Player Matchup

Rama
Rama
Silver I
Kevbel
Rama
Silver I
Level 145
God Stats
1W - 1L
1,327 SR
Queue Stats
9W - 9L
1,579 MMR
Solo
Ah Puch
Ah Puch
Silver I
SpiritOfWar
Ah Puch
Silver I
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 17L
1,487 MMR
Solo
Cthulhu
Cthulhu
Silver I
ivanzubeldia
Cthulhu
Silver I
Level 89
God Stats
10W - 13L
1,464 SR
Queue Stats
73W - 76L
1,554 MMR
Party 1
Arachne
Arachne
Silver III
juaners
Arachne
Silver III
Level 95
God Stats
24W - 10L
1,828 SR
Queue Stats
82W - 88L
1,517 MMR
Party 1
Cerberus
Cerberus
Bronze III
nsjfj2
Cerberus
Bronze III
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 26L
1,518 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 108
1,524 SR
1,531 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 117
1,553 SR
1,532 MMR
Izanami
Izanami
Gold I
Firenky
Izanami
Gold I
Level 155
God Stats
7W - 8L
1,518 SR
Queue Stats
342W - 334L
1,532 MMR
Solo
Terra
Terra
Gold I
HEKATE451
Terra
Gold I
Level 155
God Stats
11W - 8L
1,544 SR
Queue Stats
215W - 219L
1,556 MMR
Solo
King Arthur
King Arthur
Gold II
MehdiDefender
King Arthur
Gold II
Level 102
God Stats
18W - 21L
1,478 SR
Queue Stats
456W - 450L
1,569 MMR
Solo
Fenrir
Fenrir
Gold V
NewbieNoobiee
Fenrir
Gold V
Level 64
God Stats
1W - 3L
1,500 SR
Queue Stats
46W - 42L
1,431 MMR
Solo
Chang'e
Chang'e
Gold II
VERYwetDINGO
Chang'e
Gold II
Level 108
God Stats
23W - 10L
1,724 SR
Queue Stats
175W - 159L
1,569 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
Kevbel
Rama
5
0 / 4 / 0
6,041
288
1,018
4,217
499
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ah Puch
SpiritOfWar
Ah Puch
14
0 / 7 / 5
8,690
414
16,279
16,441
4,667
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cthulhu
ivanzubeldia
Cthulhu
16
3 / 5 / 5
10,560
503
14,583
18,806
17,835
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Arachne
juaners
Arachne
20
10 / 6 / 1
12,973
618
17,927
25,072
11,340
Manikin Hidden Blade

Manikin Hidden Blade

+70
Physical Power
+95
Magical Power
+15%
Attack Speed

PASSIVE - If you have not taken or dealt damage in the last 5s and hit an enemy god, Jungle Monster, or Jungle Boss, they immediately take 20% of their Current Health as Physical Damage and are slowed by 25% for 3s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cerberus
nsjfj2
Cerberus
15
1 / 6 / 6
9,632
459
9,501
18,961
21,325
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Bans
GilgameshAthenaTsukuyomiSet

VS

Bans
Baba YagaMorgan Le FayBakasuraSol
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Firenky
Izanami
20
5 / 3 / 7
14,010
667
12,858
17,404
6,551
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Terra
HEKATE451
Terra
16
3 / 2 / 16
11,111
529
10,240
22,274
19,339
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

King Arthur
MehdiDefender
King Arthur
20
6 / 2 / 4
13,379
637
12,958
13,759
11,243
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

18
8 / 4 / 11
12,301
586
15,603
19,814
15,798
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Chang'e
VERYwetDINGO
Chang'e
17
6 / 4 / 7
11,467
546
17,470
22,578
9,077
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
73
14
Kills
28
28
Deaths
15
17
Assists
45
Player
Kills
Deaths
Assists
KDA
W
Izanami
Firenky
Izanami
5
3
7
2.83
W
Terra
HEKATE451
Terra
3
2
16
5.5
L
Rama
Kevbel
Rama
0
4
0
0
W
King Arthur
MehdiDefender
King Arthur
6
2
4
4
W
8
4
11
3.38
L
Ah Puch
SpiritOfWar
Ah Puch
0
7
5
0.36
W
Chang'e
VERYwetDINGO
Chang'e
6
4
7
2.38
L
Cthulhu
ivanzubeldia
Cthulhu
3
5
5
1.1
L
Arachne
juaners
Arachne
10
6
1
1.75
L
Cerberus
nsjfj2
Cerberus
1
6
6
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,308
Damage
69,129
83,497
Taken
95,829
55,666
Mitigated
62,008
22,449
Healing
32,229
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
Firenky
Izanami
12,858
8,755
0
4,316
17,404
6,551
7,118
7,681
9,723
0
128,214
W
Terra
HEKATE451
Terra
10,240
2,074
1,916
3,407
22,274
19,339
24
10,402
11,872
25,167
0
L
Rama
Kevbel
Rama
1,018
823
0
359
4,217
499
0
1,210
2,941
0
9,058
W
King Arthur
MehdiDefender
King Arthur
12,958
1,774
0
3,115
13,759
11,243
909
4,147
9,612
132
93,703
W
15,603
6,377
0
4,558
19,814
15,798
610
6,893
12,921
281
85,639
L
Ah Puch
SpiritOfWar
Ah Puch
16,279
621
0
3,275
16,441
4,667
0
8,720
7,420
64,126
0
W
Chang'e
VERYwetDINGO
Chang'e
17,470
2,138
4,872
10,045
22,578
9,077
1,045
11,450
11,128
92,980
0
L
Cthulhu
ivanzubeldia
Cthulhu
14,583
1,212
132
3,449
18,806
17,835
226
7,827
10,930
52,973
0
L
Arachne
juaners
Arachne
17,927
10,714
0
9,949
25,072
11,340
740
5,600
19,394
0
112,205
L
Cerberus
nsjfj2
Cerberus
9,501
822
0
5,285
18,961
21,325
482
3,883
15,012
53,557
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,896
Gold Earned
62,268
513
Minions Killed
667
0
Camps Cleared
0
1,653,468
Distance Traveled
1,834,266
10
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
14,010
667
198
9
0
351,788
0
W
Terra
11,111
529
38
2
0
380,379
8
L
Rama
6,041
288
23
1
0
107,451
2
W
King Arthur
13,379
637
174
8
0
397,749
0
W
Fenrir
12,301
586
120
6
0
347,738
4
L
Ah Puch
8,690
414
90
4
0
365,121
2
W
Chang'e
11,467
546
137
7
0
356,612
7
L
Cthulhu
10,560
503
73
3
0
379,128
5
L
Arachne
12,973
618
175
8
0
455,793
0
L
Cerberus
9,632
459
152
7
0
345,975
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role