Player Matchup

Bellona
Bellona
 
Bellona
Level 45
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ao Kuang
Ao Kuang
K05MYN
Ao Kuang
Level 101
God Stats
3W - 4L
1,500 SR
Queue Stats
34W - 37L
1,500 Elo+
Party 2
Tiamat
Tiamat
Toa333
Tiamat
Level 29
God Stats
1W - 2L
1,768 SR
Queue Stats
162W - 176L
1,495 Elo+
Party 3
Khepri
Khepri
serenitychan
Khepri
Level 128
God Stats
2W - 4L
1,545 SR
Queue Stats
67W - 69L
1,487 Elo+
Solo
Izanami
Izanami
sjergiu
Izanami
Level 124
God Stats
0W - 1L
1,940 SR
Queue Stats
40W - 38L
1,538 Elo+
Party 2
Team Averages
Level 85
1,651 SR
1,504 Elo+

VS

Team Averages
Level 69
1,527 SR
1,479 Elo+
Hera
Hera
 
Hera
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Osiris
Osiris
Soneykan
Osiris
Level 87
God Stats
1W - 4L
1,358 SR
Queue Stats
103W - 120L
1,475 Elo+
Party 1
Sol
Sol
VivatCaesar
Sol
Level 47
God Stats
11W - 10L
1,676 SR
Queue Stats
118W - 139L
1,481 Elo+
Party 1
Nemesis
Nemesis
hirerion
Nemesis
Level 49
God Stats
23W - 22L
1,529 SR
Queue Stats
69W - 80L
1,485 Elo+
Party 1
Bacchus
Bacchus
Киник
Bacchus
Level 44
God Stats
16W - 16L
1,571 SR
Queue Stats
39W - 47L
1,455 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
8
0 / 2 / 1
5,149
468
1,287
6,529
3,317
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ao Kuang
K05MYN
Ao Kuang
8
1 / 3 / 0
5,160
469
3,140
8,837
2,425
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Tiamat
Toa333
Tiamat
8
0 / 3 / 1
4,985
453
1,068
6,260
3,221
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Khepri
8
0 / 2 / 1
4,944
449
1,958
6,331
3,744
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Izanami
sjergiu
Izanami
8
0 / 2 / 1
4,900
445
5,014
6,057
1,708
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
12
1 / 0 / 2
6,974
634
3,612
3,506
1,005
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Osiris
Soneykan
Osiris
11
1 / 0 / 5
6,194
563
5,477
7,201
3,918
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

10
4 / 0 / 5
6,248
568
8,983
5,417
1,196
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Nemesis
hirerion
Nemesis
12
5 / 0 / 2
7,382
671
1,985
4,497
1,823
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Bacchus
Киник
Bacchus
8
1 / 1 / 6
5,649
514
3,061
6,810
4,952
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
32
1
Kills
12
12
Deaths
1
4
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Bellona
 
Bellona
0
2
1
0.25
W
Hera
 
Hera
1
0
2
2
L
Ao Kuang
K05MYN
Ao Kuang
1
3
0
0.33
W
Osiris
Soneykan
Osiris
1
0
5
3.5
L
Tiamat
Toa333
Tiamat
0
3
1
0.17
W
4
0
5
6.5
W
Nemesis
hirerion
Nemesis
5
0
2
6
L
Khepri
0
2
1
0.25
L
Izanami
sjergiu
Izanami
0
2
1
0.25
W
Bacchus
Киник
Bacchus
1
1
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,467
Damage
23,118
34,014
Taken
27,431
14,415
Mitigated
12,894
7,960
Healing
8,114
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
 
Bellona
1,287
429
0
1,849
6,529
3,317
0
2,325
4,204
0
23,101
W
Hera
 
Hera
3,612
656
0
655
3,506
1,005
809
300
3,206
48,419
0
L
Ao Kuang
K05MYN
Ao Kuang
3,140
820
0
1,845
8,837
2,425
0
2,719
6,118
22,531
0
W
Osiris
Soneykan
Osiris
5,477
1,725
0
2,302
7,201
3,918
206
1,497
5,704
0
29,949
L
Tiamat
Toa333
Tiamat
1,068
138
0
1,497
6,260
3,221
0
2,714
3,546
21,198
0
W
8,983
3,948
0
3,258
5,417
1,196
3,158
790
4,627
35,498
0
W
Nemesis
hirerion
Nemesis
1,985
1,195
0
350
4,497
1,823
398
501
3,996
0
42,547
L
Khepri
1,958
194
0
1,073
6,331
3,744
0
4,009
2,322
11,867
0
L
Izanami
sjergiu
Izanami
5,014
3,468
0
1,696
6,057
1,708
0
3,889
2,168
0
28,891
W
Bacchus
Киник
Bacchus
3,061
352
0
1,549
6,810
4,952
179
3,317
3,464
6,714
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,138
Gold Earned
32,447
227
Minions Killed
313
0
Camps Cleared
0
990,925
Distance Traveled
1,078,799
12
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
5,149
468
52
5
0
206,424
2
W
Hera
6,974
634
94
9
0
195,617
7
L
Ao Kuang
5,160
469
48
4
0
208,541
1
W
Osiris
6,194
563
58
5
0
245,082
3
L
Tiamat
4,985
453
57
5
0
176,703
1
W
Sol
6,248
568
64
6
0
200,912
0
W
Nemesis
7,382
671
88
8
0
228,860
0
L
Khepri
4,944
449
18
2
0
205,713
3
L
Izanami
4,900
445
52
5
0
193,544
5
W
Bacchus
5,649
514
9
1
0
208,328
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role