Player Matchup

Izanami
Izanami
SniperBrazileiro
Izanami
Level 7
God Stats
2W - 1L
1,488 SR
Queue Stats
2W - 3L
1,237 Elo+
Party 1
Chang'e
Chang'e
TachibanaRules
Chang'e
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,308 Elo+
Party 1
Sobek
Sobek
almostzin
Sobek
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,435 Elo+
Party 1
Achilles
Achilles
cacsz
Achilles
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 5L
1,332 Elo+
Party 1
Tsukuyomi
Tsukuyomi
dreyBR
Tsukuyomi
Level 7
God Stats
2W - 3L
1,355 SR
Queue Stats
2W - 3L
1,237 Elo+
Party 1
Team Averages
Level 6
1,469 SR
1,310 Elo+

VS

Team Averages
Level 11
1,372 SR
1,434 Elo+
Artemis
Artemis
AccursedGuy
Artemis
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 35L
1,603 Elo+
Party 2
Medusa
Medusa
JanyJackson
Medusa
Level 2
God Stats
0W - 3L
1,183 SR
Queue Stats
0W - 3L
1,154 Elo+
Solo
Tyr
Tyr
Tavrin
Tyr
Level 29
God Stats
11W - 13L
1,437 SR
Queue Stats
328W - 336L
1,369 Elo+
Solo
Loki
Loki
lWatafackxDl
Loki
Level 7
God Stats
13W - 13L
1,488 SR
Queue Stats
15W - 19L
1,603 Elo+
Party 2
Merlin
Merlin
weeeedlover
Merlin
Level 11
God Stats
8W - 10L
1,253 SR
Queue Stats
22W - 17L
1,442 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
7 / 6 / 5
14,736
526
13,422
18,765
9,572
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

20
4 / 7 / 10
14,000
500
19,256
24,835
8,994
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Sobek
almostzin
Sobek
19
4 / 3 / 14
13,956
498
6,789
20,464
22,699
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Achilles
cacsz
Achilles
19
5 / 6 / 5
13,605
486
14,111
23,660
31,223
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Tsukuyomi
dreyBR
Tsukuyomi
19
6 / 10 / 6
14,193
507
17,131
22,907
8,296
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
AccursedGuy
Artemis
18
7 / 8 / 1
12,819
458
14,595
21,768
8,030
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Medusa
5
0 / 1 / 2
7,456
266
455
1,385
277
Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Tyr
Tavrin
Tyr
19
13 / 5 / 6
13,302
475
18,961
27,276
30,409
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

18
6 / 5 / 6
12,059
431
9,421
21,674
7,972
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Merlin
20
4 / 8 / 15
12,985
464
25,212
18,461
6,995
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
60
26
Kills
30
32
Deaths
27
40
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Artemis
AccursedGuy
Artemis
7
8
1
0.94
L
Medusa
0
1
2
1
W
7
6
5
1.58
W
4
7
10
1.29
L
Tyr
Tavrin
Tyr
13
5
6
3.2
W
Sobek
almostzin
Sobek
4
3
14
3.67
W
Achilles
cacsz
Achilles
5
6
5
1.25
W
Tsukuyomi
dreyBR
Tsukuyomi
6
10
6
0.9
L
6
5
6
1.8
L
Merlin
4
8
15
1.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,709
Damage
68,644
110,631
Taken
90,564
80,784
Mitigated
53,683
31,957
Healing
11,370
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
AccursedGuy
Artemis
14,595
6,449
0
2,595
21,768
8,030
0
5,092
16,526
0
69,848
L
Medusa
455
239
0
36
1,385
277
46
563
822
0
1,839
W
13,422
8,047
0
7,442
18,765
9,572
5,443
1,457
17,308
0
120,574
W
19,256
822
4,632
9,368
24,835
8,994
686
9,969
13,994
79,434
0
L
Tyr
Tavrin
Tyr
18,961
3,819
0
4,680
27,276
30,409
47
7,487
19,521
0
62,516
W
Sobek
almostzin
Sobek
6,789
673
0
5,062
20,464
22,699
644
3,903
16,561
18,858
0
W
Achilles
cacsz
Achilles
14,111
4,706
0
1,119
23,660
31,223
1,688
3,217
19,082
0
70,196
W
Tsukuyomi
dreyBR
Tsukuyomi
17,131
3,698
0
4,334
22,907
8,296
810
6,666
16,241
0
81,372
L
9,421
1,326
0
3,719
21,674
7,972
0
5,594
15,841
0
77,689
L
Merlin
25,212
260
0
340
18,461
6,995
0
6,278
11,809
116,870
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

70,490
Gold Earned
58,621
543
Minions Killed
508
0
Camps Cleared
0
2,532,483
Distance Traveled
1,953,586
15
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
12,819
458
107
4
0
449,341
1
L
Medusa
7,456
266
2
0
0
38,699
0
W
Izanami
14,736
526
170
6
0
463,922
2
W
Chang'e
14,000
500
133
5
0
497,598
2
L
Tyr
13,302
475
112
4
0
480,637
1
W
Sobek
13,956
498
21
1
0
579,281
4
W
Achilles
13,605
486
105
4
0
464,582
4
W
Tsukuyomi
14,193
507
114
4
0
527,100
3
L
Loki
12,059
431
128
5
0
519,507
1
L
Merlin
12,985
464
159
6
0
465,402
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role