Player Matchup

Nu Wa
Nu Wa
Bronze I
Da_Puni5h3r-187_
Nu Wa
Bronze I
Level 103
God Stats
20W - 18L
1,536 SR
Queue Stats
290W - 349L
241 MMR
Solo
Cthulhu
Cthulhu
Bronze III
Emmánuelður
Cthulhu
Bronze III
Level 67
God Stats
22W - 24L
1,361 SR
Queue Stats
193W - 261L
106 MMR
Solo
Nemesis
Nemesis
Silver V
ReeXzaN
Nemesis
Silver V
Level 82
God Stats
12W - 7L
1,500 SR
Queue Stats
134W - 166L
442 MMR
Solo
Hel
Hel
Bronze III
Rubicon60driver
Hel
Bronze III
Level 129
God Stats
2W - 4L
1,454 SR
Queue Stats
266W - 310L
-100 MMR
Solo
Cupid
Cupid
Bronze IV
samskeyti22
Cupid
Bronze IV
Level 107
God Stats
3W - 9L
1,369 SR
Queue Stats
303W - 369L
-154 MMR
Solo
Team Averages
Bronze II
Bronze II
Average Tier
Level 98
1,444 SR
107 MMR

VS

Team Averages
Bronze II
Bronze II
Average Tier
Level 98
1,516 SR
398 MMR
Medusa
Medusa
Bronze I
 
Medusa
Bronze I
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Geb
Geb
Bronze III
IFeedMyDogXanax
Geb
Bronze III
Level 56
God Stats
6W - 7L
1,504 SR
Queue Stats
27W - 72L
-320 MMR
Solo
Neith
Neith
Bronze I
SuperLuminarious
Neith
Bronze I
Level 63
God Stats
31W - 35L
1,508 SR
Queue Stats
363W - 402L
463 MMR
Solo
Sol
Sol
Silver V
adrunknpirate
Sol
Silver V
Level 156
God Stats
5W - 0L
1,657 SR
Queue Stats
69W - 82L
628 MMR
Solo
Serqet
Serqet
Bronze III
fullgore_
Serqet
Bronze III
Level 127
God Stats
158W - 251L
1,411 SR
Queue Stats
229W - 354L
-280 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 2 / 1
4,308
431
0
3,937
799
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cthulhu
8
0 / 3 / 1
4,884
488
1,599
7,523
2,614
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Nemesis
ReeXzaN
Nemesis
7
1 / 2 / 0
4,688
469
2,870
5,759
2,105
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

9
1 / 3 / 0
5,166
517
3,943
4,970
1,392
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

7
0 / 3 / 0
4,406
441
1,268
4,896
1,118
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bans
ArachneMorgan Le FaySetLokiDanzaburou

VS

Bans
GilgameshAresYmirCu ChulainnBacchus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
11
6 / 0 / 0
6,680
668
4,211
5,211
1,461
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

5
0 / 1 / 1
4,021
402
273
2,084
872
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

11
1 / 2 / 2
6,173
617
2,093
4,964
1,972
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
3 / 0 / 1
6,189
619
4,513
7,039
1,894
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Serqet
fullgore_
Serqet
9
2 / 0 / 1
5,333
533
1,572
3,781
1,029
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
17
2
Kills
12
13
Deaths
3
2
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
6
0
0
6
L
0
2
1
0.25
L
Cthulhu
0
3
1
0.17
W
0
1
1
0.5
L
Nemesis
ReeXzaN
Nemesis
1
2
0
0.5
L
1
3
0
0.33
W
1
2
2
1
W
3
0
1
3.5
W
Serqet
fullgore_
Serqet
2
0
1
2.5
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,680
Damage
12,662
27,085
Taken
23,079
8,028
Mitigated
7,228
7,108
Healing
10,769
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
4,211
2,060
0
1,989
5,211
1,461
972
821
4,390
0
29,492
L
0
0
0
440
3,937
799
0
0
3,937
14,766
0
L
Cthulhu
1,599
33
28
1,018
7,523
2,614
80
1,885
5,472
17,750
0
W
273
0
0
327
2,084
872
0
563
1,477
2,513
0
L
Nemesis
ReeXzaN
Nemesis
2,870
1,455
0
1,994
5,759
2,105
0
597
5,162
0
20,528
L
3,943
458
1,028
1,490
4,970
1,392
165
2,304
2,338
29,982
0
W
2,093
765
0
2,143
4,964
1,972
1,094
229
4,715
0
33,913
W
4,513
1,468
0
4,828
7,039
1,894
1,180
3,442
3,311
37,707
0
W
Serqet
fullgore_
Serqet
1,572
429
0
1,482
3,781
1,029
0
137
3,644
0
17,941
L
1,268
473
219
891
4,896
1,118
72
0
4,896
0
13,587

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,452
Gold Earned
28,396
185
Minions Killed
258
0
Camps Cleared
0
802,772
Distance Traveled
831,102
13
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
6,680
668
63
6
0
200,245
3
L
Nu Wa
4,308
431
30
3
0
98,596
1
L
Cthulhu
4,884
488
24
2
0
178,636
5
W
Geb
4,021
402
1
0
0
84,052
1
L
Nemesis
4,688
469
35
4
0
193,383
5
L
Hel
5,166
517
69
7
0
161,715
0
W
Neith
6,173
617
75
8
0
161,394
0
W
Sol
6,189
619
76
8
0
168,474
1
W
Serqet
5,333
533
43
4
0
216,937
3
L
Cupid
4,406
441
27
3
0
170,442
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role