Player Matchup

Izanami
Izanami
 
Izanami
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
Saindelic
Fenrir
Level 27
God Stats
11W - 4L
1,626 SR
Queue Stats
72W - 59L
1,524 Elo+
Solo
Arachne
Arachne
ScalyAnt235091
Arachne
Level 18
God Stats
21W - 17L
1,657 SR
Queue Stats
85W - 92L
1,351 Elo+
Solo
Cthulhu
Cthulhu
Vshakbar
Cthulhu
Level 24
God Stats
1W - 1L
1,095 SR
Queue Stats
6W - 15L
1,213 Elo+
Solo
Zeus
Zeus
x4thLineGrindx9
Zeus
Level 27
God Stats
7W - 6L
1,708 SR
Queue Stats
329W - 306L
1,355 Elo+
Solo
Team Averages
Level 25
1,517 SR
1,389 Elo+

VS

Team Averages
Level 9
1,359 SR
1,161 Elo+
Hera
Hera
Kikin crack5750
Hera
Level 7
God Stats
0W - 1L
1,198 SR
Queue Stats
0W - 3L
1,068 Elo+
Party 1
Poseidon
Poseidon
MayXday11
Poseidon
Level 14
God Stats
3W - 5L
1,500 SR
Queue Stats
121W - 90L
1,253 Elo+
Solo
Sobek
Sobek
Snowydragon1120
Sobek
Level 7
God Stats
0W - 1L
1,276 SR
Queue Stats
0W - 2L
1,068 Elo+
Party 1
Neith
Neith
darktiger34_GSF
Neith
Level 8
God Stats
2W - 4L
1,324 SR
Queue Stats
32W - 43L
1,217 Elo+
Party 2
Da Ji
Da Ji
x-iPatrick_-
Da Ji
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 35L
1,197 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
10
2 / 0 / 5
6,256
569
1,905
3,775
1,115
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
Saindelic
Fenrir
10
4 / 0 / 1
5,981
544
3,337
5,381
1,522
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

11
9 / 1 / 3
7,048
641
5,706
6,331
2,601
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cthulhu
Vshakbar
Cthulhu
10
2 / 1 / 3
6,542
595
2,525
4,717
2,612
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

12
4 / 0 / 2
7,022
638
5,505
3,934
1,105
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
3
1 / 3 / 0
4,055
369
633
1,537
344
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Poseidon
MayXday11
Poseidon
7
0 / 7 / 1
4,915
447
2,171
6,364
1,178
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

3
0 / 1 / 0
3,926
357
242
1,304
481
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

8
1 / 4 / 0
5,405
491
1,760
6,707
1,711
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

7
0 / 6 / 1
4,910
446
2,303
9,352
2,432
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
4
21
Kills
2
2
Deaths
21
14
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
2
0
5
4.5
L
1
3
0
0.33
L
Poseidon
MayXday11
Poseidon
0
7
1
0.07
W
Fenrir
Saindelic
Fenrir
4
0
1
4.5
W
9
1
3
10.5
L
0
1
0
0
W
Cthulhu
Vshakbar
Cthulhu
2
1
3
3.5
L
1
4
0
0.25
L
0
6
1
0.08
W
4
0
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,978
Damage
7,109
24,138
Taken
25,264
8,955
Mitigated
6,146
8,569
Healing
2,149
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
1,905
1,324
0
1,240
3,775
1,115
2,120
192
3,583
0
31,151
L
633
386
0
0
1,537
344
0
672
865
2,002
0
L
Poseidon
MayXday11
Poseidon
2,171
347
0
0
6,364
1,178
27
1,034
5,104
21,400
0
W
Fenrir
Saindelic
Fenrir
3,337
787
0
1,826
5,381
1,522
1,020
715
4,666
0
18,027
W
5,706
3,909
192
2,441
6,331
2,601
1,170
1,105
5,226
0
27,719
L
242
30
0
312
1,304
481
0
287
1,017
2,443
0
W
Cthulhu
Vshakbar
Cthulhu
2,525
597
0
1,259
4,717
2,612
310
785
3,932
22,539
0
L
1,760
661
0
671
6,707
1,711
452
2,931
3,500
0
15,876
L
2,303
779
0
1,166
9,352
2,432
0
2,580
6,748
0
17,514
W
5,505
516
0
1,611
3,934
1,105
764
249
3,685
38,134
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,849
Gold Earned
23,211
269
Minions Killed
117
0
Camps Cleared
0
1,030,474
Distance Traveled
630,354
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
6,256
569
60
5
0
207,469
0
L
Hera
4,055
369
3
0
0
82,155
0
L
Poseidon
4,915
447
39
4
0
167,346
0
W
Fenrir
5,981
544
28
3
0
214,778
2
W
Arachne
7,048
641
52
5
0
235,933
2
L
Sobek
3,926
357
4
0
0
49,737
0
W
Cthulhu
6,542
595
47
4
0
184,279
0
L
Neith
5,405
491
32
3
0
161,580
0
L
Da Ji
4,910
446
39
4
0
169,536
0
W
Zeus
7,022
638
82
7
0
188,015
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role