Player Matchup

Kuzenbo
Kuzenbo
HotNizm
Kuzenbo
Level 28
God Stats
2W - 1L
1,500 SR
Queue Stats
161W - 165L
1,635 Elo+
Party 1
Sol
Sol
MAV3RICK0408
Sol
Level 27
God Stats
44W - 49L
1,517 SR
Queue Stats
295W - 377L
1,506 Elo+
Party 2
Anubis
Anubis
MURDERS method
Anubis
Level 28
God Stats
14W - 17L
1,508 SR
Queue Stats
492W - 567L
1,501 Elo+
Party 2
Fenrir
Fenrir
dragonrock1
Fenrir
Level 28
God Stats
5W - 3L
1,464 SR
Queue Stats
97W - 85L
1,551 Elo+
Party 1
Ra
Ra
macsix74
Ra
Level 29
God Stats
7W - 1L
1,392 SR
Queue Stats
96W - 94L
1,532 Elo+
Solo
Team Averages
Level 28
1,477 SR
1,545 Elo+

VS

Team Averages
Level 17
1,579 SR
1,525 Elo+
Nike
Nike
 
Nike
Level 21
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
CoCoM3RCs_
Cthulhu
Level 5
God Stats
1W - 1L
1,720 SR
Queue Stats
3W - 5L
1,397 Elo+
Solo
Serqet
Serqet
EliteEspo
Serqet
Level 17
God Stats
5W - 4L
1,673 SR
Queue Stats
24W - 10L
1,661 Elo+
Solo
Merlin
Merlin
I KOS ZBRA I
Merlin
Level 25
God Stats
2W - 5L
1,500 SR
Queue Stats
283W - 279L
1,557 Elo+
Solo
Danzaburou
Danzaburou
MayoneSO GG
Danzaburou
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
69W - 68L
1,509 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
HotNizm
Kuzenbo
12
4 / 1 / 5
7,790
519
7,979
13,585
12,688
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

13
4 / 1 / 4
7,677
512
9,323
6,390
1,828
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

13
2 / 4 / 1
7,735
516
2,643
5,978
3,016
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Fenrir
13
3 / 3 / 2
7,970
531
3,950
9,634
4,413
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
7 / 2 / 3
9,578
639
10,667
8,158
2,985
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
 
Nike
13
3 / 4 / 1
7,588
506
3,279
9,691
4,807
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Cthulhu
CoCoM3RCs_
Cthulhu
11
0 / 4 / 2
6,210
414
5,502
14,844
4,493
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Serqet
EliteEspo
Serqet
13
7 / 3 / 1
8,501
567
8,563
9,313
2,826
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Merlin
12
0 / 6 / 2
7,005
467
3,491
7,633
2,334
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
MayoneSO GG
Danzaburou
11
1 / 3 / 1
6,920
461
5,077
8,354
2,271
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
18
20
Kills
11
11
Deaths
20
15
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Nike
 
Nike
3
4
1
0.88
L
Cthulhu
CoCoM3RCs_
Cthulhu
0
4
2
0.25
L
Serqet
EliteEspo
Serqet
7
3
1
2.5
W
Kuzenbo
HotNizm
Kuzenbo
4
1
5
6.5
L
Merlin
0
6
2
0.17
W
4
1
4
6
W
2
4
1
0.63
L
Danzaburou
MayoneSO GG
Danzaburou
1
3
1
0.5
W
Fenrir
3
3
2
1.33
W
7
2
3
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,562
Damage
25,912
43,745
Taken
49,835
24,930
Mitigated
16,731
15,139
Healing
10,409
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nike
 
Nike
3,279
307
0
1,916
9,691
4,807
678
3,513
6,086
135
35,651
L
Cthulhu
CoCoM3RCs_
Cthulhu
5,502
592
379
3,700
14,844
4,493
120
10,670
4,110
29,119
0
L
Serqet
EliteEspo
Serqet
8,563
3,047
0
1,532
9,313
2,826
0
3,411
5,810
0
38,455
W
Kuzenbo
HotNizm
Kuzenbo
7,979
3,144
0
2,867
13,585
12,688
62
3,493
9,887
27,405
0
L
Merlin
3,491
499
0
110
7,633
2,334
778
5,376
1,997
39,066
0
W
9,323
2,976
0
3,969
6,390
1,828
890
2,010
4,380
46,017
0
W
2,643
173
0
1,399
5,978
3,016
185
96
5,629
32,721
0
L
Danzaburou
MayoneSO GG
Danzaburou
5,077
1,827
769
2,003
8,354
2,271
396
7,110
1,220
0
32,645
W
Fenrir
3,950
1,288
0
4,676
9,634
4,413
0
431
8,759
0
48,619
W
10,667
907
83
2,145
8,158
2,985
1,024
3,287
4,652
56,933
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,750
Gold Earned
36,224
431
Minions Killed
295
0
Camps Cleared
0
1,371,025
Distance Traveled
1,347,286
6
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nike
7,588
506
61
4
0
265,140
3
L
Cthulhu
6,210
414
41
3
0
267,002
4
L
Serqet
8,501
567
71
5
0
316,902
0
W
Kuzenbo
7,790
519
25
2
0
293,840
1
L
Merlin
7,005
467
55
4
0
249,341
4
W
Sol
7,677
512
102
7
0
278,282
0
W
Anubis
7,735
516
84
6
0
220,708
0
L
Danzaburou
6,920
461
67
4
0
248,901
3
W
Fenrir
7,970
531
91
6
0
264,286
2
W
Ra
9,578
639
129
9
0
313,909
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role