Player Matchup

Cerberus
Cerberus
ASAF_tuxx
Cerberus
Level 24
God Stats
15W - 21L
1,514 SR
Queue Stats
389W - 414L
1,407 Elo+
Solo
Sobek
Sobek
Mutan--CroC
Sobek
Level 24
God Stats
4W - 3L
1,500 SR
Queue Stats
155W - 139L
1,414 Elo+
Party 1
Skadi
Skadi
NeedSmxke
Skadi
Level 23
God Stats
3W - 4L
1,135 SR
Queue Stats
74W - 95L
1,193 Elo+
Solo
Artemis
Artemis
snakethunder12
Artemis
Level 25
God Stats
2W - 0L
1,500 SR
Queue Stats
163W - 151L
1,367 Elo+
Party 1
Sun Wukong
Sun Wukong
wedheking
Sun Wukong
Level 28
God Stats
34W - 42L
1,350 SR
Queue Stats
47W - 78L
1,206 Elo+
Solo
Team Averages
Level 25
1,400 SR
1,317 Elo+

VS

Team Averages
Level 11
1,484 SR
1,344 Elo+
Sol
Sol
ElizabethKrueger
Sol
Level 6
God Stats
3W - 3L
1,492 SR
Queue Stats
3W - 6L
1,271 Elo+
Solo
Artemis
Artemis
GuilleRB
Artemis
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Danzaburou
Danzaburou
JAZJONILUKI
Danzaburou
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Bellona
Bellona
gatlincg
Bellona
Level 18
God Stats
17W - 22L
1,480 SR
Queue Stats
381W - 426L
1,268 Elo+
Solo
Tsukuyomi
Tsukuyomi
p123q
Tsukuyomi
Level 22
God Stats
3W - 10L
1,448 SR
Queue Stats
47W - 129L
1,182 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
ASAF_tuxx
Cerberus
18
11 / 0 / 2
11,860
659
9,156
9,436
9,085
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

12
1 / 5 / 9
8,273
460
5,464
15,396
6,819
Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Skadi
NeedSmxke
Skadi
14
0 / 3 / 3
9,667
537
5,840
7,010
2,609
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

14
9 / 0 / 7
10,389
577
15,738
8,109
2,528
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sun Wukong
wedheking
Sun Wukong
14
8 / 11 / 9
10,384
577
10,387
16,147
7,232
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
14 / 5 / 3
10,020
557
19,549
19,832
6,432
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Artemis
GuilleRB
Artemis
10
0 / 6 / 1
6,769
376
1,760
7,407
1,696
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Danzaburou
JAZJONILUKI
Danzaburou
4
1 / 3 / 2
5,531
307
702
2,976
740
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bellona
gatlincg
Bellona
14
3 / 4 / 2
8,000
444
6,406
12,909
9,756
Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Tsukuyomi
p123q
Tsukuyomi
11
0 / 11 / 5
7,256
403
5,342
16,803
5,302
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
31
29
Kills
18
19
Deaths
29
30
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Cerberus
ASAF_tuxx
Cerberus
11
0
2
12
L
14
5
3
3.1
L
Artemis
GuilleRB
Artemis
0
6
1
0.08
L
Danzaburou
JAZJONILUKI
Danzaburou
1
3
2
0.67
W
1
5
9
1.1
W
Skadi
NeedSmxke
Skadi
0
3
3
0.5
L
Bellona
gatlincg
Bellona
3
4
2
1
L
Tsukuyomi
p123q
Tsukuyomi
0
11
5
0.23
W
9
0
7
12.5
W
Sun Wukong
wedheking
Sun Wukong
8
11
9
1.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,585
Damage
33,759
56,098
Taken
59,927
28,273
Mitigated
23,926
11,644
Healing
11,830
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
ASAF_tuxx
Cerberus
9,156
572
0
4,678
9,436
9,085
1,860
571
8,865
77,558
0
L
19,549
7,462
0
7,981
19,832
6,432
0
3,770
16,062
53,868
0
L
Artemis
GuilleRB
Artemis
1,760
1,152
0
748
7,407
1,696
156
5,862
1,545
0
18,254
L
Danzaburou
JAZJONILUKI
Danzaburou
702
645
0
140
2,976
740
0
1,059
1,917
0
4,780
W
5,464
1,005
0
1,826
15,396
6,819
635
7,065
8,331
22,768
0
W
Skadi
NeedSmxke
Skadi
5,840
3,501
0
569
7,010
2,609
2,221
1,609
5,401
0
52,390
L
Bellona
gatlincg
Bellona
6,406
2,722
0
707
12,909
9,756
0
1,546
11,363
0
37,985
L
Tsukuyomi
p123q
Tsukuyomi
5,342
2,402
0
2,254
16,803
5,302
0
2,383
14,420
0
37,195
W
15,738
9,233
0
1,746
8,109
2,528
2,982
3,176
4,933
0
43,166
W
Sun Wukong
wedheking
Sun Wukong
10,387
3,457
0
2,825
16,147
7,232
3,161
7,128
9,019
0
38,864

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,573
Gold Earned
37,576
417
Minions Killed
250
0
Camps Cleared
0
1,562,434
Distance Traveled
1,101,665
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
11,860
659
188
10
0
318,272
2
L
Sol
10,020
557
77
4
0
303,564
1
L
Artemis
6,769
376
32
2
0
158,850
4
L
Danzaburou
5,531
307
8
0
0
81,783
1
W
Sobek
8,273
460
36
2
0
332,137
0
W
Skadi
9,667
537
94
5
0
276,613
0
L
Bellona
8,000
444
66
4
0
336,017
0
L
Tsukuyomi
7,256
403
67
4
0
221,451
0
W
Artemis
10,389
577
36
2
0
301,165
0
W
Sun Wukong
10,384
577
63
4
0
334,247
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role