Player Matchup

Xing Tian
Xing Tian
Mel0na
Xing Tian
Level 15
God Stats
19W - 18L
1,249 SR
Queue Stats
43W - 63L
1,267 Elo+
Party 1
Kukulkan
Kukulkan
PEC022
Kukulkan
Level 15
God Stats
25W - 24L
1,492 SR
Queue Stats
57W - 70L
1,315 Elo+
Party 1
Geb
Geb
PandaON_LSD
Geb
Level 25
God Stats
20W - 18L
1,501 SR
Queue Stats
60W - 85L
1,391 Elo+
Solo
Arachne
Arachne
asiermar14
Arachne
Level 1
God Stats
2W - 1L
1,500 SR
Queue Stats
38W - 36L
1,500 Elo+
Solo
Tiamat
Tiamat
chris199898
Tiamat
Level 15
God Stats
6W - 5L
1,351 SR
Queue Stats
40W - 48L
1,256 Elo+
Solo
Team Averages
Level 14
1,418 SR
1,346 Elo+

VS

Team Averages
Level 13
1,454 SR
1,142 Elo+
Odin
Odin
Harry-987
Odin
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
122W - 136L
1,355 Elo+
Party 3
Kali
Kali
Josley_Wiggins
Kali
Level 14
God Stats
1W - 7L
1,310 SR
Queue Stats
127W - 147L
1,339 Elo+
Party 3
Cerberus
Cerberus
Juanfri011
Cerberus
Level 18
God Stats
6W - 6L
1,423 SR
Queue Stats
199W - 277L
1,029 Elo+
Party 2
Neith
Neith
Trisx000
Neith
Level 17
God Stats
2W - 0L
1,539 SR
Queue Stats
218W - 333L
901 Elo+
Party 2
Zeus
Zeus
nooobyy67
Zeus
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,085 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
Mel0na
Xing Tian
11
0 / 3 / 3
7,530
396
4,708
13,173
8,613
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Kukulkan
PEC022
Kukulkan
11
0 / 1 / 1
7,314
385
7,151
5,888
2,839
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

12
0 / 2 / 3
7,593
400
3,020
10,255
9,563
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Arachne
asiermar14
Arachne
16
6 / 2 / 0
9,665
509
4,126
11,387
5,056
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Tiamat
13
0 / 5 / 2
7,904
416
5,251
11,393
4,191
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
14
1 / 2 / 4
8,448
445
4,128
10,402
7,930
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
1 / 1 / 1
9,128
480
4,301
12,493
5,876
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Cerberus
Juanfri011
Cerberus
13
1 / 0 / 7
8,115
427
3,938
8,293
9,412
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Neith
Trisx000
Neith
12
0 / 1 / 5
7,729
407
2,749
4,655
1,738
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Zeus
17
10 / 2 / 1
10,690
563
20,253
8,689
2,710
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
31
6
Kills
13
13
Deaths
6
9
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Odin
1
2
4
1.5
W
1
1
1
1.5
W
Cerberus
Juanfri011
Cerberus
1
0
7
4.5
L
Xing Tian
Mel0na
Xing Tian
0
3
3
0.5
L
Kukulkan
PEC022
Kukulkan
0
1
1
0.5
L
0
2
3
0.75
W
Neith
Trisx000
Neith
0
1
5
2.5
L
Arachne
asiermar14
Arachne
6
2
0
3
L
Tiamat
0
5
2
0.2
W
Zeus
10
2
1
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,256
Damage
35,369
52,096
Taken
44,532
30,262
Mitigated
27,666
8,765
Healing
11,395
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Odin
4,128
955
0
3,765
10,402
7,930
143
6,206
4,196
0
34,306
W
4,301
1,698
0
4,945
12,493
5,876
0
2,674
9,819
0
72,657
W
Cerberus
Juanfri011
Cerberus
3,938
356
0
461
8,293
9,412
257
3,891
4,402
34,930
0
L
Xing Tian
Mel0na
Xing Tian
4,708
832
0
761
13,173
8,613
210
3,971
9,100
22,162
0
L
Kukulkan
PEC022
Kukulkan
7,151
637
0
0
5,888
2,839
1,016
2,777
2,994
31,581
0
L
3,020
197
576
559
10,255
9,563
116
4,513
5,592
17,721
0
W
Neith
Trisx000
Neith
2,749
1,462
0
108
4,655
1,738
1,106
2,898
1,757
0
25,928
L
Arachne
asiermar14
Arachne
4,126
2,508
0
5,228
11,387
5,056
1,461
3,501
7,755
0
67,425
L
Tiamat
5,251
64
0
1,641
11,393
4,191
0
8,452
2,464
36,630
0
W
Zeus
20,253
1,067
0
2,116
8,689
2,710
0
4,909
3,780
71,890
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,006
Gold Earned
44,110
289
Minions Killed
436
0
Camps Cleared
0
1,785,062
Distance Traveled
1,755,185
19
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
8,448
445
74
4
0
307,441
0
W
Kali
9,128
480
109
6
0
388,268
0
W
Cerberus
8,115
427
60
3
0
379,421
4
L
Xing Tian
7,530
396
31
2
0
354,833
5
L
Kukulkan
7,314
385
58
3
0
339,531
2
L
Geb
7,593
400
34
2
0
357,449
6
W
Neith
7,729
407
63
3
0
332,780
3
L
Arachne
9,665
509
101
5
0
429,553
6
L
Tiamat
7,904
416
65
3
0
303,696
0
W
Zeus
10,690
563
130
7
0
347,275
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role