Player Matchup

Chaac
Chaac
FlorantPetal
Chaac
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 1L
1,675 Elo+
Solo
Heimdallr
Heimdallr
JoseM1
Heimdallr
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 17L
1,610 Elo+
Solo
Merlin
Merlin
MrSmileyFaceFTW
Merlin
Level 10
God Stats
1W - 3L
1,500 SR
Queue Stats
53W - 50L
1,574 Elo+
Solo
Eset
Eset
stakojikurac
Eset
Level 26
God Stats
2W - 0L
1,142 SR
Queue Stats
27W - 13L
1,657 Elo+
Solo
Nemesis
Nemesis
ziggy1337
Nemesis
Level 28
God Stats
7W - 8L
1,500 SR
Queue Stats
115W - 103L
1,567 Elo+
Solo
Team Averages
Level 17
1,428 SR
1,617 Elo+

VS

Team Averages
Level 23
1,491 SR
1,552 Elo+
Nemesis
Nemesis
Kingsais
Nemesis
Level 28
God Stats
11W - 8L
1,661 SR
Queue Stats
51W - 50L
1,531 Elo+
Party 1
Artemis
Artemis
NickYpsi
Artemis
Level 14
God Stats
12W - 14L
1,610 SR
Queue Stats
27W - 29L
1,510 Elo+
Solo
Sobek
Sobek
RaginKing
Sobek
Level 29
God Stats
0W - 2L
1,500 SR
Queue Stats
51W - 51L
1,536 Elo+
Party 1
Merlin
Merlin
Tnichief
Merlin
Level 22
God Stats
7W - 9L
1,370 SR
Queue Stats
65W - 47L
1,627 Elo+
Solo
Ganesha
Ganesha
crocology23
Ganesha
Level 23
God Stats
2W - 3L
1,314 SR
Queue Stats
197W - 198L
1,557 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 0 / 1
9,415
523
7,625
10,647
7,583
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Heimdallr
JoseM1
Heimdallr
16
7 / 3 / 5
10,164
565
13,214
14,464
5,632
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

15
1 / 6 / 7
9,327
518
8,644
12,708
4,321
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

14
4 / 4 / 9
9,659
537
15,262
12,364
4,785
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Nemesis
ziggy1337
Nemesis
18
7 / 0 / 1
11,067
615
7,381
12,700
4,376
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Kingsais
Nemesis
13
3 / 2 / 2
8,449
469
4,519
11,901
3,989
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Artemis
NickYpsi
Artemis
16
5 / 7 / 1
9,455
525
12,297
14,042
4,064
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Bow

Short Bow

+15%
Attack Speed

Sobek
RaginKing
Sobek
12
0 / 4 / 6
7,632
424
5,792
18,697
14,548
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Merlin
Tnichief
Merlin
12
2 / 5 / 0
8,197
455
5,295
7,647
2,033
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Ganesha
crocology23
Ganesha
18
3 / 2 / 1
10,153
564
11,002
17,847
14,973
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
23
20
Kills
13
13
Deaths
20
23
Assists
10
Player
Kills
Deaths
Assists
KDA
W
1
0
1
1.5
W
Heimdallr
JoseM1
Heimdallr
7
3
5
3.17
L
Nemesis
Kingsais
Nemesis
3
2
2
2
W
1
6
7
0.75
L
Artemis
NickYpsi
Artemis
5
7
1
0.79
L
Sobek
RaginKing
Sobek
0
4
6
0.75
L
Merlin
Tnichief
Merlin
2
5
0
0.4
L
Ganesha
crocology23
Ganesha
3
2
1
1.75
W
4
4
9
2.13
W
Nemesis
ziggy1337
Nemesis
7
0
1
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,126
Damage
38,905
62,883
Taken
70,134
26,697
Mitigated
39,607
23,721
Healing
13,633
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,625
2,146
0
5,651
10,647
7,583
167
3,894
6,213
0
59,784
W
Heimdallr
JoseM1
Heimdallr
13,214
6,811
0
4,322
14,464
5,632
0
3,747
10,717
0
65,803
L
Nemesis
Kingsais
Nemesis
4,519
2,095
143
1,092
11,901
3,989
0
3,128
8,710
0
51,638
W
8,644
1,097
0
2,260
12,708
4,321
447
6,507
5,572
55,734
0
L
Artemis
NickYpsi
Artemis
12,297
5,322
0
2,642
14,042
4,064
66
5,938
8,068
0
64,430
L
Sobek
RaginKing
Sobek
5,792
885
0
4,845
18,697
14,548
0
7,873
10,766
16,440
0
L
Merlin
Tnichief
Merlin
5,295
246
0
270
7,647
2,033
0
3,335
3,810
41,455
0
L
Ganesha
crocology23
Ganesha
11,002
1,010
0
4,641
17,847
14,973
0
2,882
14,092
72,521
0
W
15,262
1,722
730
3,690
12,364
4,785
626
2,905
9,354
40,056
0
W
Nemesis
ziggy1337
Nemesis
7,381
2,347
0
7,068
12,700
4,376
410
3,795
8,645
0
86,685

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,632
Gold Earned
43,886
532
Minions Killed
459
0
Camps Cleared
0
1,751,023
Distance Traveled
1,602,962
11
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
9,415
523
124
7
0
392,664
3
W
Heimdallr
10,164
565
102
6
0
318,907
1
L
Nemesis
8,449
469
87
5
0
376,696
1
W
Merlin
9,327
518
111
6
0
317,016
1
L
Artemis
9,455
525
133
7
0
295,432
4
L
Sobek
7,632
424
10
1
0
377,477
3
L
Merlin
8,197
455
85
5
0
237,340
3
L
Ganesha
10,153
564
144
8
0
316,017
3
W
Eset
9,659
537
42
2
0
305,553
3
W
Nemesis
11,067
615
153
9
0
416,883
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role