Player Matchup

Sobek
Sobek
Nevsong
Sobek
Level 34
God Stats
20W - 11L
1,815 SR
Queue Stats
98W - 88L
1,518 Elo+
Party 1
Chang'e
Chang'e
Thopeggy3
Chang'e
Level 8
God Stats
2W - 3L
1,497 SR
Queue Stats
42W - 38L
1,698 Elo+
Solo
Izanami
Izanami
UwUbusyslayerUwU
Izanami
Level 6
God Stats
3W - 2L
1,609 SR
Queue Stats
5W - 8L
1,433 Elo+
Solo
Persephone
Persephone
madnessmadness
Persephone
Level 33
God Stats
0W - 2L
1,500 SR
Queue Stats
13W - 17L
1,500 Elo+
Party 1
Thor
Thor
turbosv1nota
Thor
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 26L
1,676 Elo+
Party 1
Team Averages
Level 17
1,584 SR
1,565 Elo+

VS

Team Averages
Level 35
1,563 SR
1,610 Elo+
Sol
Sol
BurriedButAlive
Sol
Level 12
God Stats
3W - 1L
1,343 SR
Queue Stats
47W - 36L
1,553 Elo+
Solo
Guan Yu
Guan Yu
JoseM1
Guan Yu
Level 5
God Stats
2W - 2L
1,707 SR
Queue Stats
19W - 17L
1,670 Elo+
Party 2
Chang'e
Chang'e
Onigaijin
Chang'e
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
67W - 55L
1,694 Elo+
Solo
Odin
Odin
cansalvaxe
Odin
Level 12
God Stats
1W - 1L
1,566 SR
Queue Stats
5W - 2L
1,474 Elo+
Solo
Fenrir
Fenrir
jack12062003
Fenrir
Level 118
God Stats
3W - 0L
1,698 SR
Queue Stats
17W - 6L
1,661 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Nevsong
Sobek
10
0 / 2 / 3
6,697
446
4,711
12,247
8,940
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Chang'e
Thopeggy3
Chang'e
14
2 / 3 / 0
8,205
547
7,451
9,887
6,004
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

11
3 / 4 / 0
7,286
486
6,323
9,145
2,327
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Persephone
madnessmadness
Persephone
11
0 / 6 / 0
6,815
454
4,180
8,700
1,877
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

7
0 / 3 / 0
5,708
381
1,096
7,632
1,516
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 3 / 2
8,869
591
8,368
8,846
2,369
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Guan Yu
JoseM1
Guan Yu
12
3 / 0 / 5
6,902
460
6,683
10,733
9,041
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Chang'e
Onigaijin
Chang'e
15
2 / 0 / 6
8,453
564
3,920
5,435
1,861
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
0 / 2 / 1
6,986
466
680
5,727
3,712
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Fenrir
17
9 / 0 / 3
9,527
635
8,889
9,551
5,783
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
35
5
Kills
18
18
Deaths
5
3
Assists
17
Player
Kills
Deaths
Assists
KDA
W
4
3
2
1.67
W
Guan Yu
JoseM1
Guan Yu
3
0
5
5.5
L
Sobek
Nevsong
Sobek
0
2
3
0.75
W
Chang'e
Onigaijin
Chang'e
2
0
6
5
L
Chang'e
Thopeggy3
Chang'e
2
3
0
0.67
L
3
4
0
0.75
W
0
2
1
0.25
W
Fenrir
9
0
3
10.5
L
Persephone
madnessmadness
Persephone
0
6
0
0
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,761
Damage
28,540
47,611
Taken
40,292
20,664
Mitigated
22,766
16,836
Healing
21,127
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,368
3,677
0
3,566
8,846
2,369
1,895
1,815
7,031
68,082
0
W
Guan Yu
JoseM1
Guan Yu
6,683
95
409
5,422
10,733
9,041
0
5,256
5,477
0
25,026
L
Sobek
Nevsong
Sobek
4,711
460
0
4,906
12,247
8,940
0
3,126
8,448
16,142
0
W
Chang'e
Onigaijin
Chang'e
3,920
158
1,425
3,669
5,435
1,861
536
3,452
1,983
52,353
0
L
Chang'e
Thopeggy3
Chang'e
7,451
1,084
920
4,529
9,887
6,004
272
1,354
8,247
58,252
0
L
6,323
4,052
0
2,734
9,145
2,327
420
4,734
4,292
0
39,645
W
680
0
0
202
5,727
3,712
74
3,190
2,537
0
33,515
W
Fenrir
8,889
3,287
0
6,434
9,551
5,783
0
2,629
6,922
0
71,483
L
Persephone
madnessmadness
Persephone
4,180
507
0
1,249
8,700
1,877
0
1,313
7,294
36,259
0
L
1,096
381
0
2,498
7,632
1,516
0
1,761
5,825
0
21,336

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,711
Gold Earned
40,737
337
Minions Killed
471
0
Camps Cleared
0
1,338,195
Distance Traveled
1,490,320
5
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
8,869
591
123
8
0
245,835
0
W
Guan Yu
6,902
460
31
2
0
325,418
4
L
Sobek
6,697
446
24
2
0
323,150
2
W
Chang'e
8,453
564
124
8
0
329,487
6
L
Chang'e
8,205
547
127
8
0
269,554
1
L
Izanami
7,286
486
64
4
0
231,477
0
W
Odin
6,986
466
82
5
0
277,540
6
W
Fenrir
9,527
635
111
7
0
312,040
4
L
Persephone
6,815
454
72
5
0
260,927
2
L
Thor
5,708
381
50
3
0
253,087
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role