Player Matchup

Nemesis
Nemesis
Ackeager
Nemesis
Level 8
God Stats
2W - 4L
1,426 SR
Queue Stats
4W - 10L
1,341 Elo+
Party 1
Cupid
Cupid
MarkitusGama
Cupid
Level 8
God Stats
2W - 5L
1,419 SR
Queue Stats
2W - 6L
1,311 Elo+
Party 1
Horus
Horus
Sastree
Horus
Level 102
God Stats
6W - 6L
1,622 SR
Queue Stats
148W - 149L
1,564 Elo+
Party 1
Gilgamesh
Gilgamesh
harinah27
Gilgamesh
Level 56
God Stats
2W - 7L
1,362 SR
Queue Stats
25W - 36L
1,386 Elo+
Party 1
Kukulkan
Kukulkan
ruben_1803
Kukulkan
Level 94
God Stats
1W - 2L
1,425 SR
Queue Stats
14W - 21L
1,481 Elo+
Party 1
Team Averages
Level 54
1,451 SR
1,417 Elo+

VS

Team Averages
Level 106
1,556 SR
1,609 Elo+
Nox
Nox
JorgeYe146
Nox
Level 155
God Stats
2W - 7L
1,474 SR
Queue Stats
481W - 355L
1,640 Elo+
Party 3
Xbalanque
Xbalanque
NeedGoodWeeD
Xbalanque
Level 145
God Stats
69W - 42L
1,676 SR
Queue Stats
308W - 303L
1,617 Elo+
Party 2
Tiamat
Tiamat
Sw33tC00kies
Tiamat
Level 44
God Stats
51W - 39L
1,594 SR
Queue Stats
222W - 229L
1,551 Elo+
Party 2
Loki
Loki
benchi1
Loki
Level 25
God Stats
2W - 0L
1,500 SR
Queue Stats
31W - 13L
1,653 Elo+
Party 3
Cthulhu
Cthulhu
portm4n
Cthulhu
Level 159
God Stats
3W - 4L
1,535 SR
Queue Stats
804W - 624L
1,583 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Ackeager
Nemesis
11
3 / 2 / 1
6,741
519
2,330
7,773
2,981
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

10
2 / 3 / 0
6,143
473
3,590
7,659
1,860
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Horus
Sastree
Horus
9
0 / 5 / 4
5,742
442
4,030
10,523
7,335
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gilgamesh
harinah27
Gilgamesh
13
1 / 1 / 1
6,633
510
3,100
8,372
3,816
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Kukulkan
ruben_1803
Kukulkan
10
0 / 5 / 3
6,240
480
2,419
5,911
1,848
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
7 / 0 / 1
9,140
703
5,283
3,758
1,550
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Xbalanque
NeedGoodWeeD
Xbalanque
14
4 / 1 / 4
8,247
634
9,495
9,875
2,793
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Tiamat
14
1 / 1 / 0
8,309
639
6,060
4,919
2,809
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Loki
benchi1
Loki
13
3 / 2 / 5
7,858
604
2,740
7,766
2,433
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Cthulhu
portm4n
Cthulhu
11
1 / 2 / 5
6,872
529
4,169
9,103
5,251
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
31
6
Kills
16
16
Deaths
6
9
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Nemesis
Ackeager
Nemesis
3
2
1
1.75
W
7
0
1
7.5
L
2
3
0
0.67
W
Xbalanque
NeedGoodWeeD
Xbalanque
4
1
4
6
L
Horus
Sastree
Horus
0
5
4
0.4
W
Tiamat
1
1
0
1
W
Loki
benchi1
Loki
3
2
5
2.75
L
Gilgamesh
harinah27
Gilgamesh
1
1
1
1.5
W
Cthulhu
portm4n
Cthulhu
1
2
5
1.75
L
Kukulkan
ruben_1803
Kukulkan
0
5
3
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,469
Damage
27,747
40,238
Taken
35,421
17,840
Mitigated
14,836
8,730
Healing
13,454
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
Ackeager
Nemesis
2,330
1,159
0
298
7,773
2,981
0
3,238
4,513
0
28,649
W
5,283
313
0
1,400
3,758
1,550
144
480
3,278
61,782
0
L
3,590
1,650
114
1,063
7,659
1,860
0
1,342
6,317
0
30,446
W
Xbalanque
NeedGoodWeeD
Xbalanque
9,495
4,051
0
4,946
9,875
2,793
828
296
9,579
0
67,747
L
Horus
Sastree
Horus
4,030
1,407
422
3,180
10,523
7,335
0
3,747
6,758
0
15,714
W
Tiamat
6,060
924
0
1,886
4,919
2,809
394
0
4,919
50,981
0
W
Loki
benchi1
Loki
2,740
310
0
3,259
7,766
2,433
176
1,394
6,372
0
40,985
L
Gilgamesh
harinah27
Gilgamesh
3,100
754
0
3,064
8,372
3,816
0
4,416
3,652
0
35,536
W
Cthulhu
portm4n
Cthulhu
4,169
387
330
1,633
9,103
5,251
50
317
8,786
21,110
0
L
Kukulkan
ruben_1803
Kukulkan
2,419
84
0
589
5,911
1,848
0
2,425
3,486
34,598
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,499
Gold Earned
40,426
295
Minions Killed
466
0
Camps Cleared
0
1,270,578
Distance Traveled
1,279,027
6
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
6,741
519
58
4
0
260,393
1
W
Nox
9,140
703
134
10
0
267,879
4
L
Cupid
6,143
473
56
4
0
231,448
0
W
Xbalanque
8,247
634
106
8
0
243,320
3
L
Horus
5,742
442
18
1
0
257,300
0
W
Tiamat
8,309
639
118
9
0
231,189
5
W
Loki
7,858
604
81
6
0
271,023
3
L
Gilgamesh
6,633
510
89
7
0
270,875
2
W
Cthulhu
6,872
529
27
2
0
265,616
0
L
Kukulkan
6,240
480
74
6
0
250,562
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role