Player Matchup

Nox
Nox
 
Nox
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Apollo
Apollo
JhønCønstantine
Apollo
Level 16
God Stats
23W - 14L
1,989 SR
Queue Stats
121W - 81L
1,803 Elo+
Solo
He Bo
He Bo
SarchichaVerde
He Bo
Level 18
God Stats
12W - 6L
1,716 SR
Queue Stats
49W - 26L
1,691 Elo+
Solo
Pele
Pele
WajDaPak
Pele
Level 25
God Stats
1W - 0L
1,719 SR
Queue Stats
61W - 58L
1,573 Elo+
Solo
Danzaburou
Danzaburou
yemesan61
Danzaburou
Level 17
God Stats
6W - 1L
1,500 SR
Queue Stats
143W - 43L
1,748 Elo+
Solo
Team Averages
Level 21
1,685 SR
1,663 Elo+

VS

Team Averages
Level 16
1,601 SR
1,602 Elo+
Chiron
Chiron
 
Chiron
Level 17
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
 
Sol
Level 17
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
MyMansBart
Nemesis
Level 16
God Stats
2W - 2L
1,781 SR
Queue Stats
78W - 80L
1,632 Elo+
Solo
Ares
Ares
anmtN
Ares
Level 28
God Stats
17W - 12L
1,727 SR
Queue Stats
65W - 48L
1,606 Elo+
Solo
Agni
Agni
swatt3r11
Agni
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 4L
1,772 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
 
Nox
6
0 / 0 / 2
3,357
671
479
1,237
407
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

8
2 / 0 / 0
4,481
896
1,562
1,727
406
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

7
3 / 0 / 0
4,335
867
2,304
2,722
979
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Pele
6
0 / 0 / 0
3,590
718
0
2,850
589
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Danzaburou
yemesan61
Danzaburou
7
2 / 0 / 0
3,982
796
1,024
2,116
480
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
6
0 / 0 / 0
3,187
637
984
1,270
217
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Sol
 
Sol
1
0 / 0 / 0
2,517
503
0
0
0
Nemesis
MyMansBart
Nemesis
6
0 / 2 / 0
3,219
644
819
3,468
835
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ares
anmtN
Ares
4
0 / 2 / 0
3,017
603
256
2,344
467
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Agni
4
0 / 3 / 0
2,936
587
402
2,882
983
Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
0
7
Kills
0
0
Deaths
7
2
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Nox
 
Nox
0
0
2
1
L
Chiron
 
Chiron
0
0
0
0
L
Sol
 
Sol
0
0
0
0
W
2
0
0
2
L
Nemesis
MyMansBart
Nemesis
0
2
0
0
W
3
0
0
3
W
Pele
0
0
0
0
L
Ares
anmtN
Ares
0
2
0
0
L
Agni
0
3
0
0
W
Danzaburou
yemesan61
Danzaburou
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,369
Damage
2,461
10,652
Taken
9,964
2,861
Mitigated
2,502
3,893
Healing
1,840
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nox
 
Nox
479
179
15
514
1,237
407
0
0
1,237
8,356
0
L
Chiron
 
Chiron
984
701
30
826
1,270
217
0
207
1,063
0
11,799
L
Sol
 
Sol
0
0
0
0
0
0
0
0
0
0
0
W
1,562
958
0
500
1,727
406
102
0
1,727
0
21,709
L
Nemesis
MyMansBart
Nemesis
819
50
0
734
3,468
835
0
68
3,400
0
9,116
W
2,304
326
0
981
2,722
979
78
402
2,320
16,069
0
W
Pele
0
0
0
765
2,850
589
0
0
2,850
0
16,662
L
Ares
anmtN
Ares
256
0
0
0
2,344
467
0
204
2,140
4,843
0
L
Agni
402
211
0
250
2,882
983
0
2,304
578
5,659
0
W
Danzaburou
yemesan61
Danzaburou
1,024
594
0
1,118
2,116
480
0
256
1,860
0
21,209

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,745
Gold Earned
14,876
194
Minions Killed
79
0
Camps Cleared
0
502,049
Distance Traveled
384,019
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nox
3,357
671
12
2
0
102,309
1
L
Chiron
3,187
637
29
6
0
95,912
1
L
Sol
2,517
503
0
0
0
0
0
W
Apollo
4,481
896
54
11
0
97,935
0
L
Nemesis
3,219
644
26
5
0
98,227
0
W
He Bo
4,335
867
38
8
0
96,114
2
W
Pele
3,590
718
36
7
0
107,834
0
L
Ares
3,017
603
10
2
0
96,807
0
L
Agni
2,936
587
14
3
0
93,073
0
W
Danzaburou
3,982
796
54
11
0
97,857
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role