Player Matchup

Ao Kuang
Ao Kuang
CoreySniffer x
Ao Kuang
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
146W - 104L
1,683 Elo+
Party 1
Ymir
Ymir
JSFplays-
Ymir
Level 5
God Stats
9W - 3L
1,832 SR
Queue Stats
66W - 28L
1,785 Elo+
Party 1
Bellona
Bellona
SweetSearsation
Bellona
Level 3
God Stats
3W - 5L
1,766 SR
Queue Stats
120W - 90L
1,834 Elo+
Party 1
Jing Wei
Jing Wei
Y are wehear
Jing Wei
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 27L
1,468 Elo+
Solo
Ra
Ra
maggini08
Ra
Level 7
God Stats
1W - 1L
1,699 SR
Queue Stats
5W - 5L
1,506 Elo+
Solo
Team Averages
Level 32
1,659 SR
1,655 Elo+

VS

Team Averages
Level 22
1,611 SR
1,536 Elo+
Loki
Loki
Mimah309
Loki
Level 28
God Stats
7W - 7L
1,548 SR
Queue Stats
92W - 86L
1,549 Elo+
Solo
Bellona
Bellona
imAhairyFROG
Bellona
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 13L
1,536 Elo+
Solo
Hercules
Hercules
nopoblemo
Hercules
Level 29
God Stats
6W - 4L
1,778 SR
Queue Stats
223W - 201L
1,589 Elo+
Solo
Rama
Rama
redtigree180
Rama
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
xMsAbz
Nu Wa
Level 16
God Stats
20W - 19L
1,726 SR
Queue Stats
128W - 160L
1,503 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
8
0 / 0 / 0
5,509
424
582
3,506
922
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ymir
10
1 / 3 / 1
6,083
468
2,470
10,280
8,990
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

13
0 / 0 / 0
6,952
535
3,472
7,290
6,659
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Jing Wei
Y are wehear
Jing Wei
11
1 / 3 / 1
6,432
495
5,386
7,417
2,176
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

7
0 / 7 / 0
4,801
369
313
6,842
2,052
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
12
0 / 2 / 5
6,667
513
3,867
6,704
2,870
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bellona
imAhairyFROG
Bellona
13
10 / 0 / 1
8,385
645
7,749
7,162
5,328
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hercules
nopoblemo
Hercules
10
0 / 1 / 7
6,301
485
3,759
9,374
5,298
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

11
0 / 0 / 0
6,401
492
2,658
4,627
1,136
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Nu Wa
xMsAbz
Nu Wa
12
3 / 0 / 5
7,517
578
5,496
2,130
608
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
31
2
Kills
13
13
Deaths
3
2
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Ao Kuang
0
0
0
0
L
Ymir
1
3
1
0.5
W
Loki
0
2
5
1.25
L
0
0
0
0
L
Jing Wei
Y are wehear
Jing Wei
1
3
1
0.5
W
Bellona
imAhairyFROG
Bellona
10
0
1
10.5
L
0
7
0
0
W
Hercules
nopoblemo
Hercules
0
1
7
3.5
W
0
0
0
0
W
Nu Wa
xMsAbz
Nu Wa
3
0
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,223
Damage
23,529
35,335
Taken
29,997
20,799
Mitigated
15,240
9,363
Healing
9,043
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ao Kuang
582
157
0
2,420
3,506
922
0
293
3,213
21,910
0
L
Ymir
2,470
628
0
509
10,280
8,990
0
820
9,460
19,258
0
W
Loki
3,867
883
0
2,276
6,704
2,870
22
689
6,015
0
39,488
L
3,472
391
0
3,678
7,290
6,659
0
562
6,728
0
41,900
L
Jing Wei
Y are wehear
Jing Wei
5,386
4,370
0
2,076
7,417
2,176
0
293
7,124
0
47,177
W
Bellona
imAhairyFROG
Bellona
7,749
2,985
0
2,179
7,162
5,328
0
1,062
6,054
0
58,883
L
313
95
145
535
6,842
2,052
124
3,528
3,314
15,457
0
W
Hercules
nopoblemo
Hercules
3,759
1,178
0
2,339
9,374
5,298
0
974
8,400
0
20,165
W
2,658
2,021
246
824
4,627
1,136
491
465
3,572
0
28,445
W
Nu Wa
xMsAbz
Nu Wa
5,496
1,633
0
1,179
2,130
608
825
175
1,955
41,145
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,777
Gold Earned
35,271
306
Minions Killed
362
0
Camps Cleared
0
1,051,669
Distance Traveled
1,217,701
12
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ao Kuang
5,509
424
61
5
0
142,741
0
L
Ymir
6,083
468
30
2
0
253,172
3
W
Loki
6,667
513
85
7
0
259,521
4
L
Bellona
6,952
535
102
8
0
228,066
3
L
Jing Wei
6,432
495
95
7
0
228,031
2
W
Bellona
8,385
645
103
8
0
284,306
2
L
Ra
4,801
369
18
1
0
199,659
4
W
Hercules
6,301
485
34
3
0
253,030
1
W
Rama
6,401
492
57
4
0
194,781
4
W
Nu Wa
7,517
578
83
6
0
226,063
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role