Player Matchup

Tiamat
Tiamat
Guapter
Tiamat
Level 122
God Stats
1W - 2L
1,553 SR
Queue Stats
5W - 6L
1,703 Elo+
Party 1
Ne Zha
Ne Zha
He133x
Ne Zha
Level 108
God Stats
1W - 1L
1,286 SR
Queue Stats
12W - 11L
1,587 Elo+
Party 1
Rama
Rama
Jiube
Rama
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,703 Elo+
Party 1
Team Averages
Level 111
1,446 SR
1,664 Elo+

VS

Team Averages
Level 47
1,452 SR
1,496 Elo+
Pele
Pele
 
Pele
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Yemoja
Yemoja
Bing0Bong0
Yemoja
Level 7
God Stats
1W - 1L
1,355 SR
Queue Stats
5W - 2L
1,482 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
TheGeishaPrince
Morgan Le Fay
Level 11
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 4L
1,506 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Guapter
Tiamat
13
2 / 8 / 6
9,817
654
9,274
12,367
6,157
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Ne Zha
He133x
Ne Zha
14
6 / 7 / 5
10,692
713
12,804
12,844
9,756
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Rama
Jiube
Rama
16
4 / 3 / 6
11,262
751
6,661
11,585
3,453
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
17
8 / 4 / 9
12,323
822
13,608
14,532
9,551
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Heavy Mace

Heavy Mace

+30
Physical Power

Yemoja
Bing0Bong0
Yemoja
14
2 / 0 / 14
10,441
696
4,358
7,415
8,343
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Morgan Le Fay
TheGeishaPrince
Morgan Le Fay
15
8 / 8 / 7
11,924
795
10,309
13,498
5,401
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
48
12
Kills
18
18
Deaths
12
17
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Pele
 
Pele
8
4
9
3.13
W
Yemoja
Bing0Bong0
Yemoja
2
0
14
9
L
Tiamat
Guapter
Tiamat
2
8
6
0.63
L
Ne Zha
He133x
Ne Zha
6
7
5
1.21
L
Rama
Jiube
Rama
4
3
6
2.33
W
Morgan Le Fay
TheGeishaPrince
Morgan Le Fay
8
8
7
1.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,739
Damage
28,275
36,796
Taken
35,445
19,366
Mitigated
23,295
5,576
Healing
11,336
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
 
Pele
13,608
3,107
0
3,129
14,532
9,551
1,274
3,502
11,030
0
59,823
W
Yemoja
Bing0Bong0
Yemoja
4,358
1,570
4,678
3,020
7,415
8,343
398
2,181
5,234
11,874
0
L
Tiamat
Guapter
Tiamat
9,274
1,059
0
1,556
12,367
6,157
0
3,769
8,433
28,663
0
L
Ne Zha
He133x
Ne Zha
12,804
3,891
0
1,477
12,844
9,756
3
4,408
8,033
0
41,208
L
Rama
Jiube
Rama
6,661
4,506
0
2,543
11,585
3,453
1,618
5,566
5,663
0
35,925
W
Morgan Le Fay
TheGeishaPrince
Morgan Le Fay
10,309
651
0
509
13,498
5,401
1,187
3,591
9,907
40,127
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,771
Gold Earned
34,688
156
Minions Killed
175
0
Camps Cleared
0
755,806
Distance Traveled
840,889
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
12,323
822
98
7
0
328,426
1
W
Yemoja
10,441
696
13
1
0
280,458
2
L
Tiamat
9,817
654
39
3
0
236,466
4
L
Ne Zha
10,692
713
35
2
0
262,645
2
L
Rama
11,262
751
82
5
0
256,695
1
W
Morgan Le Fay
11,924
795
64
4
0
232,005
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role