Player Matchup

Jing Wei
Jing Wei
AHenryWoodhouse
Jing Wei
Level 68
God Stats
2W - 2L
1,661 SR
Queue Stats
214W - 231L
1,443 Elo+
Solo
Da Ji
Da Ji
GHJEXCOMMANDER
Da Ji
Level 47
God Stats
29W - 31L
1,707 SR
Queue Stats
337W - 334L
1,421 Elo+
Party 3
Anubis
Anubis
Lumetirmo
Anubis
Level 44
God Stats
42W - 51L
1,451 SR
Queue Stats
251W - 279L
1,397 Elo+
Party 3
Ares
Ares
Rendycor
Ares
Level 129
God Stats
3W - 4L
1,563 SR
Queue Stats
251W - 266L
1,512 Elo+
Party 2
Bellona
Bellona
rezanya1
Bellona
Level 50
God Stats
1W - 4L
1,456 SR
Queue Stats
263W - 283L
1,471 Elo+
Party 2
Team Averages
Level 68
1,568 SR
1,449 Elo+

VS

Team Averages
Level 123
1,487 SR
1,482 Elo+
Hou Yi
Hou Yi
 
Hou Yi
Level 58
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
 
Bacchus
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hercules
Hercules
Dragon666Devil1
Hercules
Level 142
God Stats
14W - 21L
1,386 SR
Queue Stats
503W - 498L
1,495 Elo+
Solo
Mercury
Mercury
Jebac182
Mercury
Level 113
God Stats
14W - 10L
1,646 SR
Queue Stats
192W - 182L
1,441 Elo+
Solo
Discordia
Discordia
Nohatifa
Discordia
Level 157
God Stats
18W - 19L
1,405 SR
Queue Stats
364W - 387L
1,474 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
10
2 / 1 / 0
5,879
588
2,384
5,089
1,301
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

9
2 / 2 / 2
5,441
544
2,901
5,957
1,688
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Anubis
Lumetirmo
Anubis
10
3 / 2 / 0
5,763
576
3,321
4,218
1,758
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ares
7
0 / 6 / 4
4,744
474
2,924
9,967
3,370
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Bellona
rezanya1
Bellona
7
0 / 4 / 0
4,531
453
1,217
7,326
3,555
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
 
Hou Yi
9
3 / 1 / 3
6,009
601
3,304
3,970
820
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bacchus
 
Bacchus
8
1 / 2 / 7
5,787
579
2,773
6,441
5,031
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Hercules
11
6 / 0 / 2
6,569
657
5,607
3,683
2,645
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mercury
Jebac182
Mercury
10
3 / 2 / 2
6,101
610
3,500
5,478
1,558
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Discordia
Nohatifa
Discordia
9
2 / 2 / 4
5,752
575
3,853
4,169
959
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
33
7
Kills
15
15
Deaths
7
6
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Hou Yi
 
Hou Yi
3
1
3
4.5
W
Bacchus
 
Bacchus
1
2
7
2.25
L
Jing Wei
2
1
0
2
W
Hercules
6
0
2
7
L
2
2
2
1.5
W
Mercury
Jebac182
Mercury
3
2
2
2
L
Anubis
Lumetirmo
Anubis
3
2
0
1.5
W
Discordia
Nohatifa
Discordia
2
2
4
2
L
Ares
0
6
4
0.33
L
Bellona
rezanya1
Bellona
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,747
Damage
19,037
32,557
Taken
23,741
11,672
Mitigated
11,013
6,076
Healing
7,003
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hou Yi
 
Hou Yi
3,304
2,086
0
1,426
3,970
820
0
521
3,449
0
28,882
W
Bacchus
 
Bacchus
2,773
330
409
2,458
6,441
5,031
0
2,240
4,201
14,052
0
L
Jing Wei
2,384
1,399
0
3,261
5,089
1,301
0
986
4,099
0
33,145
W
Hercules
5,607
1,626
0
1,914
3,683
2,645
0
547
3,136
0
19,689
L
2,901
976
0
0
5,957
1,688
0
106
5,851
0
26,931
W
Mercury
Jebac182
Mercury
3,500
1,369
0
470
5,478
1,558
0
918
4,560
0
33,280
L
Anubis
Lumetirmo
Anubis
3,321
542
0
1,471
4,218
1,758
0
1,588
2,476
29,502
0
W
Discordia
Nohatifa
Discordia
3,853
261
0
326
4,169
959
0
2,019
2,150
24,416
0
L
Ares
2,924
449
0
1,210
9,967
3,370
0
3,462
6,337
13,091
0
L
Bellona
rezanya1
Bellona
1,217
279
0
134
7,326
3,555
210
275
7,021
0
15,824

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,358
Gold Earned
30,218
249
Minions Killed
246
0
Camps Cleared
0
830,907
Distance Traveled
887,510
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hou Yi
6,009
601
60
6
0
183,407
2
W
Bacchus
5,787
579
23
2
0
182,839
3
L
Jing Wei
5,879
588
72
7
0
169,631
2
W
Hercules
6,569
657
42
4
0
143,759
1
L
Da Ji
5,441
544
53
5
0
184,378
0
W
Mercury
6,101
610
62
6
0
203,258
2
L
Anubis
5,763
576
65
7
0
161,470
2
W
Discordia
5,752
575
59
6
0
174,247
2
L
Ares
4,744
474
20
2
0
165,240
1
L
Bellona
4,531
453
39
4
0
150,188
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role