Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artio
Artio
Korzone
Artio
Level 108
God Stats
61W - 69L
1,491 SR
Queue Stats
730W - 704L
1,476 Elo+
Party 2
Serqet
Serqet
LikeTheDust
Serqet
Level 121
God Stats
4W - 5L
1,507 SR
Queue Stats
519W - 519L
1,448 Elo+
Party 1
Sol
Sol
Nozilus
Sol
Level 82
God Stats
8W - 7L
1,485 SR
Queue Stats
157W - 152L
1,477 Elo+
Party 2
Sun Wukong
Sun Wukong
Nyraak
Sun Wukong
Level 43
God Stats
4W - 7L
1,370 SR
Queue Stats
167W - 197L
1,326 Elo+
Party 1
Team Averages
Level 88
1,471 SR
1,445 Elo+

VS

Team Averages
Level 104
1,515 SR
1,454 Elo+
Medusa
Medusa
 
Medusa
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Ipnosi
Cthulhu
Level 84
God Stats
17W - 10L
1,684 SR
Queue Stats
638W - 639L
1,469 Elo+
Solo
Loki
Loki
StBerserkerr
Loki
Level 126
God Stats
32W - 41L
1,392 SR
Queue Stats
513W - 518L
1,406 Elo+
Solo
Anubis
Anubis
VochtigVlaagje
Anubis
Level 62
God Stats
6W - 3L
1,614 SR
Queue Stats
7W - 6L
1,441 Elo+
Solo
Tyr
Tyr
turboshoot
Tyr
Level 128
God Stats
10W - 12L
1,383 SR
Queue Stats
196W - 216L
1,453 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
8
1 / 4 / 2
5,201
520
4,212
6,557
1,226
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Artio
Korzone
Artio
8
1 / 4 / 2
5,103
510
3,708
8,992
5,228
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Serqet
8
1 / 3 / 0
4,956
496
2,308
7,556
1,881
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sol
8
2 / 4 / 1
5,100
510
4,474
4,740
1,152
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Sun Wukong
Nyraak
Sun Wukong
8
0 / 3 / 2
5,004
500
1,772
5,811
2,020
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
10
7 / 0 / 4
6,470
647
7,000
4,446
1,288
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cthulhu
Ipnosi
Cthulhu
8
0 / 1 / 9
5,450
545
3,861
7,639
2,683
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

11
2 / 1 / 6
6,540
654
3,341
6,414
1,665
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

11
6 / 2 / 3
6,616
662
4,584
6,775
2,976
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

10
3 / 1 / 2
6,189
619
4,509
6,127
3,600
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
42
5
Kills
18
18
Deaths
5
7
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
1
4
2
0.5
W
Medusa
 
Medusa
7
0
4
9
W
Cthulhu
Ipnosi
Cthulhu
0
1
9
4.5
L
Artio
Korzone
Artio
1
4
2
0.5
L
Serqet
1
3
0
0.33
L
Sol
2
4
1
0.63
L
Sun Wukong
Nyraak
Sun Wukong
0
3
2
0.33
W
2
1
6
5
W
6
2
3
3.75
W
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,474
Damage
23,295
33,656
Taken
31,401
11,507
Mitigated
12,212
8,824
Healing
12,667
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
4,212
2,496
0
1,578
6,557
1,226
0
2,232
4,325
0
20,709
W
Medusa
 
Medusa
7,000
3,214
0
1,763
4,446
1,288
427
1,448
2,998
0
29,561
W
Cthulhu
Ipnosi
Cthulhu
3,861
635
342
2,130
7,639
2,683
0
2,607
5,032
12,712
0
L
Artio
Korzone
Artio
3,708
33
310
2,765
8,992
5,228
0
2,552
6,440
11,933
0
L
Serqet
2,308
664
0
3,047
7,556
1,881
0
1,575
5,981
0
27,328
L
Sol
4,474
1,695
0
645
4,740
1,152
472
1,911
2,829
17,999
2,545
L
Sun Wukong
Nyraak
Sun Wukong
1,772
261
0
479
5,811
2,020
0
450
5,361
0
16,448
W
3,341
680
0
2,846
6,414
1,665
0
385
5,849
0
35,380
W
4,584
533
0
3,297
6,775
2,976
0
2,467
4,308
35,322
0
W
4,509
231
0
2,289
6,127
3,600
835
849
5,278
0
25,168

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,364
Gold Earned
31,265
188
Minions Killed
263
0
Camps Cleared
0
967,990
Distance Traveled
985,787
11
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
5,201
520
35
4
0
193,749
2
W
Medusa
6,470
647
45
5
0
199,274
4
W
Cthulhu
5,450
545
21
2
0
193,786
6
L
Artio
5,103
510
13
1
0
194,877
1
L
Serqet
4,956
496
55
6
0
215,779
4
L
Sol
5,100
510
45
5
0
172,815
3
L
Sun Wukong
5,004
500
40
4
0
190,770
1
W
Loki
6,540
654
80
8
0
213,408
1
W
Anubis
6,616
662
67
7
0
178,065
2
W
Tyr
6,189
619
50
5
0
201,254
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role