Player Matchup

Jing Wei
Jing Wei
BrandOnOff
Jing Wei
Level 127
God Stats
3W - 1L
1,381 SR
Queue Stats
165W - 99L
1,714 Elo+
Party 2
Medusa
Medusa
NiceManSam
Medusa
Level 19
God Stats
16W - 14L
1,797 SR
Queue Stats
48W - 34L
1,768 Elo+
Solo
Susano
Susano
PepitoGriIIo
Susano
Level 11
God Stats
1W - 0L
1,500 SR
Queue Stats
118W - 71L
1,742 Elo+
Party 2
Scylla
Scylla
SavgelilCabbage
Scylla
Level 7
God Stats
2W - 1L
1,500 SR
Queue Stats
41W - 15L
1,826 Elo+
Solo
Ymir
Ymir
beforeistray
Ymir
Level 25
God Stats
2W - 4L
1,412 SR
Queue Stats
197W - 161L
1,699 Elo+
Solo
Team Averages
Level 38
1,518 SR
1,750 Elo+

VS

Team Averages
Level 24
1,722 SR
1,666 Elo+
Tyr
Tyr
CABORem
Tyr
Level 28
God Stats
1W - 4L
1,561 SR
Queue Stats
30W - 16L
1,745 Elo+
Solo
Janus
Janus
ESCΑNΦR
Janus
Level 19
God Stats
2W - 4L
1,514 SR
Queue Stats
111W - 128L
1,571 Elo+
Solo
Arachne
Arachne
Ihatesmite203
Arachne
Level 15
God Stats
7W - 3L
2,024 SR
Queue Stats
43W - 39L
1,657 Elo+
Solo
Apollo
Apollo
Slayoxis
Apollo
Level 27
God Stats
15W - 8L
1,765 SR
Queue Stats
70W - 56L
1,673 Elo+
Party 1
Cerberus
Cerberus
Spartanwolf2342
Cerberus
Level 30
God Stats
1W - 1L
1,748 SR
Queue Stats
42W - 35L
1,684 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
BrandOnOff
Jing Wei
18
5 / 1 / 2
10,660
627
8,969
10,257
3,471
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Medusa
NiceManSam
Medusa
14
5 / 8 / 3
9,055
533
15,191
12,625
4,191
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Susano
17
4 / 3 / 1
9,985
587
7,788
11,151
4,155
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

18
4 / 0 / 3
10,760
633
8,732
6,800
3,240
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

14
0 / 1 / 9
8,747
515
5,459
11,902
9,447
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
15
5 / 4 / 2
9,869
581
6,682
15,748
14,138
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Janus
ESCΑNΦR
Janus
15
1 / 1 / 4
9,365
551
6,578
8,366
2,718
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Arachne
15
6 / 6 / 2
9,498
559
12,344
20,118
9,573
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Apollo
Slayoxis
Apollo
12
1 / 3 / 3
7,880
464
5,451
9,736
2,509
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Cerberus
10
0 / 4 / 3
6,969
410
3,060
11,946
9,659
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
27
18
Kills
13
13
Deaths
18
18
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
BrandOnOff
Jing Wei
5
1
2
6
L
Tyr
5
4
2
1.5
L
Janus
ESCΑNΦR
Janus
1
1
4
3
L
Arachne
6
6
2
1.17
W
Medusa
NiceManSam
Medusa
5
8
3
0.81
W
Susano
4
3
1
1.5
W
4
0
3
5.5
L
Apollo
Slayoxis
Apollo
1
3
3
0.83
L
Cerberus
0
4
3
0.38
W
0
1
9
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,139
Damage
34,115
52,735
Taken
65,914
24,504
Mitigated
38,597
14,934
Healing
19,900
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
BrandOnOff
Jing Wei
8,969
6,513
0
4,401
10,257
3,471
3,754
3,435
6,822
0
83,703
L
Tyr
6,682
277
0
5,813
15,748
14,138
0
3,522
12,198
0
58,357
L
Janus
ESCΑNΦR
Janus
6,578
450
228
2,053
8,366
2,718
0
2,015
6,351
71,588
0
L
Arachne
12,344
7,583
0
7,586
20,118
9,573
0
3,394
16,724
0
67,795
W
Medusa
NiceManSam
Medusa
15,191
8,298
0
44
12,625
4,191
988
1,380
11,245
0
49,020
W
Susano
7,788
2,067
0
4,075
11,151
4,155
0
543
10,608
0
70,568
W
8,732
1,619
212
5,099
6,800
3,240
456
1,516
5,284
87,025
0
L
Apollo
Slayoxis
Apollo
5,451
3,554
0
2,218
9,736
2,509
0
4,160
5,488
0
48,099
L
Cerberus
3,060
159
0
2,002
11,946
9,659
0
869
10,962
17,011
0
W
5,459
1,114
0
1,103
11,902
9,447
68
2,764
9,138
26,644
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,207
Gold Earned
43,581
550
Minions Killed
497
0
Camps Cleared
0
1,676,327
Distance Traveled
1,734,114
12
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
10,660
627
169
10
0
338,290
2
L
Tyr
9,869
581
118
7
0
372,467
1
L
Janus
9,365
551
140
8
0
356,222
8
L
Arachne
9,498
559
99
6
0
346,228
1
W
Medusa
9,055
533
67
4
0
289,673
1
W
Susano
9,985
587
117
7
0
376,342
2
W
Scylla
10,760
633
164
10
0
340,283
3
L
Apollo
7,880
464
105
6
0
324,031
3
L
Cerberus
6,969
410
35
2
0
335,166
3
W
Ymir
8,747
515
33
2
0
331,739
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role