Player Matchup

Loki
Loki
NeonGlow06
Loki
Level 22
God Stats
4W - 8L
1,267 SR
Queue Stats
29W - 40L
1,242 Elo+
Party 2
Ratatoskr
Ratatoskr
SirNeato
Ratatoskr
Level 14
God Stats
9W - 12L
1,461 SR
Queue Stats
19W - 34L
1,209 Elo+
Solo
Sobek
Sobek
SleepyKiller
Sobek
Level 12
God Stats
3W - 8L
1,220 SR
Queue Stats
7W - 12L
1,142 Elo+
Solo
Izanami
Izanami
Wisephant0m
Izanami
Level 27
God Stats
16W - 16L
1,474 SR
Queue Stats
33W - 45L
1,336 Elo+
Party 2
Chaac
Chaac
chookchook13
Chaac
Level 15
God Stats
1W - 1L
1,669 SR
Queue Stats
4W - 7L
1,412 Elo+
Solo
Team Averages
Level 18
1,418 SR
1,268 Elo+

VS

Team Averages
Level 25
1,677 SR
1,420 Elo+
Hachiman
Hachiman
ANBUKakashi69
Hachiman
Level 24
God Stats
5W - 1L
1,893 SR
Queue Stats
72W - 54L
1,437 Elo+
Solo
Geb
Geb
Riku011
Geb
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
125W - 126L
1,138 Elo+
Solo
Anubis
Anubis
TheGodOfScrubs
Anubis
Level 29
God Stats
31W - 17L
1,810 SR
Queue Stats
60W - 58L
1,538 Elo+
Party 1
Sun Wukong
Sun Wukong
tiphonn
Sun Wukong
Level 28
God Stats
1W - 3L
1,680 SR
Queue Stats
57W - 62L
1,498 Elo+
Party 1
Loki
Loki
xavcoolguy
Loki
Level 28
God Stats
2W - 0L
1,500 SR
Queue Stats
33W - 38L
1,491 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
1 / 1 / 1
3,573
715
504
3,076
615
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Ratatoskr
SirNeato
Ratatoskr
2
0 / 1 / 0
2,774
555
393
1,359
238
Nettle Acorn

Nettle Acorn

+20
Physical Power
+4%
Movement Speed

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

1
0 / 1 / 0
2,622
524
0
695
162
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Izanami
Wisephant0m
Izanami
6
1 / 2 / 0
3,927
785
1,244
3,399
790
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

5
0 / 6 / 0
3,210
642
1,262
5,641
1,265
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
ANBUKakashi69
Hachiman
6
3 / 0 / 0
3,916
783
2,088
1,592
289
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Geb
5
0 / 0 / 2
3,526
705
1,172
2,525
888
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

8
7 / 0 / 0
5,022
1,004
4,214
2,493
1,312
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

Sun Wukong
tiphonn
Sun Wukong
6
1 / 0 / 1
3,862
772
1,284
2,342
700
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cudgel

Cudgel

+10
Physical Power
+50
Health

5
0 / 2 / 2
3,553
711
924
2,578
709
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
16
2
Kills
11
11
Deaths
2
1
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Hachiman
ANBUKakashi69
Hachiman
3
0
0
3
L
1
1
1
1.5
W
Geb
0
0
2
1
L
Ratatoskr
SirNeato
Ratatoskr
0
1
0
0
L
0
1
0
0
W
7
0
0
7
L
Izanami
Wisephant0m
Izanami
1
2
0
0.5
L
0
6
0
0
W
Sun Wukong
tiphonn
Sun Wukong
1
0
1
1.5
W
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

3,403
Damage
9,682
14,170
Taken
11,530
3,070
Mitigated
3,898
2,243
Healing
2,904
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
ANBUKakashi69
Hachiman
2,088
1,257
0
460
1,592
289
0
0
1,592
0
12,181
L
504
120
0
410
3,076
615
0
186
2,890
0
9,937
W
Geb
1,172
200
0
461
2,525
888
0
0
2,525
8,059
0
L
Ratatoskr
SirNeato
Ratatoskr
393
216
0
0
1,359
238
0
0
1,359
0
4,250
L
0
0
0
0
695
162
0
56
639
0
0
W
4,214
570
0
1,171
2,493
1,312
254
0
2,493
17,537
0
L
Izanami
Wisephant0m
Izanami
1,244
702
0
1,292
3,399
790
0
1,116
2,283
0
17,217
L
1,262
429
0
541
5,641
1,265
0
4,028
1,613
0
9,898
W
Sun Wukong
tiphonn
Sun Wukong
1,284
298
0
506
2,342
700
370
0
2,342
0
12,297
W
924
286
0
306
2,578
709
0
0
2,578
0
11,210

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,106
Gold Earned
19,879
96
Minions Killed
118
0
Camps Cleared
0
425,761
Distance Traveled
545,055
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
3,916
783
25
5
0
100,305
0
L
Loki
3,573
715
26
5
0
127,084
1
W
Geb
3,526
705
9
2
0
113,900
1
L
Ratatoskr
2,774
555
11
2
0
53,484
1
L
Sobek
2,622
524
0
0
0
12,800
0
W
Anubis
5,022
1,004
37
7
0
102,806
2
L
Izanami
3,927
785
40
8
0
117,791
1
L
Chaac
3,210
642
19
4
0
114,602
2
W
Sun Wukong
3,862
772
18
4
0
106,465
0
W
Loki
3,553
711
29
6
0
121,579
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role