Player Matchup

Gilgamesh
Gilgamesh
 
Gilgamesh
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Olorun
Olorun
DerKäsekuchen21
Olorun
Level 109
God Stats
3W - 3L
1,559 SR
Queue Stats
61W - 65L
1,470 Elo+
Solo
Raijin
Raijin
DzieckoJah
Raijin
Level 68
God Stats
20W - 21L
1,939 SR
Queue Stats
448W - 476L
1,520 Elo+
Solo
Arachne
Arachne
X1Sk1lcrusher1X
Arachne
Level 83
God Stats
25W - 23L
1,534 SR
Queue Stats
460W - 499L
1,438 Elo+
Solo
Athena
Athena
bjellbog
Athena
Level 84
God Stats
33W - 22L
1,602 SR
Queue Stats
322W - 324L
1,454 Elo+
Solo
Team Averages
Level 92
1,627 SR
1,477 Elo+

VS

Team Averages
Level 75
1,439 SR
1,421 Elo+
Aphrodite
Aphrodite
ChibiMouette
Aphrodite
Level 66
God Stats
92W - 92L
1,486 SR
Queue Stats
464W - 500L
1,414 Elo+
Party 1
Thor
Thor
Fightglub
Thor
Level 88
God Stats
2W - 1L
1,350 SR
Queue Stats
330W - 397L
1,468 Elo+
Solo
Freya
Freya
SatanLuiMM
Freya
Level 68
God Stats
320W - 278L
1,472 SR
Queue Stats
508W - 531L
1,414 Elo+
Party 1
Baron Samedi
Baron Samedi
TijuanaGecko69
Baron Samedi
Level 69
God Stats
4W - 5L
1,454 SR
Queue Stats
269W - 283L
1,472 Elo+
Solo
Ne Zha
Ne Zha
minako122
Ne Zha
Level 83
God Stats
8W - 4L
1,431 SR
Queue Stats
276W - 383L
1,337 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
18
7 / 5 / 2
12,047
548
15,618
16,824
11,096
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
0 / 10 / 1
9,176
417
6,328
16,781
4,421
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Raijin
DzieckoJah
Raijin
20
5 / 3 / 3
12,267
558
10,579
18,623
7,223
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
3 / 1 / 3
9,413
428
6,773
9,649
3,727
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Athena
bjellbog
Athena
15
1 / 2 / 6
9,806
446
7,834
28,753
19,367
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
ChibiMouette
Aphrodite
17
2 / 1 / 14
10,247
466
9,693
11,345
7,961
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Thor
19
4 / 5 / 3
11,845
538
6,645
17,488
20,759
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Freya
19
13 / 2 / 3
12,464
567
27,358
15,404
8,021
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Baron Samedi
TijuanaGecko69
Baron Samedi
19
0 / 4 / 5
11,845
538
12,377
13,692
5,867
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ne Zha
minako122
Ne Zha
17
2 / 5 / 5
11,046
502
11,442
17,257
8,369
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
51
16
Kills
21
21
Deaths
17
15
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
 
Gilgamesh
7
5
2
1.6
W
Aphrodite
ChibiMouette
Aphrodite
2
1
14
9
L
0
10
1
0.05
L
Raijin
DzieckoJah
Raijin
5
3
3
2.17
W
Thor
4
5
3
1.1
W
Freya
13
2
3
7.25
W
Baron Samedi
TijuanaGecko69
Baron Samedi
0
4
5
0.63
L
3
1
3
4.5
L
Athena
bjellbog
Athena
1
2
6
2
W
Ne Zha
minako122
Ne Zha
2
5
5
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,132
Damage
67,515
90,630
Taken
75,186
45,834
Mitigated
50,977
28,442
Healing
29,125
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
 
Gilgamesh
15,618
4,001
0
1,943
16,824
11,096
292
4,456
12,258
0
81,477
W
Aphrodite
ChibiMouette
Aphrodite
9,693
1,509
5,362
7,222
11,345
7,961
1,205
7,222
4,123
29,936
0
L
6,328
2,408
320
3,574
16,781
4,421
1,048
13,646
3,123
58,260
0
L
Raijin
DzieckoJah
Raijin
10,579
1,376
0
4,781
18,623
7,223
0
10,920
7,244
96,326
0
W
Thor
6,645
1,142
0
2,937
17,488
20,759
318
2,408
15,080
316
67,701
W
Freya
27,358
8,606
0
5,066
15,404
8,021
977
6,175
9,229
82,928
8,888
W
Baron Samedi
TijuanaGecko69
Baron Samedi
12,377
553
1,035
3,850
13,692
5,867
1,509
4,856
8,836
95,083
0
L
6,773
4,065
0
4,470
9,649
3,727
0
2,308
7,249
0
49,100
L
Athena
bjellbog
Athena
7,834
1,588
0
13,354
28,753
19,367
48
15,595
13,124
39,866
0
W
Ne Zha
minako122
Ne Zha
11,442
5,332
0
3,653
17,257
8,369
2,441
4,329
12,928
0
82,014

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,709
Gold Earned
57,447
557
Minions Killed
616
0
Camps Cleared
0
1,858,965
Distance Traveled
2,129,754
18
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
12,047
548
141
6
0
399,234
1
W
Aphrodite
10,247
466
27
1
0
440,046
7
L
Olorun
9,176
417
103
5
0
331,809
5
L
Raijin
12,267
558
175
8
0
367,664
4
W
Thor
11,845
538
159
7
0
397,761
5
W
Freya
12,464
567
138
6
0
439,687
5
W
Baron Samedi
11,845
538
176
8
0
400,859
7
L
Arachne
9,413
428
84
4
0
327,483
3
L
Athena
9,806
446
54
2
0
432,775
5
W
Ne Zha
11,046
502
116
5
0
451,401
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role