Player Matchup

Izanami
Izanami
GiveToMeBaby
Izanami
Level 63
God Stats
2W - 6L
1,686 SR
Queue Stats
119W - 103L
1,479 Elo+
Solo
Loki
Loki
Il-SyN_Gx_LiX-lI
Loki
Level 81
God Stats
2W - 2L
1,623 SR
Queue Stats
180W - 234L
1,373 Elo+
Party 1
Tyr
Tyr
St4rcave
Tyr
Level 28
God Stats
2W - 7L
1,500 SR
Queue Stats
39W - 61L
1,325 Elo+
Party 1
Bacchus
Bacchus
mellos2
Bacchus
Level 62
God Stats
0W - 2L
1,500 SR
Queue Stats
24W - 42L
1,267 Elo+
Solo
Zhong Kui
Zhong Kui
taystation94
Zhong Kui
Level 122
God Stats
0W - 1L
1,495 SR
Queue Stats
0W - 4L
1,197 Elo+
Solo
Team Averages
Level 71
1,561 SR
1,328 Elo+

VS

Team Averages
Level 53
1,604 SR
1,353 Elo+
Artemis
Artemis
DelawareDigger1
Artemis
Level 107
God Stats
3W - 1L
1,595 SR
Queue Stats
85W - 91L
1,274 Elo+
Party 2
Achilles
Achilles
StevethaPirate
Achilles
Level 22
God Stats
4W - 2L
1,570 SR
Queue Stats
21W - 22L
1,436 Elo+
Party 2
Sylvanus
Sylvanus
Terpentino5572
Sylvanus
Level 69
God Stats
44W - 24L
1,566 SR
Queue Stats
232W - 245L
1,418 Elo+
Solo
Set
Set
badboysrwild911
Set
Level 40
God Stats
3W - 0L
1,880 SR
Queue Stats
29W - 23L
1,441 Elo+
Party 3
Hades
Hades
bloodthirsty_319
Hades
Level 27
God Stats
3W - 4L
1,408 SR
Queue Stats
49W - 33L
1,195 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
GiveToMeBaby
Izanami
7
0 / 0 / 0
3,614
723
546
1,173
350
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

5
0 / 2 / 0
3,215
643
958
2,199
683
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

6
0 / 0 / 0
3,481
696
953
3,182
1,998
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bacchus
mellos2
Bacchus
1
0 / 0 / 0
2,503
501
0
42
15
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Zhong Kui
taystation94
Zhong Kui
6
0 / 0 / 0
3,338
668
1,117
1,826
1,078
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 0 / 0
3,238
648
287
1,798
382
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Achilles
6
0 / 0 / 1
3,394
679
1,773
2,372
925
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Sylvanus
5
0 / 0 / 0
3,173
635
127
1,632
855
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

5
2 / 0 / 0
3,755
751
1,254
2,617
857
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

7
0 / 0 / 0
3,642
728
950
2,830
1,210
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
3
0
Kills
2
2
Deaths
0
0
Assists
1
Player
Kills
Deaths
Assists
KDA
W
0
0
0
0
L
Izanami
GiveToMeBaby
Izanami
0
0
0
0
L
0
2
0
0
L
0
0
0
0
W
Achilles
0
0
1
0.5
W
Sylvanus
0
0
0
0
W
2
0
0
2
W
0
0
0
0
L
Bacchus
mellos2
Bacchus
0
0
0
0
L
Zhong Kui
taystation94
Zhong Kui
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

3,574
Damage
4,391
8,422
Taken
11,249
4,124
Mitigated
4,229
3,419
Healing
6,293
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
287
0
0
879
1,798
382
0
145
1,653
0
11,868
L
Izanami
GiveToMeBaby
Izanami
546
425
0
557
1,173
350
0
127
1,046
0
15,483
L
958
358
0
263
2,199
683
0
31
2,168
0
11,157
L
953
111
0
1,714
3,182
1,998
0
0
3,182
0
7,150
W
Achilles
1,773
909
0
1,289
2,372
925
217
0
2,181
0
7,586
W
Sylvanus
127
68
438
869
1,632
855
0
138
1,494
9,137
0
W
1,254
611
0
1,257
2,617
857
0
198
2,419
0
13,942
W
950
410
22
1,539
2,830
1,210
216
919
1,911
16,256
0
L
Bacchus
mellos2
Bacchus
0
0
0
24
42
15
0
0
42
0
0
L
Zhong Kui
taystation94
Zhong Kui
1,117
220
0
861
1,826
1,078
0
919
907
13,497
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,151
Gold Earned
17,202
105
Minions Killed
145
0
Camps Cleared
0
406,374
Distance Traveled
466,058
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
3,238
648
33
7
0
88,407
0
L
Izanami
3,614
723
37
7
0
89,643
2
L
Loki
3,215
643
30
6
0
117,721
2
L
Tyr
3,481
696
15
3
0
109,012
0
W
Achilles
3,394
679
21
4
0
97,958
0
W
Sylvanus
3,173
635
18
4
0
72,362
2
W
Set
3,755
751
34
7
0
113,543
1
W
Hades
3,642
728
39
8
0
93,788
1
L
Bacchus
2,503
501
0
0
0
2,579
0
L
Zhong Kui
3,338
668
23
5
0
87,419
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role