Player Matchup

Artemis
Artemis
Cra2ySarugami
Artemis
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 29L
1,318 Elo+
Solo
Bellona
Bellona
MonsterKoro
Bellona
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 44L
1,271 Elo+
Party 2
Hades
Hades
Nmallem
Hades
Level 8
God Stats
5W - 3L
1,606 SR
Queue Stats
33W - 52L
1,353 Elo+
Party 2
Skadi
Skadi
higgins2005
Skadi
Level 15
God Stats
10W - 9L
1,269 SR
Queue Stats
359W - 411L
1,278 Elo+
Party 2
Da Ji
Da Ji
raphbgrt
Da Ji
Level 33
God Stats
0W - 1L
1,500 SR
Queue Stats
112W - 115L
1,445 Elo+
Party 2
Team Averages
Level 17
1,475 SR
1,333 Elo+

VS

Team Averages
Level 23
1,550 SR
1,330 Elo+
Neith
Neith
ImNayrah
Neith
Level 17
God Stats
38W - 25L
1,553 SR
Queue Stats
346W - 343L
1,351 Elo+
Party 3
Nemesis
Nemesis
JcT_1580
Nemesis
Level 20
God Stats
8W - 13L
1,356 SR
Queue Stats
181W - 292L
1,273 Elo+
Party 1
Tyr
Tyr
Life_Is_KrizixX_
Tyr
Level 27
God Stats
8W - 10L
1,443 SR
Queue Stats
189W - 161L
1,387 Elo+
Party 3
Cerberus
Cerberus
Nathanggh
Cerberus
Level 24
God Stats
2W - 0L
1,731 SR
Queue Stats
5W - 5L
1,301 Elo+
Solo
Hades
Hades
schlimm111
Hades
Level 25
God Stats
12W - 14L
1,667 SR
Queue Stats
222W - 331L
1,337 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
17
3 / 10 / 4
11,193
431
13,463
16,003
5,534
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bellona
MonsterKoro
Bellona
16
2 / 3 / 5
11,017
424
5,378
19,267
15,660
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hades
Nmallem
Hades
20
9 / 3 / 7
13,779
530
24,658
25,096
20,879
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

13
1 / 7 / 3
9,942
382
6,017
13,845
3,440
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Da Ji
raphbgrt
Da Ji
17
5 / 8 / 5
11,495
442
6,662
23,103
8,865
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
ImNayrah
Neith
19
9 / 4 / 7
13,557
521
13,659
11,114
4,443
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Nemesis
JcT_1580
Nemesis
18
6 / 4 / 12
12,765
491
10,875
18,791
7,282
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

20
9 / 5 / 7
15,446
594
22,773
20,698
23,775
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Cerberus
Nathanggh
Cerberus
17
3 / 1 / 19
12,737
490
7,889
15,327
16,480
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Hades
19
4 / 7 / 12
12,737
490
11,759
19,864
10,005
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
88
20
Kills
31
31
Deaths
21
24
Assists
57
Player
Kills
Deaths
Assists
KDA
L
Artemis
3
10
4
0.5
W
Neith
ImNayrah
Neith
9
4
7
3.13
W
Nemesis
JcT_1580
Nemesis
6
4
12
3
W
9
5
7
2.5
L
Bellona
MonsterKoro
Bellona
2
3
5
1.5
W
Cerberus
Nathanggh
Cerberus
3
1
19
12.5
L
Hades
Nmallem
Hades
9
3
7
4.17
L
1
7
3
0.36
L
Da Ji
raphbgrt
Da Ji
5
8
5
0.94
W
Hades
4
7
12
1.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,178
Damage
66,955
97,314
Taken
85,794
54,378
Mitigated
61,985
21,368
Healing
22,489
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
13,463
5,737
0
1,304
16,003
5,534
1,955
4,480
11,507
0
53,639
W
Neith
ImNayrah
Neith
13,659
6,657
0
3,346
11,114
4,443
4,915
3,507
7,607
0
92,627
W
Nemesis
JcT_1580
Nemesis
10,875
2,908
0
3,173
18,791
7,282
642
6,205
12,586
0
75,788
W
22,773
3,892
0
5,542
20,698
23,775
4,643
5,281
15,417
0
115,101
L
Bellona
MonsterKoro
Bellona
5,378
2,887
0
4,005
19,267
15,660
2,773
1,343
17,924
0
28,354
W
Cerberus
Nathanggh
Cerberus
7,889
267
0
3,291
15,327
16,480
778
3,425
11,902
41,011
0
L
Hades
Nmallem
Hades
24,658
2,507
406
8,947
25,096
20,879
1,092
4,822
20,274
98,220
0
L
6,017
3,924
0
704
13,845
3,440
1,609
5,432
8,413
0
40,009
L
Da Ji
raphbgrt
Da Ji
6,662
2,185
0
6,002
23,103
8,865
733
3,555
19,548
0
51,244
W
Hades
11,759
1,335
531
6,606
19,864
10,005
1,716
6,240
13,624
75,489
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,426
Gold Earned
67,242
429
Minions Killed
613
0
Camps Cleared
0
2,190,890
Distance Traveled
2,378,512
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
11,193
431
84
3
0
412,200
0
W
Neith
13,557
521
126
5
0
470,436
0
W
Nemesis
12,765
491
98
4
0
523,082
0
W
Tyr
15,446
594
174
7
0
526,696
0
L
Bellona
11,017
424
62
2
0
511,343
0
W
Cerberus
12,737
490
95
4
0
469,546
1
L
Hades
13,779
530
128
5
0
474,969
1
L
Skadi
9,942
382
71
3
0
333,476
0
L
Da Ji
11,495
442
84
3
0
458,902
0
W
Hades
12,737
490
120
5
0
388,752
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role