Player Matchup

Nu Wa
Nu Wa
ChidoH
Nu Wa
Level 65
God Stats
79W - 100L
1,423 SR
Queue Stats
136W - 201L
1,374 Elo+
Solo
Kukulkan
Kukulkan
HalfCanCope
Kukulkan
Level 87
God Stats
5W - 8L
1,179 SR
Queue Stats
12W - 23L
1,297 Elo+
Solo
Achilles
Achilles
runnimaudis
Achilles
Level 55
God Stats
9W - 10L
1,477 SR
Queue Stats
117W - 143L
1,373 Elo+
Solo
Team Averages
Level 69
1,360 SR
1,348 Elo+

VS

Team Averages
Level 87
1,465 SR
1,403 Elo+
The Morrigan
The Morrigan
Darkv1ck
The Morrigan
Level 101
God Stats
1W - 7L
1,484 SR
Queue Stats
441W - 587L
1,397 Elo+
Solo
Terra
Terra
Process5
Terra
Level 78
God Stats
3W - 4L
1,398 SR
Queue Stats
201W - 288L
1,381 Elo+
Solo
Da Ji
Da Ji
Simon01king
Da Ji
Level 81
God Stats
1W - 3L
1,512 SR
Queue Stats
140W - 149L
1,431 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
ChidoH
Nu Wa
20
4 / 6 / 11
15,753
685
19,335
10,451
3,484
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Kukulkan
HalfCanCope
Kukulkan
20
6 / 8 / 8
15,620
679
16,408
14,053
5,709
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Achilles
runnimaudis
Achilles
19
8 / 7 / 6
15,753
685
11,822
21,872
23,322
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
Darkv1ck
The Morrigan
18
8 / 8 / 7
14,930
649
13,911
18,789
7,207
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Terra
Process5
Terra
17
1 / 6 / 16
14,369
625
5,660
32,411
47,034
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

20
12 / 4 / 7
16,070
699
18,878
20,942
11,547
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
51
18
Kills
21
21
Deaths
18
25
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
ChidoH
Nu Wa
4
6
11
1.58
L
The Morrigan
Darkv1ck
The Morrigan
8
8
7
1.44
W
Kukulkan
HalfCanCope
Kukulkan
6
8
8
1.25
L
Terra
Process5
Terra
1
6
16
1.5
L
12
4
7
3.88
W
Achilles
runnimaudis
Achilles
8
7
6
1.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,565
Damage
38,449
46,376
Taken
72,142
32,515
Mitigated
65,788
3,345
Healing
13,714
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
ChidoH
Nu Wa
19,335
13,430
0
1,338
10,451
3,484
431
4,671
5,780
62,535
0
L
The Morrigan
Darkv1ck
The Morrigan
13,911
2,606
0
2,261
18,789
7,207
1,400
11,955
6,666
65,415
4,404
W
Kukulkan
HalfCanCope
Kukulkan
16,408
790
0
182
14,053
5,709
155
7,005
7,048
80,871
0
L
Terra
Process5
Terra
5,660
1,152
3,036
4,890
32,411
47,034
550
14,999
17,412
30,869
0
L
18,878
5,409
0
3,527
20,942
11,547
1,583
8,789
12,153
0
75,090
W
Achilles
runnimaudis
Achilles
11,822
3,864
168
1,657
21,872
23,322
2,027
5,944
15,928
0
38,629

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,126
Gold Earned
45,369
227
Minions Killed
242
0
Camps Cleared
0
1,079,135
Distance Traveled
1,072,312
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
15,753
685
56
2
0
366,807
0
L
The Morrigan
14,930
649
123
5
0
302,735
2
W
Kukulkan
15,620
679
137
6
0
326,150
0
L
Terra
14,369
625
28
1
0
379,188
1
L
Da Ji
16,070
699
91
4
0
390,389
2
W
Achilles
15,753
685
34
1
0
386,178
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role