Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thor
Thor
Juice4882
Thor
Level 148
God Stats
17W - 14L
1,544 SR
Queue Stats
293W - 273L
1,667 Elo+
Solo
Hachiman
Hachiman
KiingJAK
Hachiman
Level 65
God Stats
0W - 1L
1,697 SR
Queue Stats
4W - 3L
1,673 Elo+
Solo
Cerberus
Cerberus
ragingblast12
Cerberus
Level 155
God Stats
3W - 3L
1,879 SR
Queue Stats
213W - 193L
1,536 Elo+
Solo
Osiris
Osiris
slingshothawk
Osiris
Level 123
God Stats
13W - 13L
1,602 SR
Queue Stats
250W - 238L
1,590 Elo+
Solo
Team Averages
Level 127
1,645 SR
1,593 Elo+

VS

Team Averages
Level 132
1,647 SR
1,597 Elo+
Zeus
Zeus
I420recon420I
Zeus
Level 153
God Stats
96W - 82L
1,666 SR
Queue Stats
477W - 473L
1,587 Elo+
Solo
Persephone
Persephone
Marooned67
Persephone
Level 89
God Stats
2W - 0L
1,885 SR
Queue Stats
91W - 74L
1,576 Elo+
Solo
King Arthur
King Arthur
MasonicCoast2
King Arthur
Level 140
God Stats
1W - 2L
1,480 SR
Queue Stats
87W - 74L
1,586 Elo+
Solo
Ullr
Ullr
MightyGaming
Ullr
Level 141
God Stats
20W - 16L
1,706 SR
Queue Stats
432W - 378L
1,611 Elo+
Party 1
Bakasura
Bakasura
Quierosertuhoyo
Bakasura
Level 138
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 30L
1,622 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
15
1 / 0 / 1
8,423
648
8,460
8,139
6,301
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thor
18
8 / 2 / 1
11,167
859
12,588
12,281
4,921
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hachiman
KiingJAK
Hachiman
16
1 / 3 / 4
9,049
696
6,148
10,040
3,371
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cerberus
ragingblast12
Cerberus
17
2 / 3 / 4
9,211
709
10,029
23,108
15,474
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

13
1 / 9 / 2
7,984
614
6,076
16,813
13,139
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 2 / 5
8,631
664
12,086
5,664
1,810
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Persephone
Marooned67
Persephone
18
4 / 2 / 7
10,565
813
12,689
9,278
3,108
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

King Arthur
MasonicCoast2
King Arthur
16
3 / 1 / 7
9,576
737
12,435
17,044
11,438
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

17
4 / 3 / 8
11,011
847
15,919
13,428
4,765
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Bakasura
16
4 / 5 / 5
9,690
745
7,075
11,170
5,508
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
49
13
Kills
17
17
Deaths
13
12
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
1
0
1
1.5
W
2
2
5
2.25
L
Thor
8
2
1
4.25
L
Hachiman
KiingJAK
Hachiman
1
3
4
1
W
Persephone
Marooned67
Persephone
4
2
7
3.75
W
King Arthur
MasonicCoast2
King Arthur
3
1
7
6.5
W
4
3
8
2.67
W
Bakasura
4
5
5
1.3
L
Cerberus
ragingblast12
Cerberus
2
3
4
1.33
L
1
9
2
0.22

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,301
Damage
60,204
70,381
Taken
56,584
43,206
Mitigated
26,629
15,141
Healing
13,447
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
8,460
423
142
4,001
8,139
6,301
1
2,565
5,472
31,697
0
W
12,086
379
0
0
5,664
1,810
528
1,872
3,792
33,089
0
L
Thor
12,588
4,005
0
250
12,281
4,921
0
2,730
8,949
0
48,135
L
Hachiman
KiingJAK
Hachiman
6,148
2,872
0
1,019
10,040
3,371
774
5,259
4,298
0
39,046
W
Persephone
Marooned67
Persephone
12,689
944
0
2,040
9,278
3,108
0
2,586
6,690
49,652
0
W
King Arthur
MasonicCoast2
King Arthur
12,435
1,143
0
5,328
17,044
11,438
175
6,803
10,241
0
29,886
W
15,919
8,002
0
3,110
13,428
4,765
546
5,149
8,279
0
46,475
W
Bakasura
7,075
4,323
0
2,969
11,170
5,508
45
2,753
8,417
0
16,587
L
Cerberus
ragingblast12
Cerberus
10,029
673
0
8,823
23,108
15,474
0
7,538
14,930
22,150
0
L
6,076
1,337
0
906
16,813
13,139
0
6,354
10,062
0
14,597

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,834
Gold Earned
49,473
298
Minions Killed
339
7
Camps Cleared
11
1,117,034
Distance Traveled
1,279,390
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
8,423
648
66
5
0
201,931
0
W
Zeus
8,631
664
57
4
1
253,981
5
L
Thor
11,167
859
99
8
6
234,185
3
L
Hachiman
9,049
696
84
6
0
229,949
4
W
Persephone
10,565
813
112
9
2
238,970
2
W
King Arthur
9,576
737
44
3
1
275,974
0
W
Ullr
11,011
847
84
6
4
264,451
0
W
Bakasura
9,690
745
42
3
3
246,014
0
L
Cerberus
9,211
709
28
2
0
240,351
2
L
Osiris
7,984
614
21
2
1
210,618
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role