Player Matchup

Medusa
Medusa
FFrodoSwagginss
Medusa
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 0L
1,718 Elo+
Party 1
Tiamat
Tiamat
Gianzwhoppa
Tiamat
Level 122
God Stats
1W - 2L
1,121 SR
Queue Stats
74W - 51L
1,584 Elo+
Party 1
Sobek
Sobek
iFLuXzZ
Sobek
Level 84
God Stats
1W - 0L
1,500 SR
Queue Stats
89W - 59L
1,652 Elo+
Party 1
Team Averages
Level 71
1,374 SR
1,652 Elo+

VS

Team Averages
Level 70
1,364 SR
1,534 Elo+
Hel
Hel
An4lRitter
Hel
Level 106
God Stats
0W - 4L
1,201 SR
Queue Stats
28W - 42L
1,441 Elo+
Party 2
Bacchus
Bacchus
CappyMalibu
Bacchus
Level 99
God Stats
3W - 3L
1,625 SR
Queue Stats
21W - 31L
1,444 Elo+
Party 2
Tsukuyomi
Tsukuyomi
grossazepfel123
Tsukuyomi
Level 6
God Stats
0W - 1L
1,265 SR
Queue Stats
1W - 1L
1,715 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 5 / 10
9,216
658
8,229
8,636
2,690
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Tiamat
15
7 / 0 / 12
10,495
750
10,656
7,509
3,910
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sobek
iFLuXzZ
Sobek
15
10 / 1 / 9
10,989
785
10,629
12,624
17,360
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 6 / 2
8,516
608
5,701
11,452
4,408
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Bacchus
CappyMalibu
Bacchus
11
2 / 6 / 4
8,522
609
6,525
12,928
12,116
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tsukuyomi
grossazepfel123
Tsukuyomi
12
3 / 8 / 3
8,726
623
9,800
11,955
4,684
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
15
20
Kills
6
6
Deaths
20
31
Assists
9
Player
Kills
Deaths
Assists
KDA
L
1
6
2
0.33
L
Bacchus
CappyMalibu
Bacchus
2
6
4
0.67
W
3
5
10
1.6
W
Tiamat
7
0
12
13
L
Tsukuyomi
grossazepfel123
Tsukuyomi
3
8
3
0.56
W
Sobek
iFLuXzZ
Sobek
10
1
9
14.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,514
Damage
22,026
28,769
Taken
36,335
23,960
Mitigated
21,208
6,366
Healing
7,036
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,701
187
1,836
3,635
11,452
4,408
0
8,944
2,508
37,296
0
L
Bacchus
CappyMalibu
Bacchus
6,525
334
0
993
12,928
12,116
0
6,224
6,704
18,282
0
W
8,229
4,962
0
574
8,636
2,690
47
3,319
5,317
0
16,385
W
Tiamat
10,656
1,542
0
3,195
7,509
3,910
1,362
3,732
3,777
49,452
0
L
Tsukuyomi
grossazepfel123
Tsukuyomi
9,800
2,195
0
572
11,955
4,684
0
6,117
5,838
0
30,366
W
Sobek
iFLuXzZ
Sobek
10,629
855
0
2,597
12,624
17,360
280
5,175
7,449
27,747
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,700
Gold Earned
25,764
141
Minions Killed
150
0
Camps Cleared
0
719,299
Distance Traveled
697,601
1
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
8,516
608
81
6
0
239,552
3
L
Bacchus
8,522
609
21
2
0
211,834
4
W
Medusa
9,216
658
29
2
0
221,490
0
W
Tiamat
10,495
750
76
5
0
248,512
1
L
Tsukuyomi
8,726
623
48
3
0
246,215
1
W
Sobek
10,989
785
36
3
0
249,297
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role