Player Matchup

Loki
Loki
Bronze IV
 
Loki
Bronze IV
Level 42
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nox
Nox
Silver IV
ItsxThatxGirl
Nox
Silver IV
Level 155
God Stats
4W - 7L
1,428 SR
Queue Stats
366W - 386L
646 MMR
Solo
Cabrakan
Cabrakan
Bronze II
Nazacrz
Cabrakan
Bronze II
Level 65
God Stats
8W - 8L
1,500 SR
Queue Stats
284W - 307L
236 MMR
Solo
Neith
Neith
Bronze II
Urb Laughs At U
Neith
Bronze II
Level 136
God Stats
26W - 20L
1,540 SR
Queue Stats
332W - 380L
56 MMR
Solo
Ares
Ares
Bronze II
drewhannel
Ares
Bronze II
Level 69
God Stats
141W - 111L
1,483 SR
Queue Stats
238W - 252L
116 MMR
Solo
Team Averages
Bronze II
Bronze II
Average Tier
Level 93
1,490 SR
511 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 105
1,448 SR
275 MMR
Artemis
Artemis
Silver V
BIGG_JASON
Artemis
Silver V
Level 157
God Stats
249W - 247L
1,473 SR
Queue Stats
1,654W - 1,720L
512 MMR
Solo
Sobek
Sobek
Bronze III
IFeedMyDogXanax
Sobek
Bronze III
Level 56
God Stats
2W - 2L
1,477 SR
Queue Stats
27W - 72L
-321 MMR
Solo
Sun Wukong
Sun Wukong
Bronze III
OscarBG14
Sun Wukong
Bronze III
Level 117
God Stats
113W - 89L
1,470 SR
Queue Stats
512W - 522L
41 MMR
Solo
Vulcan
Vulcan
Silver III
ScoobyDoobiess
Vulcan
Silver III
Level 107
God Stats
99W - 95L
1,462 SR
Queue Stats
490W - 513L
693 MMR
Solo
Hun Batz
Hun Batz
Silver V
johnny2130
Hun Batz
Silver V
Level 88
God Stats
10W - 26L
1,358 SR
Queue Stats
337W - 369L
449 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
10
0 / 6 / 2
6,434
402
3,323
9,038
2,443
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
0 / 4 / 0
6,468
404
2,884
8,356
2,282
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cabrakan
Nazacrz
Cabrakan
12
2 / 6 / 0
7,610
476
8,271
11,306
7,589
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
2 / 5 / 0
6,979
436
4,846
10,767
2,828
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

10
1 / 4 / 1
6,900
431
2,630
11,437
6,938
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Bans
Morgan Le FayTiamatAthenaGilgameshBakasura

VS

Bans
Cu ChulainnHorusYmirChaacVamana
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
BIGG_JASON
Artemis
14
3 / 0 / 7
8,012
501
7,554
7,618
2,660
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

9
0 / 0 / 12
6,679
417
2,173
5,598
5,221
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sun Wukong
OscarBG14
Sun Wukong
16
5 / 2 / 3
9,890
618
6,420
11,630
8,679
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

16
8 / 0 / 7
9,482
593
15,735
5,626
2,336
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hun Batz
johnny2130
Hun Batz
15
9 / 3 / 5
9,446
590
5,484
13,521
4,894
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
59
5
Kills
25
25
Deaths
5
3
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Loki
 
Loki
0
6
2
0.17
W
Artemis
BIGG_JASON
Artemis
3
0
7
6.5
W
0
0
12
6
L
0
4
0
0
L
Cabrakan
Nazacrz
Cabrakan
2
6
0
0.33
W
Sun Wukong
OscarBG14
Sun Wukong
5
2
3
3.25
W
8
0
7
11.5
L
2
5
0
0.4
L
1
4
1
0.38
W
Hun Batz
johnny2130
Hun Batz
9
3
5
3.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,954
Damage
37,366
50,904
Taken
43,993
22,080
Mitigated
23,790
9,465
Healing
16,893
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Loki
 
Loki
3,323
494
0
1,563
9,038
2,443
0
1,939
6,945
0
31,693
W
Artemis
BIGG_JASON
Artemis
7,554
2,207
0
3,396
7,618
2,660
1,000
1,241
6,377
0
39,603
W
2,173
236
0
1,640
5,598
5,221
161
1,732
3,862
7,396
0
L
2,884
339
0
1,707
8,356
2,282
0
4,893
3,140
37,037
0
L
Cabrakan
Nazacrz
Cabrakan
8,271
1,157
0
830
11,306
7,589
0
2,970
8,284
37,739
0
W
Sun Wukong
OscarBG14
Sun Wukong
6,420
1,328
0
2,816
11,630
8,679
1,689
4,464
6,788
0
67,171
W
15,735
6,445
0
1,520
5,626
2,336
676
2,439
3,125
59,726
0
L
4,846
1,020
10
4,226
10,767
2,828
105
3,699
6,925
0
39,527
L
2,630
64
0
1,129
11,437
6,938
0
3,904
7,394
14,395
0
W
Hun Batz
johnny2130
Hun Batz
5,484
1,049
298
7,223
13,521
4,894
306
3,383
10,056
0
50,133

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,391
Gold Earned
43,509
279
Minions Killed
432
0
Camps Cleared
0
1,298,163
Distance Traveled
1,352,696
21
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
6,434
402
55
3
0
266,594
4
W
Artemis
8,012
501
76
5
0
266,357
2
W
Sobek
6,679
417
10
1
0
175,656
2
L
Nox
6,468
404
75
5
0
261,814
8
L
Cabrakan
7,610
476
66
4
0
235,884
4
W
Sun Wukong
9,890
618
153
10
0
240,538
5
W
Vulcan
9,482
593
96
6
0
336,793
2
L
Neith
6,979
436
59
4
0
253,682
1
L
Ares
6,900
431
24
2
0
280,189
4
W
Hun Batz
9,446
590
97
6
0
333,352
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role