Player Matchup

Fafnir
Fafnir
 
Fafnir
Level 16
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Da Ji
Da Ji
Koiwarrior722
Da Ji
Level 15
God Stats
13W - 9L
1,804 SR
Queue Stats
32W - 26L
1,485 Elo+
Solo
Thanatos
Thanatos
fruitnastyy
Thanatos
Level 20
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 4L
1,544 Elo+
Party 1
Sun Wukong
Sun Wukong
kennykyle
Sun Wukong
Level 28
God Stats
8W - 6L
1,595 SR
Queue Stats
65W - 45L
1,517 Elo+
Solo
Merlin
Merlin
swankytiger00
Merlin
Level 17
God Stats
1W - 0L
1,256 SR
Queue Stats
9W - 7L
1,496 Elo+
Solo
Team Averages
Level 19
1,531 SR
1,508 Elo+

VS

Team Averages
Level 22
1,637 SR
1,413 Elo+
Olorun
Olorun
DeathBlaze356
Olorun
Level 32
God Stats
15W - 25L
1,880 SR
Queue Stats
604W - 638L
1,394 Elo+
Party 2
Ares
Ares
KIT_Of_Diamonds
Ares
Level 27
God Stats
1W - 2L
1,666 SR
Queue Stats
68W - 94L
1,448 Elo+
Solo
Nemesis
Nemesis
Papa_Drunk
Nemesis
Level 4
God Stats
2W - 2L
1,500 SR
Queue Stats
738W - 798L
1,410 Elo+
Party 2
Anhur
Anhur
ShriveledSack69
Anhur
Level 11
God Stats
18W - 16L
1,614 SR
Queue Stats
216W - 227L
1,415 Elo+
Party 2
Gilgamesh
Gilgamesh
WoN1-retro_YT
Gilgamesh
Level 34
God Stats
22W - 18L
1,526 SR
Queue Stats
391W - 467L
1,397 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
11
2 / 0 / 16
6,966
581
4,609
6,896
5,672
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

12
7 / 2 / 5
7,577
631
5,692
9,895
3,654
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Thanatos
fruitnastyy
Thanatos
11
10 / 1 / 5
7,363
614
12,844
9,831
3,366
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

Sun Wukong
kennykyle
Sun Wukong
13
10 / 0 / 3
8,204
684
4,882
6,598
4,310
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

12
2 / 0 / 9
7,306
609
7,753
4,949
1,590
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 6 / 1
5,647
471
2,541
9,092
2,781
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

7
0 / 5 / 2
5,197
433
2,776
11,749
4,627
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Nemesis
Papa_Drunk
Nemesis
8
0 / 7 / 2
4,944
412
1,475
7,058
1,989
Mace

Mace

+10
Physical Power

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

10
2 / 5 / 0
6,299
525
4,439
6,865
2,685
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gilgamesh
WoN1-retro_YT
Gilgamesh
9
1 / 8 / 0
5,670
473
5,127
11,538
4,765
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
8
31
Kills
3
3
Deaths
31
38
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Fafnir
 
Fafnir
2
0
16
10
L
0
6
1
0.08
L
0
5
2
0.2
W
7
2
5
4.75
L
Nemesis
Papa_Drunk
Nemesis
0
7
2
0.14
L
2
5
0
0.4
L
Gilgamesh
WoN1-retro_YT
Gilgamesh
1
8
0
0.13
W
Thanatos
fruitnastyy
Thanatos
10
1
5
12.5
W
Sun Wukong
kennykyle
Sun Wukong
10
0
3
11.5
W
2
0
9
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,780
Damage
16,358
38,169
Taken
46,302
18,592
Mitigated
16,847
16,055
Healing
4,396
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fafnir
 
Fafnir
4,609
971
0
1,562
6,896
5,672
0
1,364
5,349
12,217
0
L
2,541
793
0
1,510
9,092
2,781
403
3,585
5,507
26,369
0
L
2,776
33
0
760
11,749
4,627
0
2,175
9,574
12,993
0
W
5,692
1,705
0
4,526
9,895
3,654
0
712
9,183
0
39,277
L
Nemesis
Papa_Drunk
Nemesis
1,475
332
0
531
7,058
1,989
0
860
6,198
0
7,801
L
4,439
2,142
0
665
6,865
2,685
48
1,781
5,084
0
18,483
L
Gilgamesh
WoN1-retro_YT
Gilgamesh
5,127
1,451
0
930
11,538
4,765
0
3,961
7,577
0
27,111
W
Thanatos
fruitnastyy
Thanatos
12,844
3,972
0
7,501
9,831
3,366
115
1,086
8,562
0
32,163
W
Sun Wukong
kennykyle
Sun Wukong
4,882
1,422
0
1,195
6,598
4,310
533
20
6,578
0
36,433
W
7,753
690
0
1,271
4,949
1,590
858
1,769
3,180
44,285
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,416
Gold Earned
27,757
306
Minions Killed
161
0
Camps Cleared
0
1,188,337
Distance Traveled
1,073,138
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fafnir
6,966
581
13
1
0
233,828
1
L
Olorun
5,647
471
46
4
0
203,605
1
L
Ares
5,197
433
11
1
0
233,957
4
W
Da Ji
7,577
631
76
6
0
245,820
0
L
Nemesis
4,944
412
16
1
0
222,075
2
L
Anhur
6,299
525
41
3
0
201,350
2
L
Gilgamesh
5,670
473
47
4
0
212,151
1
W
Thanatos
7,363
614
53
4
0
220,498
0
W
Sun Wukong
8,204
684
76
6
0
253,690
4
W
Merlin
7,306
609
88
7
0
234,501
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role