Player Matchup

Neith
Neith
DrunkandBanned
Neith
Level 28
God Stats
2W - 0L
1,745 SR
Queue Stats
107W - 20L
1,848 Elo+
Party 1
Bakasura
Bakasura
I-Farm-You
Bakasura
Level 29
God Stats
8W - 0L
1,887 SR
Queue Stats
44W - 3L
1,921 Elo+
Party 1
He Bo
He Bo
Nemsnej
He Bo
Level 152
God Stats
2W - 0L
1,644 SR
Queue Stats
184W - 74L
1,800 Elo+
Party 1
Horus
Horus
WhiteWolfTerror
Horus
Level 106
God Stats
22W - 16L
1,481 SR
Queue Stats
257W - 234L
1,421 Elo+
Solo
Loki
Loki
l-Farm-You
Loki
Level 26
God Stats
5W - 0L
1,912 SR
Queue Stats
43W - 5L
1,874 Elo+
Party 1
Team Averages
Level 68
1,734 SR
1,773 Elo+

VS

Team Averages
Level 81
1,333 SR
1,451 Elo+
Medusa
Medusa
Alathenia
Medusa
Level 89
God Stats
16W - 24L
1,585 SR
Queue Stats
399W - 379L
1,409 Elo+
Party 2
Artio
Artio
CC_powerfullest
Artio
Level 45
God Stats
6W - 10L
1,455 SR
Queue Stats
199W - 216L
1,386 Elo+
Solo
Gilgamesh
Gilgamesh
GeografiaEstaBan
Gilgamesh
Level 25
God Stats
4W - 5L
1,154 SR
Queue Stats
83W - 56L
1,463 Elo+
Party 3
Ra
Ra
Silenced Might
Ra
Level 136
God Stats
19W - 28L
1,267 SR
Queue Stats
567W - 573L
1,425 Elo+
Party 2
He Bo
He Bo
bybilirex
He Bo
Level 109
God Stats
2W - 2L
1,205 SR
Queue Stats
315W - 282L
1,573 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 2 / 2
6,586
659
6,845
6,618
1,990
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mace

Mace

+10
Physical Power

Bakasura
I-Farm-You
Bakasura
12
5 / 3 / 3
7,270
727
5,670
7,719
3,477
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

He Bo
Nemsnej
He Bo
12
5 / 2 / 1
7,221
722
6,003
6,518
1,745
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

11
1 / 2 / 1
6,266
627
5,125
8,366
2,371
Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

9
2 / 0 / 6
5,693
569
3,855
4,674
3,260
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Alathenia
Medusa
9
3 / 6 / 0
5,426
543
2,989
8,794
2,152
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
0 / 1 / 2
5,592
559
3,071
7,771
7,077
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Gilgamesh
8
0 / 3 / 4
4,960
496
4,317
7,834
2,399
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

10
0 / 5 / 1
5,539
554
1,837
7,550
2,236
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

He Bo
bybilirex
He Bo
11
5 / 2 / 2
6,803
680
5,560
6,065
1,307
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
17
17
Kills
8
9
Deaths
17
13
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Medusa
Alathenia
Medusa
3
6
0
0.5
L
0
1
2
1
W
4
2
2
2.5
L
Gilgamesh
0
3
4
0.67
W
Bakasura
I-Farm-You
Bakasura
5
3
3
2.17
W
He Bo
Nemsnej
He Bo
5
2
1
2.75
L
0
5
1
0.1
W
1
2
1
0.75
L
He Bo
bybilirex
He Bo
5
2
2
3
W
2
0
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,498
Damage
17,774
33,895
Taken
38,014
12,843
Mitigated
15,171
10,983
Healing
11,047
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
Alathenia
Medusa
2,989
1,285
0
1,082
8,794
2,152
0
140
8,423
0
23,370
L
3,071
343
0
3,351
7,771
7,077
0
0
7,591
30,016
0
W
6,845
3,054
0
2,774
6,618
1,990
2,301
502
6,116
0
38,744
L
Gilgamesh
4,317
1,489
162
1,977
7,834
2,399
0
1,573
6,115
0
14,103
W
Bakasura
I-Farm-You
Bakasura
5,670
3,333
0
2,821
7,719
3,477
168
1,438
6,233
0
43,585
W
He Bo
Nemsnej
He Bo
6,003
416
0
1,648
6,518
1,745
0
1,448
4,908
38,260
0
L
1,837
0
67
1,958
7,550
2,236
92
4,480
2,787
28,002
0
W
5,125
2,421
0
3,145
8,366
2,371
0
5,397
2,969
0
33,957
L
He Bo
bybilirex
He Bo
5,560
697
0
2,450
6,065
1,307
0
633
5,112
31,097
0
W
3,855
842
0
595
4,674
3,260
0
1,469
3,201
3,225
12,651

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,036
Gold Earned
28,320
379
Minions Killed
250
0
Camps Cleared
0
1,007,457
Distance Traveled
954,136
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
5,426
543
47
5
0
179,689
1
L
Artio
5,592
559
62
6
0
205,662
4
W
Neith
6,586
659
78
8
0
185,480
0
L
Gilgamesh
4,960
496
21
2
0
207,613
0
W
Bakasura
7,270
727
97
10
0
241,898
0
W
He Bo
7,221
722
94
9
0
199,029
1
L
Ra
5,539
554
64
6
0
161,508
1
W
Horus
6,266
627
82
8
0
194,329
3
L
He Bo
6,803
680
56
6
0
199,664
1
W
Loki
5,693
569
28
3
0
186,721
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role