando7797
Gilgamesh
1
2
0
0.5
L
Scylla
custos188
Scylla
0
2
1
0.25
L
Terra
imobchubs
Terra
0
3
1
0.17
L
Danzaburou
shelly1937
Danzaburou
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,846
Damage
19,387
35,140
Taken
40,788
17,132
Mitigated
16,133
10,843
Healing
10,585
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
5,924
870
0
3,348
8,212
7,575
0
796
7,416
0
45,676
L
2,536
940
0
1,115
7,287
2,247
0
1,157
6,130
0
33,279
W
Nemesis
DEADCANON
Nemesis
4,471
1,864
0
524
6,548
2,077
0
1,167
5,381
0
42,503
W
Sylvanus
Escrito
Sylvanus
3,983
1,429
1,137
1,834
7,281
2,907
0
1,654
5,627
15,542
0
W
Merlin
So Ezz Bro
Merlin
4,253
62
0
1,118
5,711
1,868
0
1,698
4,013
51,696
0
W
Chiron
Sopero
Chiron
11,215
4,465
235
2,647
7,388
2,705
0
621
6,766
0
47,218
L
Gilgamesh
armando7797
Gilgamesh
5,250
1,296
0
1,591
7,531
4,183
0
267
7,264
2,182
27,539
L
Scylla
custos188
Scylla
2,926
207
0
497
5,497
1,774
0
2,395
3,102
39,468
0
L
Terra
imobchubs
Terra
2,178
592
327
2,976
9,652
4,796
0
2,279
7,373
8,307
0
L
Danzaburou
shelly1937
Danzaburou
6,497
3,523
0
4,079
10,821
3,133
0
2,204
8,617
0
36,184

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,437
Gold Earned
29,920
370
Minions Killed
321
0
Camps Cleared
0
1,186,384
Distance Traveled
1,206,425
21
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
7,197
600
101
8
0
243,683
6
L
Ravana
5,566
464
71
6
0
274,780
3
W
Nemesis
6,640
553
69
6
0
277,186
5
W
Sylvanus
5,958
497
21
2
0
214,184
6
W
Merlin
7,390
616
100
8
0
215,487
2
W
Chiron
7,252
604
79
7
0
235,844
2
L
Gilgamesh
6,418
535
70
6
0
245,911
2
L
Scylla
6,466
539
89
7
0
215,664
3
L
Terra
5,235
436
10
1
0
246,729
2
L
Danzaburou
6,235
520
81
7
0
223,341
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role