Player Matchup

Zhong Kui
Zhong Kui
 
Zhong Kui
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kali
Kali
Cosmotray
Kali
Level 28
God Stats
3W - 1L
1,492 SR
Queue Stats
93W - 106L
1,419 Elo+
Solo
Achilles
Achilles
KillingJoker94
Achilles
Level 29
God Stats
2W - 6L
1,267 SR
Queue Stats
109W - 143L
1,362 Elo+
Party 1
Team Averages
Level 55
1,419 SR
1,427 Elo+

VS

Team Averages
Level 56
1,480 SR
1,408 Elo+
Tyr
Tyr
XDMMGray
Tyr
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 16L
1,369 Elo+
Party 2
Nox
Nox
mrmonkeygrk
Nox
Level 66
God Stats
1W - 2L
1,418 SR
Queue Stats
69W - 83L
1,381 Elo+
Party 2
Neith
Neith
pelaostyle90
Neith
Level 88
God Stats
7W - 5L
1,521 SR
Queue Stats
15W - 19L
1,474 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
15
14 / 3 / 8
11,612
829
19,082
15,138
9,747
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Kali
14
3 / 3 / 15
10,160
726
8,846
12,148
8,627
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Achilles
14
6 / 1 / 17
10,329
738
4,709
10,119
18,309
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 9 / 3
8,882
634
4,708
15,726
10,119
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

12
1 / 8 / 4
8,353
597
6,394
11,954
3,577
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

14
3 / 7 / 3
10,051
718
10,634
12,201
3,732
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
16
23
Kills
6
7
Deaths
24
40
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
 
Zhong Kui
14
3
8
6
W
Kali
3
3
15
3.5
W
Achilles
6
1
17
14.5
L
2
9
3
0.39
L
1
8
4
0.38
L
3
7
3
0.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,637
Damage
21,736
37,405
Taken
39,881
36,683
Mitigated
17,428
9,991
Healing
6,037
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
 
Zhong Kui
19,082
1,441
0
4,385
15,138
9,747
833
1,811
13,327
53,316
0
W
Kali
8,846
4,355
621
4,861
12,148
8,627
1,250
3,253
8,895
0
37,602
W
Achilles
4,709
1,148
0
124
10,119
18,309
222
1,330
8,789
0
16,253
L
4,708
1,996
0
1,577
15,726
10,119
575
6,006
9,720
0
17,174
L
6,394
560
649
1,697
11,954
3,577
383
5,768
6,186
24,852
0
L
10,634
3,143
66
2,048
12,201
3,732
577
7,308
4,893
0
46,131

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,101
Gold Earned
27,286
148
Minions Killed
111
0
Camps Cleared
0
749,099
Distance Traveled
629,451
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
11,612
829
74
5
0
230,035
0
W
Kali
10,160
726
53
4
0
260,920
3
W
Achilles
10,329
738
21
2
0
258,144
0
L
Tyr
8,882
634
27
2
0
206,907
0
L
Nox
8,353
597
25
2
0
213,988
2
L
Neith
10,051
718
59
4
0
208,556
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role