Player Matchup

Medusa
Medusa
Projectorion107
Medusa
Level 28
God Stats
3W - 1L
1,953 SR
Queue Stats
128W - 91L
1,636 Elo+
Solo
Fenrir
Fenrir
TerrorTrex100
Fenrir
Level 102
God Stats
7W - 13L
1,349 SR
Queue Stats
89W - 98L
1,495 Elo+
Party 1
Kukulkan
Kukulkan
shadeslayer900
Kukulkan
Level 107
God Stats
1W - 0L
1,565 SR
Queue Stats
36W - 33L
1,552 Elo+
Party 1
Team Averages
Level 79
1,622 SR
1,561 Elo+

VS

Team Averages
Level 51
1,424 SR
1,531 Elo+
Sol
Sol
BlackMossCupCake
Sol
Level 25
God Stats
0W - 1L
1,439 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Ullr
Ullr
DELOW2COOL100
Ullr
Level 19
God Stats
5W - 7L
1,433 SR
Queue Stats
60W - 34L
1,626 Elo+
Solo
Mulan
Mulan
Judas1996
Mulan
Level 108
God Stats
5W - 5L
1,399 SR
Queue Stats
173W - 207L
1,467 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 2 / 5
7,033
781
6,154
5,541
1,935
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

10
1 / 2 / 7
6,400
711
4,848
6,071
2,152
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Kukulkan
11
5 / 1 / 4
7,499
833
5,045
2,981
1,096
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 4 / 2
5,918
658
1,616
6,692
1,699
Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

9
2 / 3 / 1
6,132
681
1,919
6,436
2,537
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Mulan
Judas1996
Mulan
10
3 / 2 / 0
6,757
751
5,053
7,799
5,223
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
8
9
Kills
5
5
Deaths
9
16
Assists
3
Player
Kills
Deaths
Assists
KDA
L
0
4
2
0.25
L
2
3
1
0.83
L
Mulan
Judas1996
Mulan
3
2
0
1.5
W
3
2
5
2.75
W
1
2
7
2.25
W
Kukulkan
5
1
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,047
Damage
8,588
14,593
Taken
20,927
5,183
Mitigated
9,459
2,705
Healing
2,034
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,616
268
0
735
6,692
1,699
280
890
5,718
14,518
0
L
1,919
491
0
888
6,436
2,537
0
1,259
5,089
0
14,331
L
Mulan
Judas1996
Mulan
5,053
1,112
0
411
7,799
5,223
0
2,584
5,075
0
16,129
W
6,154
2,543
0
1,408
5,541
1,935
660
675
4,866
0
24,539
W
4,848
1,087
0
978
6,071
2,152
0
941
5,130
0
7,821
W
Kukulkan
5,045
1,261
0
319
2,981
1,096
598
0
2,981
28,531
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,932
Gold Earned
18,807
114
Minions Killed
83
0
Camps Cleared
0
526,467
Distance Traveled
491,554
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
5,918
658
26
3
0
174,447
1
L
Ullr
6,132
681
32
4
0
136,814
2
L
Mulan
6,757
751
25
3
0
180,293
3
W
Medusa
7,033
781
41
5
0
166,655
2
W
Fenrir
6,400
711
7
1
0
186,434
3
W
Kukulkan
7,499
833
66
7
0
173,378
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role