Player Matchup

Bastet
Bastet
FR Davian
Bastet
Level 121
God Stats
2W - 0L
1,531 SR
Queue Stats
10W - 8L
1,470 Elo+
Party 2
Merlin
Merlin
IR4BB1T
Merlin
Level 158
God Stats
13W - 6L
1,680 SR
Queue Stats
80W - 61L
1,603 Elo+
Party 2
Sylvanus
Sylvanus
imortalman 952
Sylvanus
Level 121
God Stats
8W - 4L
1,670 SR
Queue Stats
595W - 408L
1,610 Elo+
Party 2
Team Averages
Level 133
1,627 SR
1,561 Elo+

VS

Team Averages
Level 127
1,639 SR
1,633 Elo+
Sylvanus
Sylvanus
MissKiwi
Sylvanus
Level 145
God Stats
3W - 2L
1,601 SR
Queue Stats
76W - 49L
1,667 Elo+
Party 1
Hercules
Hercules
iWillSpitOnYou
Hercules
Level 153
God Stats
2W - 3L
1,700 SR
Queue Stats
281W - 112L
1,761 Elo+
Party 1
Thoth
Thoth
xNervy
Thoth
Level 84
God Stats
2W - 3L
1,616 SR
Queue Stats
43W - 46L
1,472 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
FR Davian
Bastet
14
5 / 3 / 4
10,329
689
10,570
10,136
3,418
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Merlin
IR4BB1T
Merlin
16
8 / 4 / 6
11,379
759
17,017
10,613
3,742
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sylvanus
14
2 / 2 / 10
10,099
673
6,512
14,625
13,593
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
MissKiwi
Sylvanus
12
0 / 6 / 5
8,570
571
7,078
16,001
6,348
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hercules
13
3 / 5 / 4
9,375
625
7,319
17,745
21,759
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Thoth
xNervy
Thoth
14
6 / 4 / 3
10,578
705
11,555
9,357
2,499
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
21
15
Kills
9
9
Deaths
15
20
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Bastet
FR Davian
Bastet
5
3
4
2.33
W
Merlin
IR4BB1T
Merlin
8
4
6
2.75
L
Sylvanus
MissKiwi
Sylvanus
0
6
5
0.42
L
Hercules
3
5
4
1
W
Sylvanus
2
2
10
3.5
L
Thoth
xNervy
Thoth
6
4
3
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,099
Damage
25,952
35,374
Taken
43,103
20,753
Mitigated
30,606
9,594
Healing
12,704
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
FR Davian
Bastet
10,570
3,286
0
235
10,136
3,418
1,139
4,858
4,944
0
23,756
W
Merlin
IR4BB1T
Merlin
17,017
963
236
668
10,613
3,742
1,271
5,231
5,080
62,261
0
L
Sylvanus
MissKiwi
Sylvanus
7,078
2,157
3,674
4,557
16,001
6,348
99
11,045
4,956
19,667
2,899
L
Hercules
7,319
1,796
0
4,006
17,745
21,759
380
7,945
9,800
0
22,895
W
Sylvanus
6,512
1,537
3,191
5,264
14,625
13,593
873
6,673
7,540
14,172
0
L
Thoth
xNervy
Thoth
11,555
917
0
467
9,357
2,499
168
4,539
4,818
47,482
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,807
Gold Earned
28,523
150
Minions Killed
186
0
Camps Cleared
0
824,000
Distance Traveled
692,480
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
10,329
689
28
2
0
299,601
2
W
Merlin
11,379
759
95
6
0
252,373
0
L
Sylvanus
8,570
571
48
3
0
237,467
0
L
Hercules
9,375
625
44
3
0
217,202
0
W
Sylvanus
10,099
673
27
2
0
272,026
2
L
Thoth
10,578
705
94
6
0
237,811
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role