Player Matchup

Ymir
Ymir
Dustand
Ymir
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 23L
1,264 Elo+
Solo
Heimdallr
Heimdallr
RuinRunes
Heimdallr
Level 28
God Stats
9W - 6L
1,631 SR
Queue Stats
74W - 61L
1,384 Elo+
Solo
Tsukuyomi
Tsukuyomi
Testies3
Tsukuyomi
Level 17
God Stats
23W - 21L
1,657 SR
Queue Stats
155W - 147L
1,390 Elo+
Solo
Hades
Hades
ultralisck
Hades
Level 14
God Stats
143W - 133L
1,449 SR
Queue Stats
145W - 133L
1,356 Elo+
Solo
Rama
Rama
ĐuRo7
Rama
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Team Averages
Level 18
1,547 SR
1,379 Elo+

VS

Team Averages
Level 34
1,453 SR
1,372 Elo+
Sol
Sol
AprilKepner
Sol
Level 78
God Stats
1W - 3L
1,265 SR
Queue Stats
26W - 26L
1,434 Elo+
Party 1
Da Ji
Da Ji
DeusaGhubts
Da Ji
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Sobek
Sobek
SleepyKiller
Sobek
Level 12
God Stats
3W - 8L
1,256 SR
Queue Stats
7W - 12L
1,181 Elo+
Solo
Discordia
Discordia
SoulGuardians
Discordia
Level 60
God Stats
1W - 1L
1,747 SR
Queue Stats
2W - 3L
1,550 Elo+
Party 1
Medusa
Medusa
crickhold
Medusa
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,193 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Dustand
Ymir
16
1 / 2 / 9
10,133
441
6,036
16,297
16,927
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Heimdallr
RuinRunes
Heimdallr
16
3 / 5 / 8
10,654
463
12,020
14,151
5,415
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Tsukuyomi
Testies3
Tsukuyomi
20
17 / 6 / 3
13,921
605
20,481
18,957
7,839
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hades
17
6 / 7 / 6
11,471
499
13,212
16,206
12,048
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Rama
ĐuRo7
Rama
11
0 / 9 / 3
8,169
355
2,888
11,555
3,908
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
10 / 4 / 3
10,949
476
19,940
19,263
8,474
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

16
9 / 5 / 6
11,678
508
10,715
15,101
4,810
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

11
0 / 7 / 7
8,065
351
2,714
17,465
15,276
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Discordia
SoulGuardians
Discordia
17
9 / 2 / 9
11,315
492
17,655
10,146
3,576
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Medusa
crickhold
Medusa
13
1 / 9 / 7
8,980
390
5,410
15,486
4,533
Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
61
27
Kills
29
29
Deaths
27
29
Assists
32
Player
Kills
Deaths
Assists
KDA
L
10
4
3
2.88
L
9
5
6
2.4
W
Ymir
Dustand
Ymir
1
2
9
2.75
W
Heimdallr
RuinRunes
Heimdallr
3
5
8
1.4
L
0
7
7
0.5
L
Discordia
SoulGuardians
Discordia
9
2
9
6.75
W
Tsukuyomi
Testies3
Tsukuyomi
17
6
3
3.08
L
Medusa
crickhold
Medusa
1
9
7
0.5
W
Hades
6
7
6
1.29
W
Rama
ĐuRo7
Rama
0
9
3
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,637
Damage
56,434
77,166
Taken
77,461
46,137
Mitigated
36,669
18,423
Healing
16,423
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
19,940
4,535
236
8,616
19,263
8,474
789
4,113
15,150
85,706
0
L
10,715
2,137
0
5,060
15,101
4,810
0
3,174
11,927
0
55,199
W
Ymir
Dustand
Ymir
6,036
298
0
4,763
16,297
16,927
35
10,731
5,322
41,416
0
W
Heimdallr
RuinRunes
Heimdallr
12,020
4,961
0
3,204
14,151
5,415
2,215
6,747
7,214
0
69,540
L
2,714
252
0
951
17,465
15,276
377
3,957
13,508
14,315
0
L
Discordia
SoulGuardians
Discordia
17,655
993
0
460
10,146
3,576
330
3,177
6,969
66,242
0
W
Tsukuyomi
Testies3
Tsukuyomi
20,481
3,930
0
5,113
18,957
7,839
210
6,152
12,699
0
101,243
L
Medusa
crickhold
Medusa
5,410
2,692
0
1,100
15,486
4,533
559
4,827
10,659
0
42,804
W
Hades
13,212
1,526
72
4,176
16,206
12,048
1,741
7,944
7,897
54,825
0
W
Rama
ĐuRo7
Rama
2,888
1,942
0
1,095
11,555
3,908
858
7,653
3,725
0
22,778

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,348
Gold Earned
50,987
473
Minions Killed
399
0
Camps Cleared
0
1,848,816
Distance Traveled
1,899,632
7
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
10,949
476
122
5
0
404,330
6
L
Da Ji
11,678
508
85
4
0
361,964
3
W
Ymir
10,133
441
55
2
0
432,594
3
W
Heimdallr
10,654
463
125
5
0
372,357
0
L
Sobek
8,065
351
20
1
0
387,283
2
L
Discordia
11,315
492
101
4
0
385,414
0
W
Tsukuyomi
13,921
605
143
6
0
434,527
4
L
Medusa
8,980
390
71
3
0
360,641
3
W
Hades
11,471
499
113
5
0
378,002
0
W
Rama
8,169
355
37
2
0
231,336
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role