Player Matchup

Chang'e
Chang'e
 
Chang'e
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tsukuyomi
Tsukuyomi
Hyouringetsu
Tsukuyomi
Level 28
God Stats
23W - 35L
1,280 SR
Queue Stats
55W - 84L
1,374 Elo+
Solo
Cupid
Cupid
JoinMyGaming
Cupid
Level 19
God Stats
3W - 2L
1,740 SR
Queue Stats
10W - 6L
1,555 Elo+
Party 1
Cthulhu
Cthulhu
kalisionfire
Cthulhu
Level 18
God Stats
2W - 5L
1,359 SR
Queue Stats
71W - 104L
1,329 Elo+
Solo
Agni
Agni
wardeCUPZ
Agni
Level 7
God Stats
2W - 1L
1,500 SR
Queue Stats
13W - 13L
1,500 Elo+
Party 1
Team Averages
Level 20
1,476 SR
1,452 Elo+

VS

Team Averages
Level 31
1,605 SR
1,361 Elo+
Kali
Kali
HAHATUN888
Kali
Level 8
God Stats
3W - 0L
1,500 SR
Queue Stats
6W - 3L
1,119 Elo+
Solo
Sylvanus
Sylvanus
MaxMagny
Sylvanus
Level 28
God Stats
9W - 4L
1,600 SR
Queue Stats
28W - 20L
1,420 Elo+
Party 2
Izanami
Izanami
Mor2m
Izanami
Level 23
God Stats
11W - 8L
1,617 SR
Queue Stats
35W - 30L
1,422 Elo+
Party 2
Fenrir
Fenrir
rhyspotts1
Fenrir
Level 7
God Stats
3W - 1L
1,500 SR
Queue Stats
76W - 70L
1,370 Elo+
Party 3
Janus
Janus
xNPDx
Janus
Level 89
God Stats
3W - 3L
1,808 SR
Queue Stats
153W - 151L
1,476 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
12
5 / 4 / 3
7,387
492
11,066
14,952
4,015
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Tsukuyomi
Hyouringetsu
Tsukuyomi
13
2 / 2 / 6
7,847
523
4,971
10,124
2,856
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Mace

Mace

+10
Physical Power

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

12
5 / 5 / 2
7,347
490
8,705
9,122
1,975
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
kalisionfire
Cthulhu
9
0 / 5 / 4
5,448
363
3,100
9,357
7,565
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Agni
11
3 / 5 / 3
6,855
457
3,753
6,781
1,446
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 4 / 3
7,118
475
1,541
10,031
3,117
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Sylvanus
MaxMagny
Sylvanus
11
3 / 1 / 8
7,569
505
4,853
12,626
11,559
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Izanami
Mor2m
Izanami
12
5 / 3 / 8
7,782
519
13,105
9,529
3,424
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Fenrir
rhyspotts1
Fenrir
14
6 / 4 / 3
8,704
580
6,879
10,830
4,702
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Janus
xNPDx
Janus
13
5 / 3 / 4
8,233
549
10,945
7,183
2,770
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
46
15
Kills
20
21
Deaths
15
18
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Chang'e
 
Chang'e
5
4
3
1.63
W
1
4
3
0.63
L
Tsukuyomi
Hyouringetsu
Tsukuyomi
2
2
6
2.5
L
5
5
2
1.2
W
Sylvanus
MaxMagny
Sylvanus
3
1
8
7
W
Izanami
Mor2m
Izanami
5
3
8
3
L
Cthulhu
kalisionfire
Cthulhu
0
5
4
0.4
W
Fenrir
rhyspotts1
Fenrir
6
4
3
1.88
L
Agni
3
5
3
0.9
W
Janus
xNPDx
Janus
5
3
4
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,595
Damage
37,323
50,336
Taken
50,199
17,857
Mitigated
25,572
16,695
Healing
15,548
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
 
Chang'e
11,066
1,035
1,110
7,322
14,952
4,015
0
4,670
10,040
44,604
0
W
1,541
504
0
3,281
10,031
3,117
1,224
2,046
7,951
0
29,156
L
Tsukuyomi
Hyouringetsu
Tsukuyomi
4,971
1,318
0
4,865
10,124
2,856
526
2,940
6,964
0
43,790
L
8,705
3,645
321
2,399
9,122
1,975
0
2,179
6,874
0
25,715
W
Sylvanus
MaxMagny
Sylvanus
4,853
885
1,048
5,583
12,626
11,559
288
4,735
7,681
9,287
0
W
Izanami
Mor2m
Izanami
13,105
7,861
0
3,335
9,529
3,424
572
4,232
5,025
0
51,804
L
Cthulhu
kalisionfire
Cthulhu
3,100
226
0
0
9,357
7,565
0
3,374
5,845
13,801
0
W
Fenrir
rhyspotts1
Fenrir
6,879
680
0
1,702
10,830
4,702
116
2,283
8,473
0
54,602
L
Agni
3,753
197
0
678
6,781
1,446
74
1,870
4,815
17,082
0
W
Janus
xNPDx
Janus
10,945
783
0
599
7,183
2,770
0
3,994
3,150
49,419
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,884
Gold Earned
39,406
251
Minions Killed
335
0
Camps Cleared
0
1,448,733
Distance Traveled
1,275,349
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
7,387
492
69
5
0
302,252
0
W
Kali
7,118
475
56
4
0
238,701
1
L
Tsukuyomi
7,847
523
100
7
0
323,161
4
L
Cupid
7,347
490
38
3
0
291,692
1
W
Sylvanus
7,569
505
12
1
0
275,419
3
W
Izanami
7,782
519
93
6
0
230,613
2
L
Cthulhu
5,448
363
17
1
0
297,611
0
W
Fenrir
8,704
580
85
6
0
253,093
1
L
Agni
6,855
457
27
2
0
234,017
0
W
Janus
8,233
549
89
6
0
277,523
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role